Files
XCharts/Demo/Scripts/Demo_Test.cs
2019-05-17 04:57:46 +08:00

32 lines
685 B
C#

using UnityEngine;
using UnityEngine.UI;
using XCharts;
[DisallowMultipleComponent]
[ExecuteInEditMode]
//[RequireComponent(typeof(CoordinateChart))]
public class Demo_Test : MonoBehaviour
{
private CoordinateChart chart;
private float time;
private int count;
void Awake()
{
chart = gameObject.GetComponentInChildren<CoordinateChart>();
}
void Update()
{
time += Time.deltaTime;
if (time >= 1)
{
time = 0;
count++;
chart.UpdateData(0, Random.Range(60, 150));
chart.AddXAxisData("time" + count);
chart.AddData(0, Random.Range(60, 150));
}
}
}