Files
XCharts/Runtime/Component/Sub/IconStyle.cs

64 lines
2.1 KiB
C#

/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
/// <summary>
/// 系列数据项的图标
/// </summary>
[System.Serializable]
public class IconStyle : SubComponent
{
public enum Layer
{
UnderLabel,
AboveLabel
}
[SerializeField] private bool m_Show;
[SerializeField] private Layer m_Layer;
[SerializeField] private Sprite m_Sprite;
[SerializeField] private Color m_Color = Color.white;
[SerializeField] private float m_Width = 40;
[SerializeField] private float m_Height = 40;
[SerializeField] private Vector3 m_Offset;
/// <summary>
/// Whether the data icon is show.
/// 是否显示图标。
/// </summary>
public bool show { get { return m_Show; } set { m_Show = value; } }
/// <summary>
/// 显示在上层还是在下层。
/// </summary>
public Layer layer { get { return m_Layer; } set { m_Layer = value; } }
/// <summary>
/// The image of icon.
/// 图标的图片。
/// </summary>
public Sprite sprite { get { return m_Sprite; } set { m_Sprite = value; } }
/// <summary>
/// 图标颜色。
/// </summary>
public Color color { get { return m_Color; } set { m_Color = value; } }
/// <summary>
/// 图标宽。
/// </summary>
public float width { get { return m_Width; } set { m_Width = value; } }
/// <summary>
/// 图标高。
/// </summary>
public float height { get { return m_Height; } set { m_Height = value; } }
/// <summary>
/// 图标偏移。
/// </summary>
public Vector3 offset { get { return m_Offset; } set { m_Offset = value; } }
}
}