Files
XCharts/Editor/ChildComponents/LabelStyleDrawer.cs
2022-01-05 21:40:48 +08:00

35 lines
1.3 KiB
C#

using UnityEditor;
using UnityEngine;
namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(LabelStyle), true)]
public class LabelStyleDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "Label"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
if (MakeComponentFoldout(prop, "m_Show"))
{
++EditorGUI.indentLevel;
PropertyField(prop, "m_Position");
PropertyField(prop, "m_Offset");
PropertyField(prop, "m_AutoOffset");
PropertyField(prop, "m_Margin");
PropertyField(prop, "m_Formatter");
PropertyField(prop, "m_NumericFormatter");
PropertyField(prop, "m_BackgroundWidth");
PropertyField(prop, "m_BackgroundHeight");
PropertyField(prop, "m_PaddingLeftRight");
PropertyField(prop, "m_PaddingTopBottom");
PropertyField(prop, "m_Border");
PropertyField(prop, "m_BorderWidth");
PropertyField(prop, "m_BorderColor");
PropertyField(prop, "m_TextStyle");
--EditorGUI.indentLevel;
}
}
}
}