mirror of
https://github.com/XCharts-Team/XCharts.git
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54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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using UnityEngine;
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namespace XCharts.Examples
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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[RequireComponent(typeof(CoordinateChart))]
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public class Example_LargeData : MonoBehaviour
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{
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public int maxCacheDataNumber = 3000;
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public float initDataTime = 5;
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private CoordinateChart chart;
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private float initTime;
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private int initCount = 0;
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private System.DateTime timeNow;
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void Awake()
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{
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chart = gameObject.GetComponentInChildren<CoordinateChart>();
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timeNow = System.DateTime.Now;
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chart.ClearAxisData();
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chart.series.ClearData();
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chart.SetMaxCache(maxCacheDataNumber);
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chart.title.text = maxCacheDataNumber + "数据";
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}
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private void Update()
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{
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if (initCount < maxCacheDataNumber)
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{
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for (int i = 0; i < 10; i++)
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{
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initCount++;
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if (initCount > maxCacheDataNumber) break;
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chart.title.text = initCount + "数据";
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timeNow = timeNow.AddSeconds(1);
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float xvalue = Mathf.PI / 180 * initCount;
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float yvalue = Mathf.Sin(xvalue);
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chart.AddData(0, 15 + yvalue * 2);
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chart.AddXAxisData(timeNow.ToString("hh:mm:ss"));
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}
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}
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}
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}
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} |