Files
XCharts/Demo/Scripts/Demo12_CustomDrawing.cs
2019-10-01 13:31:34 +08:00

30 lines
917 B
C#

using UnityEngine;
using UnityEngine.UI;
using XCharts;
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Demo12_CustomDrawing : MonoBehaviour
{
LineChart chart;
void Awake()
{
chart = gameObject.GetComponent<LineChart>();
if (chart == null) return;
chart.customDrawCallback = delegate (VertexHelper vh)
{
var dataPoints = chart.series.series[0].dataPoints;
if (dataPoints.Count > 0)
{
var pos = dataPoints[3];
var zeroPos = new Vector3(chart.coordinateX, chart.coordinateY);
var startPos = new Vector3(pos.x, zeroPos.y);
var endPos = new Vector3(pos.x, zeroPos.y + chart.coordinateHig);
ChartDrawer.DrawLine(vh, startPos, endPos, 1, Color.blue);
ChartDrawer.DrawCricle(vh,pos,5,Color.blue);
}
};
}
}