Files
XCharts/Scripts/Editor/PropertyDrawers/BarDrawer.cs
2019-05-11 04:33:54 +08:00

48 lines
1.8 KiB
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
[CustomPropertyDrawer(typeof(BarChart.Bar), true)]
public class BarDrawer : PropertyDrawer
{
SerializedProperty m_BarWidth;
SerializedProperty m_Space;
bool m_BarModuleToggle = true;
private void InitProperty(SerializedProperty prop)
{
m_BarWidth = prop.FindPropertyRelative("m_BarWidth");
m_Space = prop.FindPropertyRelative("m_Space");
}
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
InitProperty(prop);
Rect drawRect = pos;
drawRect.height = EditorGUIUtility.singleLineHeight;
ChartEditorHelper.MakeFoldout(ref drawRect, ref m_BarModuleToggle, "Bar");
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
if (m_BarModuleToggle)
{
++EditorGUI.indentLevel;
EditorGUI.PropertyField(drawRect, m_BarWidth);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_Space);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
--EditorGUI.indentLevel;
}
}
public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
{
if (m_BarModuleToggle)
return 3 * EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
else
return 1 * EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing;
}
}
}