Files
XCharts/Demo/Demo.cs
2019-03-31 09:11:35 +08:00

53 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using xcharts;
public class Demo : MonoBehaviour
{
public Theme theme = Theme.Dark;
private BaseChart chart;
private float time;
private int count;
private Theme checkTheme = Theme.Dark;
void Awake()
{
var xchart = transform.Find("xchart");
GridLayoutGroup grid = xchart.GetComponent<GridLayoutGroup>();
RectTransform rect = transform.GetComponent<RectTransform>();
var wid = rect.sizeDelta.x;
int childNum = xchart.childCount;
float hig = grid.padding.top + childNum * (grid.cellSize.y + grid.spacing.y);
rect.sizeDelta = new Vector2(wid, hig);
xchart.GetComponent<RectTransform>().sizeDelta = new Vector2(wid, hig);
chart = xchart.gameObject.GetComponentInChildren<BaseChart>();
}
void Update()
{
time += Time.deltaTime;
if (time >= 1)
{
time = 0;
count++;
chart.UpdateData(0, Random.RandomRange(60, 150));
}
if (checkTheme != theme)
{
checkTheme = theme;
UpdateTheme(theme);
}
}
void UpdateTheme(Theme theme)
{
var charts = transform.Find("xchart").GetComponentsInChildren<BaseChart>();
foreach (var chart in charts)
{
chart.UpdateTheme(theme);
}
}
}