mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-16 21:40:41 +00:00
241 lines
7.8 KiB
C#
241 lines
7.8 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace XCharts
|
|
{
|
|
[Serializable]
|
|
public class Location : IPropertyChanged, IEquatable<Location>
|
|
{
|
|
public enum Align
|
|
{
|
|
TopLeft,
|
|
TopRight,
|
|
TopCenter,
|
|
BottomLeft,
|
|
BottomRight,
|
|
BottomCenter,
|
|
Center,
|
|
CenterLeft,
|
|
CenterRight
|
|
}
|
|
|
|
[SerializeField] private Align m_Align = Align.TopCenter;
|
|
[SerializeField] private float m_Left;
|
|
[SerializeField] private float m_Right;
|
|
[SerializeField] private float m_Top;
|
|
[SerializeField] private float m_Bottom;
|
|
|
|
private TextAnchor m_TextAnchor;
|
|
private Vector2 m_AnchorMin;
|
|
private Vector2 m_AnchorMax;
|
|
private Vector2 m_Pivot;
|
|
|
|
public Align align { get { return m_Align; } set { m_Align = value; UpdateAlign(); } }
|
|
public float left { get { return m_Left; } set { m_Left = value; UpdateAlign(); } }
|
|
public float right { get { return m_Right; } set { m_Right = value; UpdateAlign(); } }
|
|
public float top { get { return m_Top; } set { m_Top = value; UpdateAlign(); } }
|
|
public float bottom { get { return m_Bottom; } set { m_Bottom = value; UpdateAlign(); } }
|
|
|
|
public TextAnchor textAnchor { get { return m_TextAnchor; } }
|
|
public Vector2 anchorMin { get { return m_AnchorMin; } }
|
|
public Vector2 anchorMax { get { return m_AnchorMax; } }
|
|
public Vector2 pivot { get { return m_Pivot; } }
|
|
|
|
public static Location defaultLeft
|
|
{
|
|
get
|
|
{
|
|
return new Location()
|
|
{
|
|
align = Align.CenterRight,
|
|
left = 5,
|
|
right = 0,
|
|
top = 0,
|
|
bottom = 0
|
|
};
|
|
}
|
|
}
|
|
|
|
public static Location defaultRight
|
|
{
|
|
get
|
|
{
|
|
return new Location()
|
|
{
|
|
align = Align.CenterRight,
|
|
left = 0,
|
|
right = 5,
|
|
top = 0,
|
|
bottom = 0
|
|
};
|
|
}
|
|
}
|
|
|
|
public static Location defaultTop
|
|
{
|
|
get
|
|
{
|
|
return new Location()
|
|
{
|
|
align = Align.TopCenter,
|
|
left = 0,
|
|
right = 0,
|
|
top = 5,
|
|
bottom = 0
|
|
};
|
|
}
|
|
}
|
|
|
|
public static Location defaultBottom
|
|
{
|
|
get
|
|
{
|
|
return new Location()
|
|
{
|
|
align = Align.BottomCenter,
|
|
left = 0,
|
|
right = 0,
|
|
top = 0,
|
|
bottom = 5
|
|
};
|
|
}
|
|
}
|
|
|
|
private void UpdateAlign()
|
|
{
|
|
switch (m_Align)
|
|
{
|
|
case Align.BottomCenter:
|
|
m_TextAnchor = TextAnchor.LowerCenter;
|
|
m_AnchorMin = new Vector2(0.5f, 0);
|
|
m_AnchorMax = new Vector2(0.5f, 0);
|
|
m_Pivot = new Vector2(0.5f, 0);
|
|
break;
|
|
case Align.BottomLeft:
|
|
m_TextAnchor = TextAnchor.LowerLeft;
|
|
m_AnchorMin = new Vector2(0, 0);
|
|
m_AnchorMax = new Vector2(0, 0);
|
|
m_Pivot = new Vector2(0, 0);
|
|
break;
|
|
case Align.BottomRight:
|
|
m_TextAnchor = TextAnchor.LowerRight;
|
|
m_AnchorMin = new Vector2(1, 0);
|
|
m_AnchorMax = new Vector2(1, 0);
|
|
m_Pivot = new Vector2(1, 0);
|
|
break;
|
|
case Align.Center:
|
|
m_TextAnchor = TextAnchor.MiddleCenter;
|
|
m_AnchorMin = new Vector2(0.5f, 0.5f);
|
|
m_AnchorMax = new Vector2(0.5f, 0.5f);
|
|
m_Pivot = new Vector2(0.5f, 0.5f);
|
|
break;
|
|
case Align.CenterLeft:
|
|
m_TextAnchor = TextAnchor.MiddleLeft;
|
|
m_AnchorMin = new Vector2(0, 0.5f);
|
|
m_AnchorMax = new Vector2(0, 0.5f);
|
|
m_Pivot = new Vector2(0, 0.5f);
|
|
break;
|
|
case Align.CenterRight:
|
|
m_TextAnchor = TextAnchor.MiddleRight;
|
|
m_AnchorMin = new Vector2(1, 0.5f);
|
|
m_AnchorMax = new Vector2(1, 0.5f);
|
|
m_Pivot = new Vector2(1, 0.5f);
|
|
break;
|
|
case Align.TopCenter:
|
|
m_TextAnchor = TextAnchor.UpperCenter;
|
|
m_AnchorMin = new Vector2(0.5f, 1);
|
|
m_AnchorMax = new Vector2(0.5f, 1);
|
|
m_Pivot = new Vector2(0.5f, 1);
|
|
break;
|
|
case Align.TopLeft:
|
|
m_TextAnchor = TextAnchor.UpperLeft;
|
|
m_AnchorMin = new Vector2(0, 1);
|
|
m_AnchorMax = new Vector2(0, 1);
|
|
m_Pivot = new Vector2(0, 1);
|
|
break;
|
|
case Align.TopRight:
|
|
m_TextAnchor = TextAnchor.UpperRight;
|
|
m_AnchorMin = new Vector2(1, 1);
|
|
m_AnchorMax = new Vector2(1, 1);
|
|
m_Pivot = new Vector2(1, 1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
public Vector2 GetPosition(float chartWidht, float chartHeight)
|
|
{
|
|
switch (align)
|
|
{
|
|
case Align.BottomCenter:
|
|
return new Vector2(chartWidht / 2, bottom);
|
|
case Align.BottomLeft:
|
|
return new Vector2(left, bottom);
|
|
case Align.BottomRight:
|
|
return new Vector2(chartWidht - right, bottom);
|
|
case Align.Center:
|
|
return new Vector2(chartWidht / 2, chartHeight / 2);
|
|
case Align.CenterLeft:
|
|
return new Vector2(left, chartHeight / 2);
|
|
case Align.CenterRight:
|
|
return new Vector2(chartWidht - right, chartHeight / 2);
|
|
case Align.TopCenter:
|
|
return new Vector2(chartWidht / 2, chartHeight - top);
|
|
case Align.TopLeft:
|
|
return new Vector2(left, chartHeight - top);
|
|
case Align.TopRight:
|
|
return new Vector2(chartWidht - right, chartHeight - top);
|
|
default:
|
|
return Vector2.zero;
|
|
}
|
|
}
|
|
|
|
public void Copy(Location location)
|
|
{
|
|
m_Align = location.align;
|
|
m_Left = location.left;
|
|
m_Right = location.right;
|
|
m_Top = location.top;
|
|
m_Bottom = location.bottom;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (!(obj is Location))
|
|
return false;
|
|
|
|
return Equals((Location)obj);
|
|
}
|
|
|
|
public bool Equals(Location other)
|
|
{
|
|
return align == other.align &&
|
|
left == other.left &&
|
|
right == other.right &&
|
|
top == other.top &&
|
|
bottom == other.bottom;
|
|
}
|
|
|
|
public static bool operator ==(Location point1, Location point2)
|
|
{
|
|
return point1.Equals(point2);
|
|
}
|
|
|
|
public static bool operator !=(Location point1, Location point2)
|
|
{
|
|
return !point1.Equals(point2);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return base.GetHashCode();
|
|
}
|
|
|
|
public void OnChanged()
|
|
{
|
|
UpdateAlign();
|
|
}
|
|
}
|
|
}
|