Files
XCharts/Demo.cs
2018-09-15 06:52:42 +08:00

24 lines
548 B
C#

using UnityEngine;
using xcharts;
public class Demo : MonoBehaviour
{
private LineChart lineChart;
private float time;
void Awake () {
lineChart = transform.Find("line_chart").GetComponent<LineChart>();
}
void Update () {
time += Time.deltaTime;
if (time >= 1)
{
time = 0;
lineChart.AddPoint("fps", Random.Range(24.0f, 60.0f));
lineChart.AddPoint("rtt", Random.Range(15, 30));
lineChart.AddPoint("ping", Random.Range(0, 100));
}
}
}