mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-16 05:10:12 +00:00
1057 lines
34 KiB
C#
1057 lines
34 KiB
C#
/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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namespace XCharts
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{
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/// <summary>
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/// the list of series.
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/// 系列列表。每个系列通过 type 决定自己的图表类型。
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/// </summary>
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[System.Serializable]
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public class Series : MainComponent
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{
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[SerializeField] protected List<Serie> m_Series;
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[Obsolete("Use Series.list instead.", true)]
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public List<Serie> series { get { return m_Series; } }
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/// <summary>
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/// the list of serie
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/// 系列列表。
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/// </summary>
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public List<Serie> list { get { return m_Series; } }
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/// <summary>
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/// the size of serie list.
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/// 系列个数。
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/// </summary>
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public int Count { get { return m_Series.Count; } }
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public static Series defaultSeries
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{
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get
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{
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var series = new Series
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{
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m_Series = new List<Serie>(){new Serie(){
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show = true,
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name = "serie1",
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index = 0
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}}
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};
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return series;
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}
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}
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/// <summary>
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/// 清空所有系列的数据
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/// </summary>
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public void ClearData()
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{
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AnimationStop();
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foreach (var serie in m_Series)
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{
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serie.ClearData();
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}
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}
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/// <summary>
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/// 获得指定序列指定索引的数据值
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/// </summary>
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/// <param name="serieIndex"></param>
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/// <param name="dataIndex"></param>
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/// <returns></returns>
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public float GetData(int serieIndex, int dataIndex)
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{
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if (serieIndex >= 0 && serieIndex < Count)
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{
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return m_Series[serieIndex].GetYData(dataIndex);
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}
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else
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{
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return 0;
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}
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}
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public float GetCurrData(int serieIndex, int dataIndex)
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{
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if (serieIndex >= 0 && serieIndex < Count)
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{
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return m_Series[serieIndex].GetYCurrData(dataIndex);
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}
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else
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{
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return 0;
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}
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}
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/// <summary>
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/// 获得指定系列名的第一个系列
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public Serie GetSerie(string name)
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{
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for (int i = 0; i < m_Series.Count; i++)
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{
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bool match = false;
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if (string.IsNullOrEmpty(name))
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{
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if (string.IsNullOrEmpty(m_Series[i].name)) match = true;
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}
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else if (name.Equals(m_Series[i].name))
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{
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match = true;
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}
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if (match)
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{
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m_Series[i].index = i;
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return m_Series[i];
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}
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}
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return null;
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}
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/// <summary>
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/// 获得指定系列名的所有系列
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public List<Serie> GetSeries(string name)
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{
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var list = new List<Serie>();
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if (name == null) return list;
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foreach (var serie in m_Series)
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{
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if (name.Equals(serie.name)) list.Add(serie);
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}
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return list;
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}
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/// <summary>
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/// 获得指定索引的系列
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public Serie GetSerie(int index)
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{
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if (index >= 0 && index < m_Series.Count)
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{
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return m_Series[index];
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}
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return null;
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}
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/// <summary>
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/// 获得上一个同堆叠且显示的serie。
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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internal Serie GetLastStackSerie(int index)
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{
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var serie = GetSerie(index);
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return GetLastStackSerie(serie);
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}
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/// <summary>
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/// 同堆叠的serie是否有渐变色的。
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/// </summary>
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/// <param name="stack"></param>
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/// <returns></returns>
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internal bool IsAnyGradientSerie(string stack)
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{
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if (string.IsNullOrEmpty(stack)) return false;
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foreach (var serie in m_Series)
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{
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if (serie.show && serie.areaStyle.show && stack.Equals(serie.stack))
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{
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if (serie.areaStyle.color != serie.areaStyle.toColor && serie.areaStyle.toColor != Color.clear) return true;
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}
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}
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return false;
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}
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internal bool IsAnyUpdateAnimationSerie()
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{
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foreach (var serie in m_Series)
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{
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if (serie.animation.enable && serie.animation.updateAnimation)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// 获得上一个同堆叠且显示的serie。
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/// </summary>
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/// <param name="serie"></param>
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/// <returns></returns>
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internal Serie GetLastStackSerie(Serie serie)
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{
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if (serie == null || string.IsNullOrEmpty(serie.stack)) return null;
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for (int i = serie.index - 1; i >= 0; i--)
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{
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var temp = m_Series[i];
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if (temp.show && serie.stack.Equals(temp.stack)) return temp;
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}
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return null;
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}
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/// <summary>
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/// 是否包含指定名字的系列
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public bool Contains(string name)
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{
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for (int i = 0; i < m_Series.Count; i++)
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{
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if (name.Equals(m_Series[i].name))
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Remove serie from series.
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/// 移除指定名字的系列。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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public void Remove(string serieName)
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{
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var serie = GetSerie(serieName);
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if (serie != null)
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{
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m_Series.Remove(serie);
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}
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}
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/// <summary>
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/// Remove all serie from series.
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/// 移除所有系列。
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/// </summary>
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public void RemoveAll()
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{
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AnimationStop();
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m_Series.Clear();
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}
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/// <summary>
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/// 添加一个系列到列表中。
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/// </summary>
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/// <param name="serieName"></param>
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/// <param name="type"></param>
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/// <param name="show"></param>
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/// <returns></returns>
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public Serie AddSerie(SerieType type, string serieName, bool show = true)
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{
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var serie = new Serie();
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serie.type = type;
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serie.show = show;
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serie.name = serieName;
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serie.index = m_Series.Count;
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if (type == SerieType.Scatter)
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{
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serie.symbol.type = SerieSymbolType.Circle;
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serie.symbol.size = 20f;
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serie.symbol.selectedSize = 30f;
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}
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else if (type == SerieType.Line)
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{
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serie.symbol.type = SerieSymbolType.EmptyCircle;
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serie.symbol.size = 2.5f;
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serie.symbol.selectedSize = 5f;
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}
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else
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{
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serie.symbol.type = SerieSymbolType.None;
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}
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serie.animation.Reset();
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m_Series.Add(serie);
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return serie;
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}
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/// <summary>
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/// 添加一个数据到指定系列的维度Y数据中
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/// </summary>
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/// <param name="serieName"></param>
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/// <param name="value"></param>
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/// <param name="dataName"></param>
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/// <returns>添加成功返回SerieData,否则返回null</returns>
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public SerieData AddData(string serieName, float value, string dataName = null)
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{
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var serie = GetSerie(serieName);
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if (serie != null)
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{
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return serie.AddYData(value, dataName);
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}
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return null;
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}
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/// <summary>
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/// 添加一个数据到指定系列的维度Y中
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/// </summary>
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/// <param name="index"></param>
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/// <param name="value"></param>
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/// <param name="dataName"></param>
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/// <returns>添加成功返回SerieData,否则返回null</returns>
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public SerieData AddData(int index, float value, string dataName = null)
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{
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var serie = GetSerie(index);
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if (serie != null)
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{
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return serie.AddYData(value, dataName);
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}
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return null;
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}
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/// <summary>
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/// 添加一组数据到指定的系列中
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/// </summary>
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/// <param name="serieName"></param>
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/// <param name="multidimensionalData"></param>
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/// <param name="dataName"></param>
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/// <returns>添加成功返回SerieData,否则返回null</returns>
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public SerieData AddData(string serieName, List<float> multidimensionalData, string dataName = null)
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{
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var serie = GetSerie(serieName);
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if (serie != null)
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{
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return serie.AddData(multidimensionalData, dataName);
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}
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return null;
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}
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/// <summary>
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/// 添加一组数据到指定的系列中
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/// </summary>
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/// <param name="serieIndex"></param>
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/// <param name="multidimensionalData"></param>
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/// <param name="dataName"></param>
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/// <returns>添加成功返回SerieData,否则返回null</returns>
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public SerieData AddData(int serieIndex, List<float> multidimensionalData, string dataName = null)
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{
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var serie = GetSerie(serieIndex);
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if (serie != null)
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{
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return serie.AddData(multidimensionalData, dataName);
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}
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return null;
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}
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/// <summary>
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/// 添加(x,y)数据到指定的系列中
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/// </summary>
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/// <param name="serieName"></param>
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/// <param name="xValue"></param>
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/// <param name="yValue"></param>
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/// <param name="dataName"></param>
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/// <returns>添加成功返回SerieData,否则返回null</returns>
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public SerieData AddXYData(string serieName, float xValue, float yValue, string dataName = null)
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{
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var serie = GetSerie(serieName);
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if (serie != null)
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{
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return serie.AddXYData(xValue, yValue, dataName);
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}
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return null;
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}
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/// <summary>
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/// 添加(x,y)数据到指定的系列中
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/// </summary>
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/// <param name="index"></param>
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/// <param name="xValue"></param>
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/// <param name="yValue"></param>
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/// <param name="dataName"></param>
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/// <returns>添加成功返回SerieData,否则返回null</returns>
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public SerieData AddXYData(int index, float xValue, float yValue, string dataName = null)
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{
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var serie = GetSerie(index);
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if (serie != null)
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{
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return serie.AddXYData(xValue, yValue, dataName);
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}
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return null;
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}
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/// <summary>
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/// 更新指定系列的维度Y数据
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/// </summary>
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/// <param name="name"></param>
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/// <param name="value"></param>
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/// <param name="dataIndex"></param>
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public bool UpdateData(string serieName, int dataIndex, float value)
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{
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var serie = GetSerie(serieName);
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if (serie != null)
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{
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return serie.UpdateYData(dataIndex, value);
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}
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return false;
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}
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/// <summary>
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/// 更新指定系列的数据项名称
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/// </summary>
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/// <param name="serieName"></param>
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/// <param name="dataIndex"></param>
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/// <param name="dataName"></param>
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public bool UpdateDataName(string serieName, int dataIndex, string dataName)
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{
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var serie = GetSerie(serieName);
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if (serie != null)
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{
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return serie.UpdateDataName(dataIndex, dataName);
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}
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return false;
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}
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/// <summary>
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/// 更新指定系列的数据项名称
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/// </summary>
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/// <param name="serieIndex"></param>
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/// <param name="dataIndex"></param>
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/// <param name="dataName"></param>
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public bool UpdateDataName(int serieIndex, int dataIndex, string dataName)
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{
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var serie = GetSerie(serieIndex);
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if (serie != null)
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{
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return serie.UpdateDataName(dataIndex, dataName);
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}
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return false;
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}
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/// <summary>
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/// 更新指定系列的维度Y数据项的值
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/// </summary>
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/// <param name="serieIndex"></param>
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/// <param name="dataIndex"></param>
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/// <param name="value"></param>
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public bool UpdateData(int serieIndex, int dataIndex, float value)
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{
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var serie = GetSerie(serieIndex);
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if (serie != null)
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{
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return serie.UpdateYData(dataIndex, value);
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}
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return false;
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}
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public bool UpdateData(string serieName,int dataIndex,List<float> values){
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var serie = GetSerie(serieName);
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if (serie != null)
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{
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return serie.UpdateData(dataIndex, values);
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}
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return false;
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}
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public bool UpdateData(int serieIndex,int dataIndex,List<float> values){
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var serie = GetSerie(serieIndex);
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if (serie != null)
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{
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return serie.UpdateData(dataIndex, values);
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}
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return false;
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}
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/// <summary>
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/// 更新指定系列指定数据项指定维度的数据值
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/// </summary>
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/// <param name="serieIndex">系列</param>
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/// <param name="dataIndex">数据项</param>
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/// <param name="dimension">数据维数,从0开始</param>
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/// <param name="value">值</param>
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public bool UpdateData(int serieIndex, int dataIndex, int dimension, float value)
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{
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var serie = GetSerie(serieIndex);
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if (serie != null)
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{
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return serie.UpdateData(dataIndex, dimension, value);
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}
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return false;
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||
}
|
||
|
||
/// <summary>
|
||
/// 更新指定系列指定数据项指定维度的数据值
|
||
/// </summary>
|
||
/// <param name="serieName"></param>
|
||
/// <param name="dataIndex"></param>
|
||
/// <param name="dimension">数据维数,从0开始</param>
|
||
/// <param name="value"></param>
|
||
public bool UpdateData(string serieName, int dataIndex, int dimension, float value)
|
||
{
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var serie = GetSerie(serieName);
|
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if (serie != null)
|
||
{
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return serie.UpdateData(dataIndex, dimension, value);
|
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}
|
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return false;
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||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 更新指定系列的维度X和维度Y数据
|
||
/// </summary>
|
||
/// <param name="serieName"></param>
|
||
/// <param name="dataIndex"></param>
|
||
/// <param name="xValue"></param>
|
||
/// <param name="yValue"></param>
|
||
public bool UpdateXYData(string serieName, int dataIndex, float xValue, float yValue)
|
||
{
|
||
var serie = GetSerie(serieName);
|
||
if (serie != null)
|
||
{
|
||
return serie.UpdateXYData(dataIndex, xValue, yValue);
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新指定系列的维度X和维度Y数据
|
||
/// </summary>
|
||
/// <param name="serieIndex"></param>
|
||
/// <param name="dataIndex"></param>
|
||
/// <param name="xValue"></param>
|
||
/// <param name="yValue"></param>
|
||
public bool UpdateXYData(int serieIndex, int dataIndex, float xValue, float yValue)
|
||
{
|
||
var serie = GetSerie(serieIndex);
|
||
if (serie != null)
|
||
{
|
||
return serie.UpdateXYData(dataIndex, xValue, yValue);
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// dataZoom由变化是更新系列的缓存数据
|
||
/// </summary>
|
||
/// <param name="dataZoom"></param>
|
||
internal void UpdateFilterData(DataZoom dataZoom)
|
||
{
|
||
if (dataZoom != null && dataZoom.enable)
|
||
{
|
||
for (int i = 0; i < m_Series.Count; i++)
|
||
{
|
||
m_Series[i].UpdateFilterData(dataZoom);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 指定系列是否显示
|
||
/// </summary>
|
||
/// <param name="name"></param>
|
||
/// <returns></returns>
|
||
public bool IsActive(string name)
|
||
{
|
||
var serie = GetSerie(name);
|
||
return serie == null ? false : serie.show;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 指定系列是否显示
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <returns></returns>
|
||
public bool IsActive(int index)
|
||
{
|
||
var serie = GetSerie(index);
|
||
return serie == null ? false : serie.show;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置指定系列是否显示
|
||
/// </summary>
|
||
/// <param name="name"></param>
|
||
/// <param name="active"></param>
|
||
public void SetActive(string name, bool active)
|
||
{
|
||
var serie = GetSerie(name);
|
||
if (serie != null)
|
||
{
|
||
serie.show = active;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置指定系列是否显示
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <param name="active"></param>
|
||
public void SetActive(int index, bool active)
|
||
{
|
||
var serie = GetSerie(index);
|
||
if (serie != null)
|
||
{
|
||
serie.show = active;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否由系列在用指定索引的axis
|
||
/// </summary>
|
||
/// <param name="axisIndex"></param>
|
||
/// <returns></returns>
|
||
internal bool IsUsedAxisIndex(int axisIndex)
|
||
{
|
||
foreach (var serie in list)
|
||
{
|
||
if (serie.axisIndex == axisIndex) return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 指定系列是否处于高亮选中状态
|
||
/// </summary>
|
||
/// <param name="serieIndex"></param>
|
||
/// <returns></returns>
|
||
public bool IsHighlight(int serieIndex)
|
||
{
|
||
var serie = GetSerie(serieIndex);
|
||
if (serie != null) return serie.highlighted;
|
||
else return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得维度X的最大最小值
|
||
/// </summary>
|
||
/// <param name="dataZoom"></param>
|
||
/// <param name="axisIndex"></param>
|
||
/// <param name="minVaule"></param>
|
||
/// <param name="maxValue"></param>
|
||
internal void GetXMinMaxValue(DataZoom dataZoom, int axisIndex, bool isValueAxis,
|
||
out float minVaule, out float maxValue)
|
||
{
|
||
GetMinMaxValue(dataZoom, axisIndex, isValueAxis, false, out minVaule, out maxValue);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得维度Y的最大最小值
|
||
/// </summary>
|
||
/// <param name="dataZoom"></param>
|
||
/// <param name="axisIndex"></param>
|
||
/// <param name="minVaule"></param>
|
||
/// <param name="maxValue"></param>
|
||
internal void GetYMinMaxValue(DataZoom dataZoom, int axisIndex, bool isValueAxis,
|
||
out float minVaule, out float maxValue)
|
||
{
|
||
GetMinMaxValue(dataZoom, axisIndex, isValueAxis, true, out minVaule, out maxValue);
|
||
}
|
||
|
||
private Dictionary<int, List<Serie>> _stackSeriesForMinMax = new Dictionary<int, List<Serie>>();
|
||
private Dictionary<int, float> _serieTotalValueForMinMax = new Dictionary<int, float>();
|
||
internal void GetMinMaxValue(DataZoom dataZoom, int axisIndex, bool isValueAxis, bool yValue,
|
||
out float minVaule, out float maxValue)
|
||
{
|
||
float min = int.MaxValue;
|
||
float max = int.MinValue;
|
||
var isPercentStack = IsPercentStack(SerieType.Bar);
|
||
if (!IsStack() || (isValueAxis && !yValue))
|
||
{
|
||
for (int i = 0; i < m_Series.Count; i++)
|
||
{
|
||
var serie = m_Series[i];
|
||
if (serie.axisIndex != axisIndex) continue;
|
||
|
||
if (IsActive(i))
|
||
{
|
||
if (isPercentStack && IsPercentStack(serie.name, SerieType.Bar))
|
||
{
|
||
if (100 > max) max = 100;
|
||
if (0 < min) min = 0;
|
||
}
|
||
else
|
||
{
|
||
var showData = m_Series[i].GetDataList(dataZoom);
|
||
foreach (var data in showData)
|
||
{
|
||
if (yValue)
|
||
{
|
||
var currData = data.GetData(1);
|
||
if (currData > max) max = currData;
|
||
if (currData < min) min = currData;
|
||
}
|
||
else
|
||
{
|
||
if (data.data[0] > max) max = data.data[0];
|
||
if (data.data[0] < min) min = data.data[0];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
GetStackSeries(ref _stackSeriesForMinMax);
|
||
foreach (var ss in _stackSeriesForMinMax)
|
||
{
|
||
_serieTotalValueForMinMax.Clear();
|
||
for (int i = 0; i < ss.Value.Count; i++)
|
||
{
|
||
var serie = ss.Value[i];
|
||
if (serie.axisIndex != axisIndex || !IsActive(i)) continue;
|
||
var showData = serie.GetDataList(dataZoom);
|
||
if (IsPercentStack(serie.stack, SerieType.Bar))
|
||
{
|
||
for (int j = 0; j < showData.Count; j++)
|
||
{
|
||
_serieTotalValueForMinMax[j] = 100;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (int j = 0; j < showData.Count; j++)
|
||
{
|
||
if (!_serieTotalValueForMinMax.ContainsKey(j))
|
||
_serieTotalValueForMinMax[j] = 0;
|
||
_serieTotalValueForMinMax[j] = _serieTotalValueForMinMax[j] +
|
||
(yValue ? showData[j].GetData(1) : showData[i].data[0]);
|
||
}
|
||
}
|
||
|
||
}
|
||
float tmax = int.MinValue;
|
||
float tmin = int.MaxValue;
|
||
foreach (var tt in _serieTotalValueForMinMax)
|
||
{
|
||
if (tt.Value > tmax) tmax = tt.Value;
|
||
if (tt.Value < tmin) tmin = tt.Value;
|
||
}
|
||
if (tmax > max) max = tmax;
|
||
if (tmin < min) min = tmin;
|
||
}
|
||
}
|
||
if (max == int.MinValue && min == int.MaxValue)
|
||
{
|
||
minVaule = 0;
|
||
maxValue = 0;
|
||
}
|
||
else
|
||
{
|
||
if (max > 1)
|
||
{
|
||
minVaule = Mathf.FloorToInt(min);
|
||
maxValue = Mathf.CeilToInt(max);
|
||
}
|
||
else
|
||
{
|
||
minVaule = min;
|
||
maxValue = max;
|
||
}
|
||
}
|
||
}
|
||
|
||
private HashSet<string> _setForStack = new HashSet<string>();
|
||
/// <summary>
|
||
/// 是否由数据堆叠
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
internal bool IsStack()
|
||
{
|
||
_setForStack.Clear();
|
||
foreach (var serie in m_Series)
|
||
{
|
||
if (string.IsNullOrEmpty(serie.stack)) continue;
|
||
if (_setForStack.Contains(serie.stack)) return true;
|
||
else
|
||
{
|
||
_setForStack.Add(serie.stack);
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否堆叠
|
||
/// </summary>
|
||
/// <param name="stackName"></param>
|
||
/// <param name="type"></param>
|
||
/// <returns></returns>
|
||
internal bool IsStack(string stackName, SerieType type)
|
||
{
|
||
if (string.IsNullOrEmpty(stackName)) return false;
|
||
int count = 0;
|
||
foreach (var serie in m_Series)
|
||
{
|
||
if (serie.show && serie.type == type)
|
||
{
|
||
if (stackName.Equals(serie.stack)) count++;
|
||
if (count >= 2) return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否时百分比堆叠
|
||
/// </summary>
|
||
/// <param name="type"></param>
|
||
/// <returns></returns>
|
||
internal bool IsPercentStack(SerieType type)
|
||
{
|
||
int count = 0;
|
||
bool isPercentStack = false;
|
||
foreach (var serie in m_Series)
|
||
{
|
||
if (serie.show && serie.type == type)
|
||
{
|
||
if (!string.IsNullOrEmpty(serie.stack))
|
||
{
|
||
count++;
|
||
if (serie.barPercentStack) isPercentStack = true;
|
||
}
|
||
if (count >= 2 && isPercentStack) return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否时百分比堆叠
|
||
/// </summary>
|
||
/// <param name="stackName"></param>
|
||
/// <param name="type"></param>
|
||
/// <returns></returns>
|
||
internal bool IsPercentStack(string stackName, SerieType type)
|
||
{
|
||
if (string.IsNullOrEmpty(stackName)) return false;
|
||
int count = 0;
|
||
bool isPercentStack = false;
|
||
foreach (var serie in m_Series)
|
||
{
|
||
if (serie.show && serie.type == type)
|
||
{
|
||
if (stackName.Equals(serie.stack))
|
||
{
|
||
count++;
|
||
if (serie.barPercentStack) isPercentStack = true;
|
||
}
|
||
if (count >= 2 && isPercentStack) return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得堆叠系列列表
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
internal Dictionary<int, List<Serie>> GetStackSeries()
|
||
{
|
||
int count = 0;
|
||
Dictionary<string, int> sets = new Dictionary<string, int>();
|
||
Dictionary<int, List<Serie>> stackSeries = new Dictionary<int, List<Serie>>();
|
||
for (int i = 0; i < m_Series.Count; i++)
|
||
{
|
||
var serie = m_Series[i];
|
||
serie.index = i;
|
||
if (string.IsNullOrEmpty(serie.stack))
|
||
{
|
||
stackSeries[count] = new List<Serie>();
|
||
stackSeries[count].Add(serie);
|
||
count++;
|
||
}
|
||
else
|
||
{
|
||
if (!sets.ContainsKey(serie.stack))
|
||
{
|
||
sets.Add(serie.stack, count);
|
||
stackSeries[count] = new List<Serie>();
|
||
stackSeries[count].Add(serie);
|
||
count++;
|
||
}
|
||
else
|
||
{
|
||
int stackIndex = sets[serie.stack];
|
||
stackSeries[stackIndex].Add(serie);
|
||
}
|
||
}
|
||
}
|
||
return stackSeries;
|
||
}
|
||
|
||
private Dictionary<string, int> sets = new Dictionary<string, int>();
|
||
/// <summary>
|
||
/// 获得堆叠系列列表
|
||
/// </summary>
|
||
/// <param name="Dictionary<int"></param>
|
||
/// <param name="stackSeries"></param>
|
||
internal void GetStackSeries(ref Dictionary<int, List<Serie>> stackSeries)
|
||
{
|
||
int count = 0;
|
||
sets.Clear();
|
||
if (stackSeries == null)
|
||
{
|
||
stackSeries = new Dictionary<int, List<Serie>>(m_Series.Count);
|
||
}
|
||
else
|
||
{
|
||
foreach (var kv in stackSeries)
|
||
{
|
||
kv.Value.Clear();
|
||
}
|
||
}
|
||
for (int i = 0; i < m_Series.Count; i++)
|
||
{
|
||
var serie = m_Series[i];
|
||
serie.index = i;
|
||
if (string.IsNullOrEmpty(serie.stack))
|
||
{
|
||
if (!stackSeries.ContainsKey(count))
|
||
stackSeries[count] = new List<Serie>(m_Series.Count);
|
||
stackSeries[count].Add(serie);
|
||
count++;
|
||
}
|
||
else
|
||
{
|
||
if (!sets.ContainsKey(serie.stack))
|
||
{
|
||
sets.Add(serie.stack, count);
|
||
if (!stackSeries.ContainsKey(count))
|
||
stackSeries[count] = new List<Serie>(m_Series.Count);
|
||
stackSeries[count].Add(serie);
|
||
count++;
|
||
}
|
||
else
|
||
{
|
||
int stackIndex = sets[serie.stack];
|
||
stackSeries[stackIndex].Add(serie);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private List<string> serieNameList = new List<string>();
|
||
/// <summary>
|
||
/// 获得所有系列名,不包含空名字。
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
internal List<string> GetSerieNameList()
|
||
{
|
||
serieNameList.Clear();
|
||
for (int n = 0; n < m_Series.Count; n++)
|
||
{
|
||
var serie = m_Series[n];
|
||
switch (serie.type)
|
||
{
|
||
case SerieType.Pie:
|
||
case SerieType.Radar:
|
||
for (int i = 0; i < serie.data.Count; i++)
|
||
{
|
||
if (string.IsNullOrEmpty(serie.data[i].name))
|
||
serieNameList.Add(ChartCached.IntToStr(i));
|
||
else if (!serieNameList.Contains(serie.data[i].name))
|
||
serieNameList.Add(serie.data[i].name);
|
||
}
|
||
break;
|
||
default:
|
||
if (string.IsNullOrEmpty(serie.name))
|
||
serieNameList.Add(ChartCached.IntToStr(n));
|
||
else if (!serieNameList.Contains(serie.name))
|
||
serieNameList.Add(serie.name);
|
||
break;
|
||
}
|
||
}
|
||
return serieNameList;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置获得标志图形大小的回调
|
||
/// </summary>
|
||
/// <param name="size"></param>
|
||
/// <param name="selectedSize"></param>
|
||
public void SetSerieSymbolSizeCallback(SymbolSizeCallback size, SymbolSizeCallback selectedSize)
|
||
{
|
||
foreach (var serie in m_Series)
|
||
{
|
||
serie.symbol.sizeCallback = size;
|
||
serie.symbol.selectedSizeCallback = selectedSize;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 启用或取消初始动画
|
||
/// </summary>
|
||
public void AnimationEnable(bool flag)
|
||
{
|
||
foreach (var serie in m_Series)
|
||
{
|
||
serie.animation.enable = flag;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 开始初始动画
|
||
/// </summary>
|
||
public void AnimationStart()
|
||
{
|
||
foreach (var serie in m_Series)
|
||
{
|
||
if (serie.animation.enable)
|
||
{
|
||
serie.animation.Start();
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 停止初始动画
|
||
/// </summary>
|
||
public void AnimationStop()
|
||
{
|
||
foreach (var serie in m_Series)
|
||
{
|
||
if (serie.animation.enable) serie.animation.Stop();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 重置初始动画
|
||
/// </summary>
|
||
public void AnimationReset()
|
||
{
|
||
foreach (var serie in m_Series)
|
||
{
|
||
if (serie.animation.enable) serie.animation.Reset();
|
||
}
|
||
}
|
||
|
||
public bool IsLegalLegendName(string name)
|
||
{
|
||
int numName = -1;
|
||
if (int.TryParse(name, out numName))
|
||
{
|
||
if (numName >= 0 && numName < 100) return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从json中解析数据
|
||
/// </summary>
|
||
/// <param name="jsonData"></param>
|
||
public override void ParseJsonData(string jsonData)
|
||
{
|
||
//TODO:
|
||
}
|
||
}
|
||
}
|