Files
XCharts/Scripts/Editor/PropertyDrawers/AxisTickDrawer.cs
monitor1394 fc95338274 整理代码
2019-06-21 09:34:33 +08:00

45 lines
1.9 KiB
C#

using UnityEditor;
using UnityEngine;
namespace XCharts
{
[CustomPropertyDrawer(typeof(Axis.AxisTick), true)]
public class AxisTickDrawer : PropertyDrawer
{
private bool m_AxisTickToggle = false;
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
Rect drawRect = pos;
drawRect.height = EditorGUIUtility.singleLineHeight;
SerializedProperty show = prop.FindPropertyRelative("m_Show");
SerializedProperty m_AlignWithLabel = prop.FindPropertyRelative("m_AlignWithLabel");
SerializedProperty m_Inside = prop.FindPropertyRelative("m_Inside");
SerializedProperty m_Length = prop.FindPropertyRelative("m_Length");
ChartEditorHelper.MakeFoldout(ref drawRect, ref m_AxisTickToggle, "Axis Tick", show, false);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
if (m_AxisTickToggle)
{
++EditorGUI.indentLevel;
EditorGUI.PropertyField(drawRect, m_AlignWithLabel);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_Inside);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_Length);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
--EditorGUI.indentLevel;
}
}
public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
{
float height = 0;
if (m_AxisTickToggle)
{
height += 3 * EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
}
return height;
}
}
}