Files
XCharts/Runtime/Internal/Pools/SerieLabelPool.cs
monitor1394 f23347a86e 重构代码
2020-05-17 20:36:14 +08:00

86 lines
3.1 KiB
C#

/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
internal static class SerieLabelPool
{
private static readonly Stack<GameObject> m_Stack = new Stack<GameObject>(200);
private static Dictionary<int, bool> m_ReleaseDic = new Dictionary<int, bool>(1000);
public static GameObject Get(string name, Transform parent, SerieLabel label, Font font, Color color,
float iconWidth, float iconHeight)
{
GameObject element;
if (m_Stack.Count == 0 || !Application.isPlaying)
{
element = CreateSerieLabel(name, parent, label, font, color, iconWidth, iconHeight);
}
else
{
element = m_Stack.Pop();
if (element == null)
{
element = CreateSerieLabel(name, parent, label, font, color, iconWidth, iconHeight);
}
m_ReleaseDic.Remove(element.GetInstanceID());
element.name = name;
element.transform.SetParent(parent);
element.transform.localEulerAngles = new Vector3(0, 0, label.rotate);
var text = element.GetComponentInChildren<Text>();
text.color = color;
text.font = font;
text.fontSize = label.fontSize;
text.fontStyle = label.fontStyle;
ChartHelper.SetActive(element, true);
}
return element;
}
private static GameObject CreateSerieLabel(string name, Transform parent, SerieLabel label, Font font, Color color,
float iconWidth, float iconHeight)
{
var element = ChartHelper.AddSerieLabel(name, parent, font,
color, label.backgroundColor, label.fontSize, label.fontStyle, label.rotate,
label.backgroundWidth, label.backgroundHeight, 1);
ChartHelper.AddIcon("Icon", element.transform, iconWidth, iconHeight);
return element;
}
public static void Release(GameObject element)
{
if (element == null) return;
ChartHelper.SetActive(element, false);
if (!Application.isPlaying) return;
if (!m_ReleaseDic.ContainsKey(element.GetInstanceID()))
{
m_Stack.Push(element);
m_ReleaseDic.Add(element.GetInstanceID(), true);
}
}
public static void ReleaseAll(Transform parent)
{
int count = parent.childCount;
for (int i = 0; i < count; i++)
{
Release(parent.GetChild(i).gameObject);
}
}
public static void ClearAll()
{
m_Stack.Clear();
m_ReleaseDic.Clear();
}
}
}