Files
XCharts/Runtime/Internal/CoordinateChart_DrawScatter.cs

80 lines
3.4 KiB
C#

/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
public partial class CoordinateChart
{
protected void DrawScatterSerie(VertexHelper vh, int colorIndex, Serie serie)
{
if (serie.animation.HasFadeOut()) return;
var yAxis = m_YAxises[serie.axisIndex];
var xAxis = m_XAxises[serie.axisIndex];
var color = serie.symbol.color != Color.clear ? serie.symbol.color : (Color)m_ThemeInfo.GetColor(colorIndex);
color.a *= serie.symbol.opacity;
int maxCount = serie.maxShow > 0 ?
(serie.maxShow > serie.dataCount ? serie.dataCount : serie.maxShow)
: serie.dataCount;
serie.animation.InitProgress(1, 0, 1);
var rate = serie.animation.GetCurrRate();
var dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
var dataChanging = false;
for (int n = serie.minShow; n < maxCount; n++)
{
var serieData = serie.GetDataList(m_DataZoom)[n];
float xValue = serieData.GetCurrData(0, dataChangeDuration);
float yValue = serieData.GetCurrData(1, dataChangeDuration);
if (serieData.IsDataChanged()) dataChanging = true;
float pX = coordinateX + xAxis.axisLine.width;
float pY = coordinateY + yAxis.axisLine.width;
float xDataHig = (xValue - xAxis.runtimeMinValue) / (xAxis.runtimeMaxValue - xAxis.runtimeMinValue) * coordinateWidth;
float yDataHig = (yValue - yAxis.runtimeMinValue) / (yAxis.runtimeMaxValue - yAxis.runtimeMinValue) * coordinateHeight;
var pos = new Vector3(pX + xDataHig, pY + yDataHig);
var datas = serie.data[n].data;
float symbolSize = 0;
if (serie.highlighted || serieData.highlighted)
{
symbolSize = serie.symbol.GetSelectedSize(datas);
}
else
{
symbolSize = serie.symbol.GetSize(datas);
}
symbolSize *= rate;
if (symbolSize > 100) symbolSize = 100;
if (serie.type == SerieType.EffectScatter)
{
for (int count = 0; count < serie.symbol.animationSize.Count; count++)
{
var nowSize = serie.symbol.animationSize[count];
color.a = (symbolSize - nowSize) / symbolSize;
DrawSymbol(vh, serie.symbol.type, nowSize, 3, pos, color, serie.symbol.gap);
}
RefreshChart();
}
else
{
DrawSymbol(vh, serie.symbol.type, symbolSize, 3, pos, color, serie.symbol.gap);
}
}
if (!serie.animation.IsFinish())
{
serie.animation.CheckProgress(1);
m_IsPlayingAnimation = true;
RefreshChart();
}
if (dataChanging)
{
RefreshChart();
}
}
}
}