mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-16 05:10:12 +00:00
85 lines
3.9 KiB
C#
85 lines
3.9 KiB
C#
/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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public partial class CoordinateChart
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{
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protected void DrawScatterSerie(VertexHelper vh, int colorIndex, Serie serie)
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{
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if (serie.animation.HasFadeOut()) return;
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if (!serie.show) return;
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var yAxis = m_YAxises[serie.axisIndex];
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var xAxis = m_XAxises[serie.axisIndex];
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int maxCount = serie.maxShow > 0 ?
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(serie.maxShow > serie.dataCount ? serie.dataCount : serie.maxShow)
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: serie.dataCount;
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serie.animation.InitProgress(1, 0, 1);
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var rate = serie.animation.GetCurrRate();
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var dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
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var dataChanging = false;
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for (int n = serie.minShow; n < maxCount; n++)
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{
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var serieData = serie.GetDataList(m_DataZoom)[n];
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var highlight = serie.highlighted || serieData.highlighted;
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var color = SerieHelper.GetItemColor(serie, serieData, m_ThemeInfo, colorIndex, highlight);
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var toColor = SerieHelper.GetItemToColor(serie, serieData, m_ThemeInfo, colorIndex, highlight);
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var symbolBorder = SerieHelper.GetSymbolBorder(serie, serieData, highlight);
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var cornerRadius = SerieHelper.GetSymbolCornerRadius(serie, serieData, highlight);
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float xValue = serieData.GetCurrData(0, dataChangeDuration, xAxis.inverse);
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float yValue = serieData.GetCurrData(1, dataChangeDuration, yAxis.inverse);
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if (serieData.IsDataChanged()) dataChanging = true;
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float pX = m_CoordinateX + xAxis.axisLine.width;
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float pY = m_CoordinateY + yAxis.axisLine.width;
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float xDataHig = (xValue - xAxis.runtimeMinValue) / (xAxis.runtimeMaxValue - xAxis.runtimeMinValue) * m_CoordinateWidth;
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float yDataHig = (yValue - yAxis.runtimeMinValue) / (yAxis.runtimeMaxValue - yAxis.runtimeMinValue) * m_CoordinateHeight;
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var pos = new Vector3(pX + xDataHig, pY + yDataHig);
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serie.dataPoints.Add(pos);
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serieData.runtimePosition = pos;
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var datas = serie.data[n].data;
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float symbolSize = 0;
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if (serie.highlighted || serieData.highlighted)
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{
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symbolSize = serie.symbol.GetSelectedSize(datas);
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}
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else
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{
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symbolSize = serie.symbol.GetSize(datas);
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}
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symbolSize *= rate;
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if (symbolSize > 100) symbolSize = 100;
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if (serie.type == SerieType.EffectScatter)
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{
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for (int count = 0; count < serie.symbol.animationSize.Count; count++)
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{
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var nowSize = serie.symbol.animationSize[count];
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color.a = (symbolSize - nowSize) / symbolSize;
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DrawSymbol(vh, serie.symbol.type, nowSize, symbolBorder, pos, color, toColor, serie.symbol.gap, cornerRadius);
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}
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RefreshChart();
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}
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else
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{
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DrawSymbol(vh, serie.symbol.type, symbolSize, symbolBorder, pos, color, toColor, serie.symbol.gap, cornerRadius);
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}
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}
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if (!serie.animation.IsFinish())
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{
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serie.animation.CheckProgress(1);
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m_IsPlayingAnimation = true;
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RefreshChart();
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}
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if (dataChanging)
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{
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RefreshChart();
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}
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}
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}
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} |