Files
XCharts/Runtime/Component/Radar/RadarCoordHandler.cs
2022-01-05 21:40:48 +08:00

173 lines
7.5 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
using XUGL;
namespace XCharts
{
[UnityEngine.Scripting.Preserve]
internal sealed class RadarCoordHandler : MainComponentHandler<RadarCoord>
{
private const string INDICATOR_TEXT = "indicator";
public override void InitComponent()
{
InitRadarCoord(component);
}
public override void Update()
{
if (!chart.isPointerInChart)
{
component.context.isPointerEnter = false;
return;
}
var radar = component;
radar.context.isPointerEnter = radar.show
&& Vector3.Distance(radar.context.center, chart.pointerPos) <= radar.context.radius;
}
public override void DrawBase(VertexHelper vh)
{
DrawRadarCoord(vh, component);
}
private void InitRadarCoord(RadarCoord radar)
{
float txtWid = 100;
float txtHig = 20;
radar.painter = chart.GetPainter(radar.index);
radar.refreshComponent = delegate ()
{
ChartHelper.HideAllObject(chart.transform, INDICATOR_TEXT + "_" + radar.index);
radar.UpdateRadarCenter(chart.chartPosition, chart.chartWidth, chart.chartHeight);
for (int i = 0; i < radar.indicatorList.Count; i++)
{
var indicator = radar.indicatorList[i];
var pos = radar.GetIndicatorPosition(i);
var textStyle = indicator.textStyle;
var objName = INDICATOR_TEXT + "_" + radar.index + "_" + i;
var txt = ChartHelper.AddTextObject(objName, chart.transform, new Vector2(0.5f, 0.5f),
new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(txtWid, txtHig),
textStyle, chart.theme.axis);
txt.gameObject.hideFlags = chart.chartHideFlags;
txt.SetAlignment(textStyle.GetAlignment(TextAnchor.MiddleCenter));
txt.SetText(radar.indicatorList[i].name);
txt.SetActive(radar.indicator);
var offset = new Vector3(textStyle.offset.x, textStyle.offset.y);
AxisHelper.AdjustCircleLabelPos(txt, pos, radar.context.center, txtHig, offset);
}
chart.RefreshBasePainter();
};
radar.refreshComponent.Invoke();
}
private void DrawRadarCoord(VertexHelper vh, RadarCoord radar)
{
if (!radar.show) return;
radar.UpdateRadarCenter(chart.chartPosition, chart.chartWidth, chart.chartHeight);
if (radar.shape == RadarCoord.Shape.Circle)
{
DrawCricleRadar(vh, radar);
}
else
{
DrawPolygonRadar(vh, radar);
}
}
private void DrawCricleRadar(VertexHelper vh, RadarCoord radar)
{
float insideRadius = 0, outsideRadius = 0;
float block = radar.context.radius / radar.splitNumber;
int indicatorNum = radar.indicatorList.Count;
Vector3 p = radar.context.center;
Vector3 p1;
float angle = 2 * Mathf.PI / indicatorNum;
var lineColor = radar.axisLine.GetColor(chart.theme.axis.splitLineColor);
var lineWidth = radar.axisLine.GetWidth(chart.theme.axis.lineWidth);
var lineType = radar.axisLine.GetType(chart.theme.axis.lineType);
var splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor);
var splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth);
for (int i = 0; i < radar.splitNumber; i++)
{
var color = radar.splitArea.GetColor(i, chart.theme.axis);
outsideRadius = insideRadius + block;
if (radar.splitArea.show)
{
UGL.DrawDoughnut(vh, p, insideRadius, outsideRadius, color, Color.clear,
0, 360, chart.settings.cicleSmoothness);
}
if (radar.splitLine.show)
{
UGL.DrawEmptyCricle(vh, p, outsideRadius, splitLineWidth, splitLineColor,
Color.clear, chart.settings.cicleSmoothness);
}
insideRadius = outsideRadius;
}
if (radar.axisLine.show)
{
for (int j = 0; j <= indicatorNum; j++)
{
float currAngle = j * angle;
p1 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
p.y + outsideRadius * Mathf.Cos(currAngle));
ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p1, lineColor);
}
}
}
private void DrawPolygonRadar(VertexHelper vh, RadarCoord radar)
{
float insideRadius = 0, outsideRadius = 0;
float block = radar.context.radius / radar.splitNumber;
int indicatorNum = radar.indicatorList.Count;
Vector3 p1, p2, p3, p4;
Vector3 p = radar.context.center;
float angle = 2 * Mathf.PI / indicatorNum;
var lineColor = radar.axisLine.GetColor(chart.theme.axis.splitLineColor);
var lineWidth = radar.axisLine.GetWidth(chart.theme.axis.lineWidth);
var lineType = radar.axisLine.GetType(chart.theme.axis.lineType);
var splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor);
var splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth);
var splitLineType = radar.splitLine.GetType(chart.theme.axis.splitLineType);
for (int i = 0; i < radar.splitNumber; i++)
{
var color = radar.splitArea.GetColor(i, chart.theme.axis);
outsideRadius = insideRadius + block;
p1 = new Vector3(p.x + insideRadius * Mathf.Sin(0), p.y + insideRadius * Mathf.Cos(0));
p2 = new Vector3(p.x + outsideRadius * Mathf.Sin(0), p.y + outsideRadius * Mathf.Cos(0));
for (int j = 0; j <= indicatorNum; j++)
{
float currAngle = j * angle;
p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
p.y + outsideRadius * Mathf.Cos(currAngle));
p4 = new Vector3(p.x + insideRadius * Mathf.Sin(currAngle),
p.y + insideRadius * Mathf.Cos(currAngle));
if (radar.splitArea.show)
{
UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, color);
}
if (radar.splitLine.NeedShow(i))
{
ChartDrawer.DrawLineStyle(vh, splitLineType, splitLineWidth, p2, p3, splitLineColor);
}
p1 = p4;
p2 = p3;
}
insideRadius = outsideRadius;
}
if (radar.axisLine.show)
{
for (int j = 0; j <= indicatorNum; j++)
{
float currAngle = j * angle;
p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
p.y + outsideRadius * Mathf.Cos(currAngle));
ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p3, lineColor);
}
}
}
}
}