Files
XCharts/Demo/Scripts/Demo50_Scatter.cs
2019-07-21 23:10:38 +08:00

30 lines
716 B
C#

using System.Collections.Generic;
using UnityEngine;
using XCharts;
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Demo50_Scatter : MonoBehaviour
{
private ScatterChart chart;
void Awake()
{
chart = gameObject.GetComponent<ScatterChart>();
if (chart == null) return;
chart.series.SetSerieSymbolSizeCallback(SymbolSize,SymbolSelectedSize);
}
float SymbolSize(List<float> data)
{
//return Mathf.Clamp(data[1] * 10,1,100);
return (float)(Mathf.Sqrt(data[2]) / 6e2);
}
float SymbolSelectedSize(List<float> data)
{
//return Mathf.Clamp(data[1] * 10,1,100);
return (float)(Mathf.Sqrt(data[2]) / 5e2);
}
}