Files
XCharts/Scripts/Editor/PropertyDrawers/SettingsDrawer.cs

49 lines
2.3 KiB
C#

using UnityEditor;
using UnityEngine;
namespace XCharts
{
[CustomPropertyDrawer(typeof(Settings), true)]
public class SettingsDrawer : PropertyDrawer
{
private bool m_SettingsModuleToggle = false;
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
Rect drawRect = pos;
drawRect.height = EditorGUIUtility.singleLineHeight;
SerializedProperty m_LineSmoothStyle = prop.FindPropertyRelative("m_LineSmoothStyle");
SerializedProperty m_LineSmoothness = prop.FindPropertyRelative("m_LineSmoothness");
SerializedProperty m_LineSegmentDistance = prop.FindPropertyRelative("m_LineSegmentDistance");
SerializedProperty m_CicleSmoothness = prop.FindPropertyRelative("m_CicleSmoothness");
ChartEditorHelper.MakeFoldout(ref drawRect, ref m_SettingsModuleToggle, "Settings");
EditorGUI.LabelField(drawRect, "Settings", EditorStyles.boldLabel);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
if (m_SettingsModuleToggle)
{
++EditorGUI.indentLevel;
EditorGUI.PropertyField(drawRect, m_LineSmoothStyle);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_LineSmoothness);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_LineSegmentDistance);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_CicleSmoothness);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
--EditorGUI.indentLevel;
}
}
public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
{
int num = 1;
if (m_SettingsModuleToggle)
{
num = 5;
}
return num * EditorGUIUtility.singleLineHeight + (num - 1) * EditorGUIUtility.standardVerticalSpacing;
}
}
}