mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-16 21:40:41 +00:00
411 lines
15 KiB
C#
411 lines
15 KiB
C#
/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts
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{
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/// <summary>
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/// A data item of serie.
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/// 系列中的一个数据项。可存储数据名和1-n维的数据。
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/// </summary>
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[System.Serializable]
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public class SerieData : SubComponent
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{
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[SerializeField] private string m_Name;
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[SerializeField] private bool m_Selected;
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[SerializeField] private bool m_Ignore = false;
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[SerializeField] private float m_Radius;
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[SerializeField] private IconStyle m_IconStyle = new IconStyle();
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[SerializeField] private bool m_EnableLabel = false;
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[SerializeField] private SerieLabel m_Label = new SerieLabel();
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[SerializeField] private bool m_EnableItemStyle = false;
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[SerializeField] private ItemStyle m_ItemStyle = new ItemStyle();
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[SerializeField] private bool m_EnableEmphasis = false;
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[SerializeField] private Emphasis m_Emphasis = new Emphasis();
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[SerializeField] private bool m_EnableSymbol = false;
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[SerializeField] private SerieSymbol m_Symbol = new SerieSymbol();
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[SerializeField] private List<float> m_Data = new List<float>();
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public ChartLabel labelObject { get; set; }
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private bool m_Show = true;
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private float m_RtPieOutsideRadius;
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public int index { get; set; }
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/// <summary>
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/// the name of data item.
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/// 数据项名称。
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/// </summary>
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public string name { get { return m_Name; } set { m_Name = value; } }
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/// <summary>
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/// 数据项图例名称。当数据项名称不为空时,图例名称即为系列名称;反之则为索引index。
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/// </summary>
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/// <value></value>
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public string legendName { get { return string.IsNullOrEmpty(name) ? ChartCached.IntToStr(index) : name; } }
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/// <summary>
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/// 自定义半径。可用在饼图中自定义某个数据项的半径。
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/// </summary>
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public float radius { get { return m_Radius; } set { m_Radius = value; } }
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/// <summary>
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/// Whether the data item is selected.
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/// 该数据项是否被选中。
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/// </summary>
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public bool selected { get { return m_Selected; } set { m_Selected = value; } }
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/// <summary>
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/// the icon of data.
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/// 数据项图标样式。
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/// </summary>
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public IconStyle iconStyle { get { return m_IconStyle; } set { m_IconStyle = value; } }
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/// <summary>
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/// 是否启用单个数据项的标签设置。
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/// </summary>
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public bool enableLabel { get { return m_EnableLabel; } set { m_EnableLabel = value; } }
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/// <summary>
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/// 单个数据项的标签设置。
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/// </summary>
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public SerieLabel label { get { return m_Label; } set { m_Label = value; } }
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/// <summary>
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/// 是否启用单个数据项的样式。
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/// </summary>
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public bool enableItemStyle { get { return m_EnableItemStyle; } set { m_EnableItemStyle = value; } }
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/// <summary>
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/// 单个数据项的样式设置。
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/// </summary>
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public ItemStyle itemStyle { get { return m_ItemStyle; } set { m_ItemStyle = value; } }
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/// <summary>
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/// 是否启用单个数据项的高亮样式。
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/// </summary>
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public bool enableEmphasis { get { return m_EnableEmphasis; } set { m_EnableEmphasis = value; } }
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/// <summary>
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/// 单个数据项的高亮样式设置。
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/// </summary>
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public Emphasis emphasis { get { return m_Emphasis; } set { m_Emphasis = value; } }
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/// <summary>
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/// 是否启用单个数据项的标记设置。
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/// </summary>
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public bool enableSymbol { get { return m_EnableSymbol; } set { m_EnableSymbol = value; } }
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/// <summary>
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/// 单个数据项的标记设置。
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/// </summary>
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public SerieSymbol symbol { get { return m_Symbol; } set { m_Symbol = value; } }
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/// <summary>
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/// 是否忽略数据。当为 true 时,数据不进行绘制。
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/// </summary>
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public bool ignore
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{
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get { return m_Ignore; }
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set { if (PropertyUtil.SetStruct(ref m_Ignore, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// An arbitrary dimension data list of data item.
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/// 可指定任意维数的数值列表。
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/// </summary>
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public List<float> data { get { return m_Data; } set { m_Data = value; } }
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/// <summary>
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/// [default:true] Whether the data item is showed.
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/// 该数据项是否要显示。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; } }
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/// <summary>
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/// Whether the data item is highlighted.
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/// 该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
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/// </summary>
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public bool highlighted { get; set; }
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public Vector3 labelPosition { get; set; }
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private bool m_CanShowLabel = true;
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/// <summary>
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/// 是否可以显示Label
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/// </summary>
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public bool canShowLabel { get { return m_CanShowLabel; } set { m_CanShowLabel = value; } }
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/// <summary>
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/// 饼图数据项的开始角度(运行时自动计算)
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/// </summary>
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public float runtimePieStartAngle { get; internal set; }
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/// <summary>
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/// 饼图数据项的结束角度(运行时自动计算)
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/// </summary>
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public float runtimePieToAngle { get; internal set; }
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/// <summary>
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/// 饼图数据项的一半时的角度(运行时自动计算)
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/// </summary>
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public float runtimePieHalfAngle { get; internal set; }
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/// <summary>
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/// 饼图数据项的当前角度(运行时自动计算)
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/// </summary>
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public float runtimePieCurrAngle { get; internal set; }
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/// <summary>
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/// 饼图数据项的内半径
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/// </summary>
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public float runtimePieInsideRadius { get; internal set; }
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/// <summary>
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/// 饼图数据项的外半径
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/// </summary>
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public float runtimePieOutsideRadius
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{
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get
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{
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if (radius > 0) return radius;
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else return m_RtPieOutsideRadius;
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}
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internal set
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{
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m_RtPieOutsideRadius = value;
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}
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}
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/// <summary>
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/// 饼图数据项的偏移半径
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/// </summary>
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public float runtimePieOffsetRadius { get; internal set; }
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public Vector3 runtimePosition { get; set; }
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/// <summary>
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/// 绘制区域。
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/// </summary>
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public Rect runtimeRect { get; set; }
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public float runtimeAngle { get; set; }
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public Vector3 runtiemPieOffsetCenter { get; set; }
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public float runtimeStackHig { get; set; }
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private List<float> m_PreviousData = new List<float>();
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private List<float> m_DataUpdateTime = new List<float>();
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private List<bool> m_DataUpdateFlag = new List<bool>();
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private List<Vector2> m_PolygonPoints = new List<Vector2>();
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public void Reset()
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{
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index = 0;
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labelObject = null;
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highlighted = false;
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m_Name = string.Empty;
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m_Show = true;
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m_Selected = false;
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m_CanShowLabel = true;
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m_EnableSymbol = false;
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m_EnableLabel = false;
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m_EnableEmphasis = false;
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m_EnableItemStyle = false;
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m_Radius = 0;
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m_Data.Clear();
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m_PreviousData.Clear();
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m_DataUpdateTime.Clear();
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m_DataUpdateFlag.Clear();
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m_IconStyle.Reset();
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m_Label.Reset();
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m_ItemStyle.Reset();
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m_Emphasis.Reset();
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}
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public float GetData(int index, bool inverse = false)
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{
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if (index >= 0 && index < m_Data.Count)
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{
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return inverse ? -m_Data[index] : m_Data[index];
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}
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else return 0;
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}
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public float GetData(int index, float min, float max)
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{
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if (index >= 0 && index < m_Data.Count)
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{
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var value = m_Data[index];
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if (value < min) return min;
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else if (value > max) return max;
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else return value;
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}
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else return 0;
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}
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public float GetPreviousData(int index, bool inverse = false)
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{
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if (index >= 0 && index < m_PreviousData.Count)
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{
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return inverse ? -m_PreviousData[index] : m_PreviousData[index];
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}
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else return 0;
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}
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public float GetFirstData(float animationDuration = 500f)
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{
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if (m_Data.Count > 0) return GetCurrData(0, animationDuration);
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return 0;
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}
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public float GetLastData()
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{
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if (m_Data.Count > 0) return m_Data[m_Data.Count - 1];
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return 0;
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}
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public float GetCurrData(int index, float animationDuration = 500f, bool inverse = false)
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{
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return GetCurrData(index, animationDuration, inverse, 0, 0);
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}
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public float GetCurrData(int index, float animationDuration, bool inverse, float min, float max)
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{
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if (index < m_DataUpdateFlag.Count && m_DataUpdateFlag[index] && animationDuration > 0)
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{
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var time = Time.time - m_DataUpdateTime[index];
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var total = animationDuration / 1000;
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var rate = time / total;
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if (rate > 1) rate = 1;
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if (rate < 1)
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{
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CheckLastData();
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var curr = Mathf.Lerp(GetPreviousData(index), GetData(index), rate);
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if (min != 0 || max != 0)
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{
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if (inverse)
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{
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var temp = min;
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min = -max;
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max = -temp;
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}
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var pre = m_PreviousData[index];
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if (pre < min)
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{
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m_PreviousData[index] = min;
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curr = min;
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}
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else if (pre > max)
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{
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m_PreviousData[index] = max;
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curr = max;
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}
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}
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curr = inverse ? -curr : curr;
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return curr;
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}
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else
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{
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m_DataUpdateFlag[index] = false;
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return GetData(index, inverse);
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}
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}
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else
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{
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return GetData(index, inverse);
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}
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}
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/// <summary>
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/// the maxinum value.
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/// 最大值。
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/// </summary>
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public float GetMaxData(bool inverse = false)
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{
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if (m_Data.Count == 0) return 0;
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float temp = float.MinValue;
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for (int i = 0; i < m_Data.Count; i++)
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{
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var value = GetData(i, inverse);
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if (value > temp) temp = value;
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}
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return temp;
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}
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/// <summary>
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/// the mininum value.
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/// 最小值。
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/// </summary>
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public float GetMinData(bool inverse = false)
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{
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if (m_Data.Count == 0) return 0;
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float temp = float.MaxValue;
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for (int i = 0; i < m_Data.Count; i++)
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{
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var value = GetData(i, inverse);
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if (value < temp) temp = value;
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}
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return temp;
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}
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public bool UpdateData(int dimension, float value, bool updateAnimation, float animationDuration = 500f)
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{
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if (dimension >= 0 && dimension < data.Count)
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{
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CheckLastData();
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m_PreviousData[dimension] = GetCurrData(dimension, animationDuration);
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//m_PreviousData[dimension] = data[dimension];;
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m_DataUpdateTime[dimension] = Time.time;
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m_DataUpdateFlag[dimension] = updateAnimation;
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data[dimension] = value;
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return true;
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}
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return false;
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}
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private void CheckLastData()
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{
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if (m_PreviousData.Count != m_Data.Count)
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{
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m_PreviousData.Clear();
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m_DataUpdateTime.Clear();
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m_DataUpdateFlag.Clear();
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for (int i = 0; i < m_Data.Count; i++)
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{
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m_PreviousData.Add(m_Data[i]);
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m_DataUpdateTime.Add(Time.time);
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m_DataUpdateFlag.Add(false);
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}
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}
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}
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public bool IsDataChanged()
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{
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foreach (var b in m_DataUpdateFlag)
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if (b) return true;
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return false;
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}
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public float GetLabelWidth()
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{
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if (labelObject != null) return labelObject.GetLabelWidth();
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else return 0;
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}
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public float GetLabelHeight()
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{
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if (labelObject != null) return labelObject.GetLabelHeight();
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return 0;
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}
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public void SetLabelActive(bool flag)
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{
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if (labelObject != null) labelObject.SetLabelActive(flag);
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}
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public void SetPolygon(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4)
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{
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m_PolygonPoints.Clear();
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m_PolygonPoints.Add(p1);
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m_PolygonPoints.Add(p2);
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m_PolygonPoints.Add(p3);
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m_PolygonPoints.Add(p4);
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}
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public bool IsInPolygon(Vector2 p)
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{
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if (m_PolygonPoints.Count == 0) return false;
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var inside = false;
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var j = m_PolygonPoints.Count - 1;
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for (int i = 0; i < m_PolygonPoints.Count; j = i++)
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{
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var pi = m_PolygonPoints[i];
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var pj = m_PolygonPoints[j];
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if (((pi.y <= p.y && p.y < pj.y) || (pj.y <= p.y && p.y < pi.y)) &&
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(p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x))
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inside = !inside;
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}
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return inside;
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}
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}
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}
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