Files
XCharts/Runtime/Component/Vessel/VesselHelper.cs
2022-01-05 21:40:48 +08:00

36 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
internal static class VesselHelper
{
public static Color32 GetColor(Vessel vessel, Serie serie, ThemeStyle theme, List<string> legendRealShowName)
{
if (serie != null && vessel.autoColor)
{
var colorIndex = legendRealShowName.IndexOf(serie.serieName);
return SerieHelper.GetItemColor(serie, null, theme, colorIndex, false);
}
else
{
return vessel.color;
}
}
public static void UpdateVesselCenter(Vessel vessel, Vector3 chartPosition, float chartWidth, float chartHeight)
{
if (vessel.center.Length < 2) return;
var centerX = vessel.center[0] <= 1 ? chartWidth * vessel.center[0] : vessel.center[0];
var centerY = vessel.center[1] <= 1 ? chartHeight * vessel.center[1] : vessel.center[1];
var checkWidth = Mathf.Min(chartWidth, chartHeight);
vessel.context.center = chartPosition + new Vector3(centerX, centerY);
vessel.context.radius = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.radius, checkWidth);
vessel.context.innerRadius = vessel.context.radius - vessel.shapeWidth - vessel.gap;
vessel.context.width = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.width, checkWidth) - 2 * vessel.gap;
vessel.context.height = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.height, chartHeight) - 2 * vessel.gap;
}
}
}