Files
XCharts/Examples/Example_Test.cs
2023-09-03 22:34:43 +08:00

39 lines
809 B
C#

using UnityEngine;
#if INPUT_SYSTEM_ENABLED
using Input = XCharts.Runtime.InputHelper;
#endif
using XCharts.Runtime;
namespace XCharts.Example
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example_Test : MonoBehaviour
{
BaseChart chart;
void Awake()
{
chart = gameObject.GetComponent<BaseChart>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
AddData();
}
else if(Input.GetKeyDown(KeyCode.R))
{
chart.AnimationReset();
chart.AnimationFadeIn();
}
}
void AddData()
{
chart.AnimationReset();
chart.AnimationFadeOut();
}
}
}