Files
XCharts/Scripts/UI/Internal/SerieSymbol.cs
2019-07-28 00:44:53 +08:00

113 lines
4.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
public enum SerieSymbolType
{
EmptyCircle,
Circle,
Rect,
Triangle,
Diamond,
None,
}
/// <summary>
/// The way to get serie symbol size.
/// <para> `Custom`:Specify constant for symbol size. </para>
/// <para> `FromData`:Specify the dataIndex and dataScale to calculate symbol size,the formula:data[dataIndex]*dataScale. </para>
/// <para> `Callback`:Specify callback function for symbol size. </para>
/// </summary>
public enum SerieSymbolSizeType
{
/// <summary>
/// Specify constant for symbol size.
/// </summary>
Custom,
/// <summary>
/// Specify the dataIndex and dataScale to calculate symbol size
/// </summary>
FromData,
/// <summary>
/// Specify callback function for symbol size
/// </summary>
Callback,
}
public delegate float SymbolSizeCallback(List<float> data);
[System.Serializable]
public class SerieSymbol
{
[SerializeField] private SerieSymbolType m_Type = SerieSymbolType.EmptyCircle;
[SerializeField] private SerieSymbolSizeType m_SizeType = SerieSymbolSizeType.Custom;
[SerializeField] private float m_Size = 20f;
[SerializeField] private float m_SelectedSize = 30f;
[SerializeField] private int m_DataIndex = 1;
[SerializeField] private float m_DataScale = 1;
[SerializeField] private float m_SelectedDataScale = 1.5f;
[SerializeField] private SymbolSizeCallback m_SizeCallback;
[SerializeField] private SymbolSizeCallback m_SelectedSizeCallback;
public SerieSymbolType type { get { return m_Type; } set { m_Type = value; } }
public float size { get { return m_Size; } set { m_Size = value; } }
public float selectedSize { get { return m_SelectedSize; } set { m_SelectedSize = value; } }
public int dataIndex { get { return m_DataIndex; } set { m_DataIndex = value; } }
public float dataScale { get { return m_DataScale; } set { m_DataScale = value; } }
public float selectedDataScale { get { return m_SelectedDataScale; } set { m_SelectedDataScale = value; } }
public SymbolSizeCallback sizeCallback { get { return m_SizeCallback; } set { m_SizeCallback = value; } }
public SymbolSizeCallback selectedSizeCallback { get { return m_SelectedSizeCallback; } set { m_SelectedSizeCallback = value; } }
private List<float> m_AnimationSize = new List<float>() { 0, 5, 10 };
public List<float> animationSize { get { return m_AnimationSize; } }
public Color animationColor { get; set; }
public float GetSize(List<float> data)
{
if (data == null) return size;
switch (m_SizeType)
{
case SerieSymbolSizeType.Custom:
return size;
case SerieSymbolSizeType.FromData:
if (dataIndex >= 0 && dataIndex < data.Count)
{
return data[dataIndex] * m_DataScale;
}
else
{
return size;
}
case SerieSymbolSizeType.Callback:
if (sizeCallback != null) return sizeCallback(data);
else return size;
default: return size;
}
}
public float GetSelectedSize(List<float> data)
{
if (data == null) return selectedSize;
switch (m_SizeType)
{
case SerieSymbolSizeType.Custom:
return selectedSize;
case SerieSymbolSizeType.FromData:
if (dataIndex >= 0 && dataIndex < data.Count)
{
return data[dataIndex] * m_SelectedDataScale;
}
else
{
return selectedSize;
}
case SerieSymbolSizeType.Callback:
if (selectedSizeCallback != null) return selectedSizeCallback(data);
else return selectedSize;
default: return selectedSize;
}
}
}
}