Files
XCharts/Scripts/Editor/PropertyDrawers/GridDrawer.cs
2019-08-01 23:49:30 +08:00

51 lines
2.5 KiB
C#

using UnityEditor;
using UnityEngine;
namespace XCharts
{
[CustomPropertyDrawer(typeof(Grid), true)]
public class GridDrawer : PropertyDrawer
{
private bool m_GridModuleToggle = false;
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
Rect drawRect = pos;
drawRect.height = EditorGUIUtility.singleLineHeight;
SerializedProperty m_Show = prop.FindPropertyRelative("m_Show");
SerializedProperty m_Left = prop.FindPropertyRelative("m_Left");
SerializedProperty m_Right = prop.FindPropertyRelative("m_Right");
SerializedProperty m_Top = prop.FindPropertyRelative("m_Top");
SerializedProperty m_Bottom = prop.FindPropertyRelative("m_Bottom");
SerializedProperty m_BackgroundColor = prop.FindPropertyRelative("m_BackgroundColor");
ChartEditorHelper.MakeFoldout(ref drawRect, ref m_GridModuleToggle, "Grid",m_Show);
EditorGUI.LabelField(drawRect, "Grid", EditorStyles.boldLabel);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
if (m_GridModuleToggle)
{
++EditorGUI.indentLevel;
EditorGUI.PropertyField(drawRect, m_Left);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_Right);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_Top);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_Bottom);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_BackgroundColor);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
--EditorGUI.indentLevel;
}
}
public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
{
if (m_GridModuleToggle)
return 6 * EditorGUIUtility.singleLineHeight + 5 * EditorGUIUtility.standardVerticalSpacing;
else
return 1 * EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing;
}
}
}