Files
XCharts/Examples/Runtime/Example100_Gantt_Category.cs
monitor1394 cbbc2a63f9 整理代码
2021-04-13 10:12:02 +08:00

79 lines
2.3 KiB
C#

/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using UnityEngine;
namespace XCharts.Examples
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example100_Gantt_Category : MonoBehaviour
{
private GanttChart chart;
private float updateTime;
public int dayCount = 10;
public int taskCount = 5;
void Awake()
{
chart = gameObject.GetComponent<GanttChart>();
if (chart == null)
{
chart = gameObject.AddComponent<GanttChart>();
}
GenerateCategoryData();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
AddData();
}
}
void AddData()
{
for (int i = 0; i < taskCount; i++)
{
var startIndex = Random.Range(0, (int)(dayCount * 2.0f / 3));
var endIndex = Random.Range(startIndex, dayCount);
chart.UpdateData(0, i, 0, startIndex);
chart.UpdateData(0, i, 1, endIndex);
}
}
void GenerateCategoryData()
{
chart.RemoveData();
chart.grid.left = 100;
chart.xAxis0.type = Axis.AxisType.Category;
chart.xAxis0.boundaryGap = false;
chart.xAxis0.splitNumber = dayCount;
chart.yAxis0.type = Axis.AxisType.Category;
chart.yAxis0.boundaryGap = true;
chart.yAxis0.splitNumber = 0;
for (int i = 0; i < dayCount; i++)
{
chart.AddXAxisData("day" + (i + 1));
}
chart.AddSerie(SerieType.Gantt, "任务进度表");
for (int i = 0; i < taskCount; i++)
{
var taskName = "task-" + (i + 1);
var startIndex = Random.Range(0, (int)(dayCount * 2.0f / 3));
var endIndex = Random.Range(startIndex, dayCount);
chart.AddData(0, startIndex, endIndex, taskName);
}
}
}
}