Files
XCharts/Runtime/Component/Background/BackgroundHandler.cs
2022-02-19 22:37:57 +08:00

76 lines
3.4 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using XUGL;
namespace XCharts.Runtime
{
[UnityEngine.Scripting.Preserve]
internal sealed class BackgroundHandler : MainComponentHandler<Background>
{
private readonly string s_BackgroundObjectName = "background";
public override void InitComponent()
{
component.painter = chart.painter;
component.refreshComponent = delegate ()
{
var backgroundObj = ChartHelper.AddObject(s_BackgroundObjectName, chart.transform, chart.chartMinAnchor,
chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
component.gameObject = backgroundObj;
backgroundObj.hideFlags = chart.chartHideFlags;
var backgroundImage = ChartHelper.GetOrAddComponent<Image>(backgroundObj);
ChartHelper.UpdateRectTransform(backgroundObj, chart.chartMinAnchor,
chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
backgroundImage.sprite = component.image;
backgroundImage.type = component.imageType;
backgroundImage.color = component.imageColor;
backgroundObj.transform.SetSiblingIndex(0);
backgroundObj.SetActive(component.show);
};
component.refreshComponent();
}
//protected void DrawBackground(VertexHelper vh)
//{
//TODO: CooridateChart
// if (SeriesHelper.IsAnyClipSerie(m_Series))
// {
// var xLineDiff = xAxis0.axisLine.GetWidth(m_Theme.axis.lineWidth);
// var yLineDiff = yAxis0.axisLine.GetWidth(m_Theme.axis.lineWidth);
// var xSplitDiff = xAxis0.splitLine.GetWidth(m_Theme.axis.splitLineWidth);
// var ySplitDiff = yAxis0.splitLine.GetWidth(m_Theme.axis.splitLineWidth);
// foreach (var grid in m_Grids)
// {
// var cpty = grid.context.runtimeY + grid.context.runtimeHeight + ySplitDiff;
// var cp1 = new Vector3(grid.context.runtimeX - yLineDiff, grid.context.runtimeY - xLineDiff);
// var cp2 = new Vector3(grid.context.runtimeX - yLineDiff, cpty);
// var cp3 = new Vector3(grid.context.runtimeX + grid.context.runtimeWidth + xSplitDiff, cpty);
// var cp4 = new Vector3(grid.context.runtimeX + grid.context.runtimeWidth + xSplitDiff, grid.context.runtimeY - xLineDiff);
// var backgroundColor = ThemeHelper.GetBackgroundColor(m_Theme, m_Background);
// UGL.DrawQuadrilateral(vh, cp1, cp2, cp3, cp4, backgroundColor);
// }
// }
// else
// {
// base.DrawBackground(vh);
// }
// }
public override void DrawBase(VertexHelper vh)
{
if (!component.show)
return;
var p1 = new Vector3(chart.chartX, chart.chartY + chart.chartHeight);
var p2 = new Vector3(chart.chartX + chart.chartWidth, chart.chartY + chart.chartHeight);
var p3 = new Vector3(chart.chartX + chart.chartWidth, chart.chartY);
var p4 = new Vector3(chart.chartX, chart.chartY);
var backgroundColor = chart.theme.GetBackgroundColor(component);
UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, backgroundColor);
}
}
}