Files
XCharts/Scripts/UI/Internal/Serie.cs
2019-05-16 04:23:42 +08:00

117 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
[System.Serializable]
public class Serie : JsonDataSupport
{
public enum SerieType
{
Line,
Bar
}
[SerializeField] private bool m_Show = true;
[SerializeField] private SerieType m_Type;
[SerializeField] private string m_Name;
[SerializeField] private string m_Stack;
[SerializeField] private List<float> m_Data = new List<float>();
[SerializeField] private bool m_Flodout;
public bool show { get { return m_Show; }set { m_Show = value; } }
public SerieType type { get { return m_Type; } set { m_Type = value; } }
public string name { get { return m_Name; } set { m_Name = value; } }
public string stack { get { return m_Stack; } set { m_Stack = value; } }
public List<float> data { get { return m_Data; }set { m_Data = value; } }
public float Max
{
get
{
float max = int.MinValue;
foreach (var data in data)
{
if (data > max)
{
max = data;
}
}
return max;
}
}
public float Min
{
get
{
float min = int.MaxValue;
foreach (var data in data)
{
if (data < min)
{
min = data;
}
}
return min;
}
}
public float Total
{
get
{
float total = 0;
foreach (var data in data)
{
total += data;
}
return total;
}
}
public void ClearData()
{
m_Data.Clear();
}
public void RemoveData(int index)
{
m_Data.RemoveAt(index);
}
public void AddData(float value, int maxDataNumber = 0)
{
if (maxDataNumber > 0)
{
while (m_Data.Count > maxDataNumber) m_Data.RemoveAt(0);
}
m_Data.Add(value);
}
public float GetData(int index)
{
if (index >= 0 && index <= data.Count - 1)
{
return data[index];
}
return 0;
}
public void UpdateData(int index, float value)
{
if (index >= 0 && index <= m_Data.Count - 1)
{
m_Data[index] = value;
}
}
public override void ParseJsonData(string jsonData)
{
if (string.IsNullOrEmpty(jsonData) || !m_DataFromJson) return;
m_Data = ChartHelper.ParseFloatFromString(jsonData);
}
}
}