mirror of
https://github.com/XCharts-Team/XCharts.git
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80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts.Examples
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example31_PieUpdateName : MonoBehaviour
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{
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PieChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<PieChart>();
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if (chart == null)
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{
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chart = gameObject.AddComponent<PieChart>();
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}
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var serieIndex = 0;
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var serie = chart.series.GetSerie(serieIndex);
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if (serie == null) return;
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serie.label.show = true;
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serie.label.position = SerieLabel.Position.Outside;
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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ClearAndAddData();
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//UpdateDataName();
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//UpdateDataName();
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}
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}
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void UpdateDataName()
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{
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var serieIndex = 0;
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var serie = chart.series.GetSerie(serieIndex);
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if (serie == null) return;
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for (int i = 0; i < serie.dataCount; i++)
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{
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var value = Random.Range(10, 100);
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chart.UpdateData(serieIndex, i, value);
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chart.UpdateDataName(serieIndex, i, "value=" + value);
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}
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}
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void ResetSameName()
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{
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var serieIndex = 0;
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var serie = chart.series.GetSerie(serieIndex);
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if (serie == null) return;
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for (int i = 0; i < serie.dataCount; i++)
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{
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chart.UpdateDataName(serieIndex, i, "piename");
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}
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}
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void ClearAndAddData()
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{
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var serieIndex = 0;
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var serie = chart.series.GetSerie(serieIndex);
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if (serie == null) return;
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int count = serie.dataCount;
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serie.ClearData();
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for (int i = 0; i < count; i++)
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{
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chart.AddData(0, Random.Range(0, 100), "pie" + i);
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}
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}
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}
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} |