Files
XCharts/Examples/Runtime/Example50_Scatter.cs
2022-01-05 21:40:48 +08:00

35 lines
848 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Example
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example50_Scatter : MonoBehaviour
{
private ScatterChart chart;
void Awake()
{
chart = gameObject.GetComponent<ScatterChart>();
if (chart == null) return;
foreach (var serie in chart.series)
{
serie.symbol.sizeCallback = SymbolSize;
serie.symbol.selectedSizeCallback = SymbolSelectedSize;
}
}
float SymbolSize(List<double> data)
{
return (float)(Math.Sqrt(data[2]) / 6e2);
}
float SymbolSelectedSize(List<double> data)
{
return (float)(Math.Sqrt(data[2]) / 5e2);
}
}
}