mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-16 05:10:12 +00:00
1501 lines
73 KiB
C#
1501 lines
73 KiB
C#
/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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public partial class CoordinateChart
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{
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protected void DrawLinePoint(VertexHelper vh)
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{
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var clip = m_Series.IsAnyClipSerie();
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for (int n = 0; n < m_Series.Count; n++)
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{
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var serie = m_Series.GetSerie(n);
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if (serie.type != SerieType.Line) continue;
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if (!serie.show || serie.symbol.type == SerieSymbolType.None) continue;
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var count = serie.dataPoints.Count;
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for (int i = 0; i < count; i++)
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{
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if (!serie.symbol.ShowSymbol(i, count)) continue;
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if (serie.lineArrow.show)
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{
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if (serie.lineArrow.position == LineArrow.Position.Start && i == 0) continue;
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if (serie.lineArrow.position == LineArrow.Position.End && i == count - 1) continue;
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}
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Vector3 p = serie.dataPoints[i];
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var serieData = serie.GetSerieData(i);
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if (ChartHelper.IsIngore(p)) continue;
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bool highlight = (m_Tooltip.show && m_Tooltip.IsSelected(i))
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|| serie.data[i].highlighted || serie.highlighted;
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float symbolSize = highlight ? serie.symbol.selectedSize : serie.symbol.size;
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var symbolColor = SerieHelper.GetItemColor(serie, serieData, m_ThemeInfo, n, highlight);
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var symbolToColor = SerieHelper.GetItemToColor(serie, serieData, m_ThemeInfo, n, highlight);
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var symbolBorder = SerieHelper.GetSymbolBorder(serie, serieData, highlight);
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var cornerRadius = SerieHelper.GetSymbolCornerRadius(serie, serieData, highlight);
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symbolSize = serie.animation.GetSysmbolSize(symbolSize);
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CheckClipAndDrawSymbol(vh, serie.symbol.type, symbolSize, symbolBorder, p, symbolColor,
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symbolToColor, serie.symbol.gap, clip, cornerRadius);
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}
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}
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}
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protected void DrawLineArrow(VertexHelper vh)
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{
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for (int n = 0; n < m_Series.Count; n++)
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{
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var serie = m_Series.GetSerie(n);
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if (serie.type != SerieType.Line) continue;
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if (!serie.show || !serie.lineArrow.show) continue;
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if (serie.dataPoints.Count < 2) return;
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Color lineColor = SerieHelper.GetLineColor(serie, m_ThemeInfo, n, false);
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switch (serie.lineArrow.position)
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{
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case LineArrow.Position.End:
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var dataPoints = serie.GetUpSmoothList(serie.dataCount - 1);
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if (dataPoints.Count < 2) dataPoints = serie.dataPoints;
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var startPos = dataPoints[dataPoints.Count - 2];
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var arrowPos = dataPoints[dataPoints.Count - 1];
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ChartDrawer.DrawArrow(vh, startPos, arrowPos, serie.lineArrow.width,
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serie.lineArrow.height, serie.lineArrow.offset, serie.lineArrow.dent, lineColor);
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break;
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case LineArrow.Position.Start:
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dataPoints = serie.GetUpSmoothList(1);
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if (dataPoints.Count < 2) dataPoints = serie.dataPoints;
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startPos = dataPoints[1];
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arrowPos = dataPoints[0];
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ChartDrawer.DrawArrow(vh, startPos, arrowPos, serie.lineArrow.width,
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serie.lineArrow.height, serie.lineArrow.offset, serie.lineArrow.dent, lineColor);
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break;
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}
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}
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}
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protected void DrawXLineSerie(VertexHelper vh, Serie serie, int colorIndex, ref List<float> seriesHig)
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{
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if (!IsActive(serie.index)) return;
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if (serie.animation.HasFadeOut()) return;
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var showData = serie.GetDataList(m_DataZoom);
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if (showData.Count <= 0) return;
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Color lineColor = SerieHelper.GetLineColor(serie, m_ThemeInfo, colorIndex, serie.highlighted);
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Color srcAreaColor = SerieHelper.GetAreaColor(serie, m_ThemeInfo, colorIndex, false);
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Color srcAreaToColor = SerieHelper.GetAreaToColor(serie, m_ThemeInfo, colorIndex, false);
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Color highlightAreaColor = SerieHelper.GetAreaColor(serie, m_ThemeInfo, colorIndex, true);
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Color highlightAreaToColor = SerieHelper.GetAreaToColor(serie, m_ThemeInfo, colorIndex, true);
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Color areaColor, areaToColor;
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Vector3 lp = Vector3.zero, np = Vector3.zero, llp = Vector3.zero, nnp = Vector3.zero;
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var yAxis = m_YAxises[serie.axisIndex];
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var xAxis = m_XAxises[serie.axisIndex];
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var zeroPos = new Vector3(coordinateX, coordinateY + yAxis.runtimeZeroYOffset);
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var isStack = m_Series.IsStack(serie.stack, SerieType.Line);
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if (!xAxis.show) xAxis = m_XAxises[(serie.axisIndex + 1) % m_XAxises.Count];
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float scaleWid = xAxis.GetDataWidth(coordinateWidth, showData.Count, m_DataZoom);
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float startX = coordinateX + (xAxis.boundaryGap ? scaleWid / 2 : 0);
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int maxCount = serie.maxShow > 0 ?
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(serie.maxShow > showData.Count ? showData.Count : serie.maxShow)
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: showData.Count;
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int i;
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if (seriesHig.Count < serie.minShow)
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{
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for (i = 0; i < serie.minShow; i++)
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{
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seriesHig.Add(0);
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}
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}
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int rate = 1;
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var sampleDist = serie.sampleDist;
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if (sampleDist > 0) rate = (int)((maxCount - serie.minShow) / (coordinateWidth / sampleDist));
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if (rate < 1) rate = 1;
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var includeLastData = false;
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var totalAverage = serie.sampleAverage > 0 ? serie.sampleAverage :
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DataAverage(ref showData, serie.sampleType, serie.minShow, maxCount, rate);
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var dataChanging = false;
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var dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
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for (i = serie.minShow; i < maxCount; i += rate)
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{
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if (i == maxCount - 1) includeLastData = true;
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if (i >= seriesHig.Count)
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{
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for (int j = 0; j < rate; j++) seriesHig.Add(0);
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}
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if (serie.IsIgnoreValue(showData[i].GetData(1)))
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{
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serie.dataPoints.Add(Vector3.zero);
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}
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else
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{
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float yValue = SampleValue(ref showData, serie.sampleType, rate, serie.minShow, maxCount, totalAverage,
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i, dataChangeDuration, ref dataChanging);
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seriesHig[i] += GetDataPoint(xAxis, yAxis, showData, yValue, startX, i, scaleWid, seriesHig[i], ref np,
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dataChangeDuration);
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serie.dataPoints.Add(np);
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}
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}
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if (dataChanging)
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{
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RefreshChart();
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}
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if (!includeLastData)
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{
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i = maxCount - 1;
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seriesHig.Add(0);
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if (serie.IsIgnoreValue(showData[i].GetData(1)))
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{
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serie.dataPoints.Add(Vector3.zero);
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}
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else
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{
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float yValue = showData[i].GetCurrData(1, dataChangeDuration);
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seriesHig[i] += GetDataPoint(xAxis, yAxis, showData, yValue, startX, i, scaleWid, seriesHig[i], ref np,
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dataChangeDuration);
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serie.dataPoints.Add(np);
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}
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}
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if (serie.dataPoints.Count <= 0)
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{
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return;
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}
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var startIndex = 0;
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var endIndex = serie.dataPoints.Count;
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var startPos = GetStartPos(serie.dataPoints, ref startIndex);
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var endPos = GetEndPos(serie.dataPoints, ref endIndex);
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lp = startPos;
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stPos1 = stPos2 = lastDir = lastDnPos = Vector3.zero;
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smoothStartPosUp = smoothStartPosDn = Vector3.zero;
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float currDetailProgress = lp.x;
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float totalDetailProgress = endPos.x;
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serie.animation.InitProgress(serie.dataPoints.Count, currDetailProgress, totalDetailProgress);
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serie.animation.SetDataFinish(startIndex);
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Vector3 firstLastPos = Vector3.zero, lastNextPos = Vector3.zero;
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if (serie.minShow > 0 && serie.minShow < showData.Count)
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{
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i = serie.minShow - 1;
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if (serie.IsIgnoreValue(showData[i].GetData(1)))
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{
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serie.dataPoints.Add(Vector3.zero);
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}
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else
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{
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float yValue = showData[i].GetCurrData(1, dataChangeDuration);
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GetDataPoint(xAxis, yAxis, showData, yValue, startX, i, scaleWid, 0, ref firstLastPos, dataChangeDuration);
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}
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}
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else
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{
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firstLastPos = lp;
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}
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if (serie.maxShow > 0 && serie.maxShow < showData.Count)
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{
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i = serie.maxShow;
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if (serie.IsIgnoreValue(showData[i].GetData(1)))
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{
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serie.dataPoints.Add(Vector3.zero);
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}
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else
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{
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float yValue = showData[i].GetCurrData(1, dataChangeDuration);
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GetDataPoint(xAxis, yAxis, showData, yValue, startX, i, scaleWid, 0, ref lastNextPos, dataChangeDuration);
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}
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}
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else
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{
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lastNextPos = endPos;
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}
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for (i = startIndex + 1; i < serie.dataPoints.Count; i++)
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{
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np = serie.dataPoints[i];
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serie.ClearSmoothList(i);
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if (np == Vector3.zero)
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{
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serie.animation.SetDataFinish(i);
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continue;
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}
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if (!serie.animation.NeedAnimation(i)) break;
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bool isFinish = true;
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if (serie.areaStyle.tooltipHighlight && m_Tooltip.show && i <= m_Tooltip.runtimeDataIndex[0])
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{
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areaColor = highlightAreaColor;
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areaToColor = highlightAreaToColor;
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}
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else
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{
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areaColor = srcAreaColor;
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areaToColor = srcAreaToColor;
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}
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switch (serie.lineType)
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{
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case LineType.Normal:
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lp = GetLastPos(serie.dataPoints, i, np);
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nnp = GetNNPos(serie.dataPoints, i, np);
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isFinish = DrawNormalLine(vh, serie, xAxis, lp, np, nnp, i, lineColor,
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areaColor, areaToColor, zeroPos, startIndex);
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break;
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case LineType.Smooth:
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case LineType.SmoothDash:
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//llp = i > 1 ? serie.dataPoints[i - 2] : firstLastPos;
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//nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : lastNextPos;
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llp = GetLLPos(serie.dataPoints, i, firstLastPos);
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nnp = GetNNPos(serie.dataPoints, i, lastNextPos);
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isFinish = DrawSmoothLine(vh, serie, xAxis, lp, np, llp, nnp, i,
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lineColor, areaColor, areaToColor, isStack, zeroPos, startIndex);
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break;
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case LineType.StepStart:
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case LineType.StepMiddle:
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case LineType.StepEnd:
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//nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np;
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nnp = GetNNPos(serie.dataPoints, i, np);
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isFinish = DrawStepLine(vh, serie, xAxis, lp, np, nnp, i, lineColor,
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areaColor, areaToColor, zeroPos);
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break;
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case LineType.Dash:
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case LineType.Dot:
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case LineType.DashDot:
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case LineType.DashDotDot:
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DrawOtherLine(vh, serie, xAxis, lp, np, i, lineColor, areaColor, areaToColor, zeroPos);
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break;
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}
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if (isFinish) serie.animation.SetDataFinish(i);
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if (np != Vector3.zero) lp = np;
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}
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if (!serie.animation.IsFinish())
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{
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serie.animation.CheckProgress(totalDetailProgress);
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serie.animation.CheckSymbol(serie.symbol.size);
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m_IsPlayingAnimation = true;
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RefreshChart();
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}
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}
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private Vector3 GetNNPos(List<Vector3> dataPoints, int index, Vector3 np)
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{
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int size = dataPoints.Count;
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if (index >= size) return np;
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for (int i = index + 1; i < size; i++)
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{
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if (dataPoints[i] != Vector3.zero) return dataPoints[i];
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}
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return np;
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}
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private Vector3 GetStartPos(List<Vector3> dataPoints, ref int start)
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{
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for (int i = 0; i < dataPoints.Count; i++)
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{
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if (dataPoints[i] != Vector3.zero)
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{
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start = i;
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return dataPoints[i];
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}
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}
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return Vector3.zero;
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}
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private Vector3 GetEndPos(List<Vector3> dataPoints, ref int end)
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{
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for (int i = dataPoints.Count - 1; i >= 0; i--)
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{
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if (dataPoints[i] != Vector3.zero)
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{
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end = i;
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return dataPoints[i];
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}
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}
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return Vector3.zero;
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}
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private Vector3 GetLastPos(List<Vector3> dataPoints, int index, Vector3 pos)
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{
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if (index <= 0) return pos;
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for (int i = index - 1; i >= 0; i--)
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{
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if (dataPoints[i] != Vector3.zero) return dataPoints[i];
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}
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return pos;
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}
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private Vector3 GetLLPos(List<Vector3> dataPoints, int index, Vector3 lp)
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{
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if (index <= 1) return lp;
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for (int i = index - 2; i >= 0; i--)
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{
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if (dataPoints[i] != Vector3.zero) return dataPoints[i];
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}
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return lp;
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}
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private float DataAverage(ref List<SerieData> showData, SampleType sampleType, int minCount, int maxCount, int rate)
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{
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var totalAverage = 0f;
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if (rate > 1 && sampleType == SampleType.Peak)
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{
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var total = 0f;
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for (int i = minCount; i < maxCount; i++)
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{
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total += showData[i].data[1];
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}
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totalAverage = total / (maxCount - minCount);
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}
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return totalAverage;
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}
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private float SampleValue(ref List<SerieData> showData, SampleType sampleType, int rate,
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int minCount, int maxCount, float totalAverage, int index, float dataChangeDuration, ref bool dataChanging)
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{
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if (rate <= 1 || index == minCount)
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{
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if (showData[index].IsDataChanged()) dataChanging = true;
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return showData[index].GetCurrData(1, dataChangeDuration);
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}
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switch (sampleType)
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{
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case SampleType.Sum:
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case SampleType.Average:
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float total = 0;
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for (int i = index; i > index - rate; i--)
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{
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total += showData[i].GetCurrData(1, dataChangeDuration);
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if (showData[i].IsDataChanged()) dataChanging = true;
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}
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if (sampleType == SampleType.Average) return total / rate;
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else return total;
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case SampleType.Max:
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float max = float.MinValue;
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for (int i = index; i > index - rate; i--)
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{
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var value = showData[i].GetCurrData(1, dataChangeDuration);
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if (value > max) max = value;
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if (showData[i].IsDataChanged()) dataChanging = true;
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}
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return max;
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case SampleType.Min:
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float min = float.MaxValue;
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for (int i = index; i > index - rate; i--)
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{
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var value = showData[i].GetCurrData(1, dataChangeDuration);
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if (value < min) min = value;
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if (showData[i].IsDataChanged()) dataChanging = true;
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}
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return min;
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case SampleType.Peak:
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max = float.MinValue;
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min = float.MaxValue;
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total = 0;
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for (int i = index; i > index - rate; i--)
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{
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var value = showData[i].GetCurrData(1, dataChangeDuration);
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total += value;
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if (value < min) min = value;
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if (value > max) max = value;
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if (showData[i].IsDataChanged()) dataChanging = true;
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}
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var average = total / rate;
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if (average >= totalAverage) return max;
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else return min;
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}
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if (showData[index].IsDataChanged()) dataChanging = true;
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return showData[index].GetCurrData(1, dataChangeDuration);
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}
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private float GetDataPoint(Axis xAxis, Axis yAxis, List<SerieData> showData, float yValue, float startX, int i,
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float scaleWid, float serieHig, ref Vector3 np, float duration, bool isIngoreValue = false)
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{
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if (isIngoreValue)
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{
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np = Vector3.zero;
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return 0;
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}
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float xDataHig, yDataHig;
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float xMinValue = xAxis.GetCurrMinValue(duration);
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float xMaxValue = xAxis.GetCurrMaxValue(duration);
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float yMinValue = yAxis.GetCurrMinValue(duration);
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float yMaxValue = yAxis.GetCurrMaxValue(duration);
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if (xAxis.IsValue() || xAxis.IsLog())
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{
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float xValue = i > showData.Count - 1 ? 0 : showData[i].data[0];
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float pX = coordinateX + xAxis.axisLine.width;
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float pY = serieHig + coordinateY + xAxis.axisLine.width;
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if (xAxis.IsLog())
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{
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int minIndex = xAxis.runtimeMinLogIndex;
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float nowIndex = xAxis.GetLogValue(xValue);
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xDataHig = (nowIndex - minIndex) / (xAxis.splitNumber - 1) * coordinateWidth;
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}
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else
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{
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if ((xMaxValue - xMinValue) <= 0) xDataHig = 0;
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else xDataHig = (xValue - xMinValue) / (xMaxValue - xMinValue) * coordinateWidth;
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}
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if (yAxis.IsLog())
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{
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int minIndex = yAxis.runtimeMinLogIndex;
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float nowIndex = yAxis.GetLogValue(yValue);
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yDataHig = (nowIndex - minIndex) / (yAxis.splitNumber - 1) * coordinateHeight;
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}
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else
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{
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if ((yMaxValue - yMinValue) <= 0) yDataHig = 0;
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else yDataHig = (yValue - yMinValue) / (yMaxValue - yMinValue) * coordinateHeight;
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}
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np = new Vector3(pX + xDataHig, pY + yDataHig);
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}
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else
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{
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float pX = startX + i * scaleWid;
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float pY = serieHig + coordinateY + yAxis.axisLine.width;
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if (yAxis.IsLog())
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{
|
|
int minIndex = yAxis.runtimeMinLogIndex;
|
|
float nowIndex = yAxis.GetLogValue(yValue);
|
|
yDataHig = (nowIndex - minIndex) / (yAxis.splitNumber - 1) * coordinateHeight;
|
|
}
|
|
else
|
|
{
|
|
if ((yMaxValue - yMinValue) <= 0) yDataHig = 0;
|
|
else yDataHig = (yValue - yMinValue) / (yMaxValue - yMinValue) * coordinateHeight;
|
|
}
|
|
np = new Vector3(pX, pY + yDataHig);
|
|
}
|
|
return yDataHig;
|
|
}
|
|
|
|
protected void DrawYLineSerie(VertexHelper vh, Serie serie, int colorIndex, ref List<float> seriesHig)
|
|
{
|
|
if (!IsActive(serie.index)) return;
|
|
if (serie.animation.HasFadeOut()) return;
|
|
var showData = serie.GetDataList(m_DataZoom);
|
|
Vector3 lp = Vector3.zero;
|
|
Vector3 np = Vector3.zero;
|
|
Vector3 llp = Vector3.zero;
|
|
Vector3 nnp = Vector3.zero;
|
|
Color lineColor = SerieHelper.GetLineColor(serie, m_ThemeInfo, colorIndex, serie.highlighted);
|
|
Color srcAreaColor = SerieHelper.GetAreaColor(serie, m_ThemeInfo, colorIndex, false);
|
|
Color srcAreaToColor = SerieHelper.GetAreaToColor(serie, m_ThemeInfo, colorIndex, false);
|
|
Color highlightAreaColor = SerieHelper.GetAreaColor(serie, m_ThemeInfo, colorIndex, true);
|
|
Color highlightAreaToColor = SerieHelper.GetAreaToColor(serie, m_ThemeInfo, colorIndex, true);
|
|
Color areaColor, areaToColor;
|
|
var xAxis = m_XAxises[serie.axisIndex];
|
|
var yAxis = m_YAxises[serie.axisIndex];
|
|
var zeroPos = new Vector3(coordinateX + xAxis.runtimeZeroXOffset, coordinateY);
|
|
var isStack = m_Series.IsStack(serie.stack, SerieType.Line);
|
|
if (!yAxis.show) yAxis = m_YAxises[(serie.axisIndex + 1) % m_YAxises.Count];
|
|
float scaleWid = yAxis.GetDataWidth(coordinateHeight, showData.Count, m_DataZoom);
|
|
float startY = coordinateY + (yAxis.boundaryGap ? scaleWid / 2 : 0);
|
|
int maxCount = serie.maxShow > 0 ?
|
|
(serie.maxShow > showData.Count ? showData.Count : serie.maxShow)
|
|
: showData.Count;
|
|
int i = 0;
|
|
if (seriesHig.Count < serie.minShow)
|
|
{
|
|
for (i = 0; i < serie.minShow; i++)
|
|
{
|
|
seriesHig.Add(0);
|
|
}
|
|
}
|
|
int rate = 1;
|
|
var sampleDist = serie.sampleDist;
|
|
if (sampleDist > 0) rate = (int)((maxCount - serie.minShow) / (coordinateWidth / sampleDist));
|
|
if (rate < 1) rate = 1;
|
|
var dataChanging = false;
|
|
float dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
|
|
float xMinValue = xAxis.GetCurrMinValue(dataChangeDuration);
|
|
float xMaxValue = xAxis.GetCurrMaxValue(dataChangeDuration);
|
|
for (i = serie.minShow; i < maxCount; i += rate)
|
|
{
|
|
if (i >= seriesHig.Count)
|
|
{
|
|
for (int j = 0; j < rate; j++) seriesHig.Add(0);
|
|
}
|
|
float value = showData[i].GetCurrData(1, dataChangeDuration);
|
|
float pY = startY + i * scaleWid;
|
|
float pX = seriesHig[i] + coordinateX + yAxis.axisLine.width;
|
|
float dataHig = 0;
|
|
if (xAxis.IsLog())
|
|
{
|
|
int minIndex = xAxis.runtimeMinLogIndex;
|
|
float nowIndex = xAxis.GetLogValue(value);
|
|
dataHig = (nowIndex - minIndex) / (xAxis.splitNumber - 1) * coordinateWidth;
|
|
}
|
|
else
|
|
{
|
|
dataHig = (value - xMinValue) / (xMaxValue - xMinValue) * coordinateWidth;
|
|
}
|
|
np = new Vector3(pX + dataHig, pY);
|
|
serie.dataPoints.Add(np);
|
|
seriesHig[i] += dataHig;
|
|
if (showData[i].IsDataChanged()) dataChanging = true;
|
|
}
|
|
if (dataChanging)
|
|
{
|
|
RefreshChart();
|
|
}
|
|
if (maxCount % rate != 0)
|
|
{
|
|
i = maxCount - 1;
|
|
seriesHig.Add(0);
|
|
float value = showData[i].GetCurrData(1, dataChangeDuration);
|
|
float pY = startY + i * scaleWid;
|
|
float pX = seriesHig[i] + coordinateX + yAxis.axisLine.width;
|
|
float dataHig = 0;
|
|
if (xAxis.IsLog())
|
|
{
|
|
int minIndex = xAxis.runtimeMinLogIndex;
|
|
float nowIndex = xAxis.GetLogValue(value);
|
|
dataHig = (nowIndex - minIndex) / (xAxis.splitNumber - 1) * coordinateWidth;
|
|
}
|
|
else
|
|
{
|
|
dataHig = (value - xMinValue) / (xMaxValue - xMinValue) * coordinateWidth;
|
|
}
|
|
np = new Vector3(pX + dataHig, pY);
|
|
serie.dataPoints.Add(np);
|
|
seriesHig[i] += dataHig;
|
|
}
|
|
lp = serie.dataPoints[0];
|
|
int dataCount = serie.dataPoints.Count;
|
|
float currDetailProgress = lp.y;
|
|
float totalDetailProgress = serie.dataPoints[dataCount - 1].y;
|
|
serie.animation.InitProgress(dataCount, currDetailProgress, totalDetailProgress);
|
|
for (i = 1; i < serie.dataPoints.Count; i++)
|
|
{
|
|
np = serie.dataPoints[i];
|
|
serie.ClearSmoothList(i);
|
|
if (!serie.animation.NeedAnimation(i)) break;
|
|
bool isFinish = true;
|
|
if (serie.areaStyle.tooltipHighlight && m_Tooltip.show && i < m_Tooltip.runtimeDataIndex[0])
|
|
{
|
|
areaColor = highlightAreaColor;
|
|
areaToColor = highlightAreaToColor;
|
|
}
|
|
else
|
|
{
|
|
areaColor = srcAreaColor;
|
|
areaToColor = srcAreaToColor;
|
|
}
|
|
switch (serie.lineType)
|
|
{
|
|
case LineType.Normal:
|
|
nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np;
|
|
isFinish = DrawNormalLine(vh, serie, yAxis, lp, np, nnp, i, lineColor,
|
|
areaColor, areaToColor, zeroPos);
|
|
break;
|
|
case LineType.Smooth:
|
|
case LineType.SmoothDash:
|
|
llp = i > 1 ? serie.dataPoints[i - 2] : lp;
|
|
nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np;
|
|
isFinish = DrawSmoothLine(vh, serie, yAxis, lp, np, llp, nnp, i,
|
|
lineColor, areaColor, areaToColor, isStack, zeroPos);
|
|
break;
|
|
case LineType.StepStart:
|
|
case LineType.StepMiddle:
|
|
case LineType.StepEnd:
|
|
nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np;
|
|
isFinish = DrawStepLine(vh, serie, yAxis, lp, np, nnp, i, lineColor,
|
|
areaColor, areaToColor, zeroPos);
|
|
break;
|
|
case LineType.Dash:
|
|
ChartDrawer.DrawDashLine(vh, lp, np, serie.lineStyle.width, lineColor);
|
|
isFinish = true;
|
|
break;
|
|
case LineType.Dot:
|
|
ChartDrawer.DrawDotLine(vh, lp, np, serie.lineStyle.width, lineColor);
|
|
isFinish = true;
|
|
break;
|
|
case LineType.DashDot:
|
|
ChartDrawer.DrawDashDotLine(vh, lp, np, serie.lineStyle.width, lineColor);
|
|
isFinish = true;
|
|
break;
|
|
case LineType.DashDotDot:
|
|
ChartDrawer.DrawDashDotDotLine(vh, lp, np, serie.lineStyle.width, lineColor);
|
|
isFinish = true;
|
|
break;
|
|
}
|
|
if (isFinish) serie.animation.SetDataFinish(i);
|
|
lp = np;
|
|
}
|
|
if (!serie.animation.IsFinish())
|
|
{
|
|
float total = totalDetailProgress - dataCount * serie.lineStyle.width * 0.5f;
|
|
serie.animation.CheckProgress(total);
|
|
serie.animation.CheckSymbol(serie.symbol.size);
|
|
m_IsPlayingAnimation = true;
|
|
RefreshChart();
|
|
}
|
|
}
|
|
|
|
private Vector3 stPos1, stPos2, lastDir, lastDnPos;
|
|
private bool DrawNormalLine(VertexHelper vh, Serie serie, Axis axis, Vector3 lp,
|
|
Vector3 np, Vector3 nnp, int dataIndex, Color lineColor, Color areaColor, Color areaToColor,
|
|
Vector3 zeroPos, int startIndex = 0)
|
|
{
|
|
var isSecond = dataIndex == startIndex + 1;
|
|
bool isYAxis = axis is YAxis;
|
|
var lineWidth = serie.lineStyle.width;
|
|
var ySmall = Mathf.Abs(lp.y - np.y) < lineWidth * 3;
|
|
var xSmall = Mathf.Abs(lp.x - np.x) < lineWidth * 3;
|
|
if ((isYAxis && ySmall) || (!isYAxis && xSmall))
|
|
{
|
|
if (serie.animation.CheckDetailBreak(np, isYAxis)) return false;
|
|
CheckClipAndDrawLine(vh, lp, np, serie.lineStyle.width, lineColor, serie.clip);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, lp, np, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
var lastSerie = m_Series.GetLastStackSerie(serie);
|
|
Vector3 dnPos, upPos1, upPos2, dir1v, dir2v;
|
|
bool isDown;
|
|
var dir1 = (np - lp).normalized;
|
|
dir1v = Vector3.Cross(dir1, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
if (np != nnp)
|
|
{
|
|
var dir2 = (nnp - np).normalized;
|
|
var dir3 = (dir1 + dir2).normalized;
|
|
var normal = Vector3.Cross(dir1, dir2);
|
|
isDown = isYAxis ? normal.z >= 0 : normal.z <= 0;
|
|
var angle = (180 - Vector3.Angle(dir1, dir2)) * Mathf.Deg2Rad / 2;
|
|
var diff = serie.lineStyle.width / Mathf.Sin(angle);
|
|
var dirDp = Vector3.Cross(dir3, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
dir2v = Vector3.Cross(dir2, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
dnPos = np + (isDown ? dirDp : -dirDp) * diff;
|
|
upPos1 = np + (isDown ? -dir1v : dir1v) * serie.lineStyle.width;
|
|
upPos2 = np + (isDown ? -dir2v : dir2v) * serie.lineStyle.width;
|
|
lastDir = dir1;
|
|
}
|
|
else
|
|
{
|
|
isDown = Vector3.Cross(dir1, lastDir).z <= 0;
|
|
if (isYAxis) isDown = !isDown;
|
|
dir1v = Vector3.Cross(dir1, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
upPos1 = np - dir1v * serie.lineStyle.width;
|
|
upPos2 = np + dir1v * serie.lineStyle.width;
|
|
dnPos = isDown ? upPos2 : upPos1;
|
|
}
|
|
if (isSecond)
|
|
{
|
|
stPos1 = lp - dir1v * serie.lineStyle.width;
|
|
stPos2 = lp + dir1v * serie.lineStyle.width;
|
|
}
|
|
var smoothPoints = serie.GetUpSmoothList(dataIndex);
|
|
var smoothDownPoints = serie.GetDownSmoothList(dataIndex);
|
|
var dist = Vector3.Distance(lp, np);
|
|
int segment = (int)(dist / m_Settings.lineSegmentDistance);
|
|
if (segment <= 3) segment = (int)(dist / lineWidth);
|
|
smoothPoints.Clear();
|
|
smoothDownPoints.Clear();
|
|
smoothPoints.Add(stPos1);
|
|
smoothDownPoints.Add(stPos2);
|
|
var start = lp;
|
|
Vector3 ltp1 = Vector3.zero, ltp2 = Vector3.zero;
|
|
bool isBreak = false;
|
|
bool isStart = false;
|
|
for (int i = 1; i < segment; i++)
|
|
{
|
|
var cp = lp + dir1 * (dist * i / segment);
|
|
if (serie.animation.CheckDetailBreak(cp, isYAxis)) isBreak = true;
|
|
var tp1 = cp - dir1v * serie.lineStyle.width;
|
|
var tp2 = cp + dir1v * serie.lineStyle.width;
|
|
if (isDown)
|
|
{
|
|
if (!isBreak)
|
|
{
|
|
if (!isStart)
|
|
{
|
|
if ((isYAxis && tp1.y > lastDnPos.y) || (!isYAxis && tp1.x > lastDnPos.x) || isSecond || IsValue())
|
|
{
|
|
isStart = true;
|
|
if (stPos2 != Vector3.zero)
|
|
{
|
|
|
|
CheckClipAndDrawPolygon(vh, stPos1, tp1, tp2, stPos2, lineColor, serie.clip);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (i == segment - 1)
|
|
{
|
|
if (np != nnp)
|
|
{
|
|
CheckClipAndDrawPolygon(vh, ltp1, upPos1, dnPos, ltp2, lineColor, serie.clip);
|
|
CheckClipAndDrawTriangle(vh, upPos1, upPos2, dnPos, lineColor, serie.clip);
|
|
}
|
|
else CheckClipAndDrawPolygon(vh, ltp1, upPos1, upPos2, ltp2, lineColor, serie.clip);
|
|
}
|
|
else
|
|
{
|
|
if ((isYAxis && tp2.y < dnPos.y) || (!isYAxis && tp2.x < dnPos.x) || IsValue())
|
|
{
|
|
CheckClipAndDrawLine(vh, start, cp, serie.lineStyle.width, lineColor, serie.clip);
|
|
}
|
|
else
|
|
{
|
|
CheckClipAndDrawPolygon(vh, ltp1, upPos1, dnPos, ltp2, lineColor, serie.clip);
|
|
CheckClipAndDrawTriangle(vh, upPos1, upPos2, dnPos, lineColor, serie.clip);
|
|
i = segment;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isYAxis)
|
|
{
|
|
if (tp1.y > lastDnPos.y || isSecond || IsValue()) smoothPoints.Add(tp1);
|
|
if (tp2.y < dnPos.y || IsValue()) smoothDownPoints.Add(tp2);
|
|
}
|
|
else
|
|
{
|
|
if (tp1.x > lastDnPos.x || isSecond || IsValue()) smoothPoints.Add(tp1);
|
|
if (tp2.x < dnPos.x || isSecond || IsValue()) smoothDownPoints.Add(tp2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!isBreak)
|
|
{
|
|
if (!isStart)
|
|
{
|
|
if ((isYAxis && tp2.y > lastDnPos.y) || (!isYAxis && tp2.x > lastDnPos.x) || isSecond || IsValue())
|
|
{
|
|
isStart = true;
|
|
if (stPos2 != Vector3.zero)
|
|
{
|
|
|
|
CheckClipAndDrawPolygon(vh, stPos1, tp1, tp2, stPos2, lineColor, serie.clip);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (i == segment - 1)
|
|
{
|
|
if (np != nnp)
|
|
{
|
|
CheckClipAndDrawPolygon(vh, ltp1, dnPos, upPos1, ltp2, lineColor, serie.clip);
|
|
CheckClipAndDrawTriangle(vh, dnPos, upPos2, upPos1, lineColor, serie.clip);
|
|
}
|
|
else CheckClipAndDrawPolygon(vh, ltp1, upPos1, upPos2, ltp2, lineColor, serie.clip);
|
|
}
|
|
else
|
|
{
|
|
if ((isYAxis && tp1.y < dnPos.y) || (!isYAxis && tp1.x < dnPos.x) || IsValue())
|
|
CheckClipAndDrawLine(vh, start, cp, serie.lineStyle.width, lineColor, serie.clip);
|
|
else
|
|
{
|
|
CheckClipAndDrawPolygon(vh, ltp1, dnPos, upPos1, ltp2, lineColor, serie.clip);
|
|
CheckClipAndDrawTriangle(vh, dnPos, upPos2, upPos1, lineColor, serie.clip);
|
|
i = segment;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isYAxis)
|
|
{
|
|
if (tp1.y < dnPos.y || IsValue()) smoothPoints.Add(tp1);
|
|
if (tp2.y > lastDnPos.y || isSecond || IsValue()) smoothDownPoints.Add(tp2);
|
|
}
|
|
else
|
|
{
|
|
if (tp1.x < dnPos.x || IsValue()) smoothPoints.Add(tp1);
|
|
if (tp2.x > lastDnPos.x || isSecond || IsValue()) smoothDownPoints.Add(tp2);
|
|
}
|
|
}
|
|
start = cp;
|
|
ltp1 = tp1;
|
|
ltp2 = tp2;
|
|
}
|
|
if (!isBreak)
|
|
{
|
|
if (isDown)
|
|
{
|
|
smoothPoints.Add(upPos1);
|
|
smoothPoints.Add(upPos2);
|
|
smoothDownPoints.Add(dnPos);
|
|
}
|
|
else
|
|
{
|
|
smoothPoints.Add(dnPos);
|
|
if (isYAxis)
|
|
{
|
|
smoothDownPoints.Add(np != nnp ? upPos1 : upPos2);
|
|
smoothDownPoints.Add(np != nnp ? upPos2 : upPos1);
|
|
}
|
|
else
|
|
{
|
|
smoothDownPoints.Add(np != nnp ? upPos1 : upPos2);
|
|
smoothDownPoints.Add(np != nnp ? upPos2 : upPos1);
|
|
}
|
|
}
|
|
}
|
|
if (serie.areaStyle.show)
|
|
{
|
|
if (lastSerie != null)
|
|
{
|
|
var lastSmoothPoints = lastSerie.GetUpSmoothList(dataIndex);
|
|
DrawStackArea(vh, serie, axis, smoothDownPoints, lastSmoothPoints, lineColor, areaColor, areaToColor);
|
|
}
|
|
else
|
|
{
|
|
var points = ((isYAxis && lp.x < zeroPos.x) || (!isYAxis && lp.y < zeroPos.y)) ? smoothPoints : smoothDownPoints;
|
|
Vector3 aep = isYAxis ? new Vector3(zeroPos.x, zeroPos.y + coordinateHeight) : new Vector3(zeroPos.x + coordinateWidth, zeroPos.y);
|
|
var sindex = 0;
|
|
var eindex = 0;
|
|
var sp = GetStartPos(points, ref sindex);
|
|
var ep = GetEndPos(points, ref eindex);
|
|
var cross = ChartHelper.GetIntersection(sp, ep, zeroPos, aep);
|
|
if (cross == Vector3.zero || smoothDownPoints.Count <= 3)
|
|
{
|
|
sp = points[sindex];
|
|
for (int i = sindex + 1; i <= eindex; i++)
|
|
{
|
|
ep = points[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var sp1 = smoothDownPoints[1];
|
|
var ep1 = smoothDownPoints[smoothDownPoints.Count - 2];
|
|
var axisUpStart = zeroPos + (isYAxis ? Vector3.right : Vector3.up) * axis.axisLine.width;
|
|
var axisUpEnd = axisUpStart + (isYAxis ? Vector3.up * coordinateHeight : Vector3.right * coordinateWidth);
|
|
var axisDownStart = zeroPos - (isYAxis ? Vector3.right : Vector3.up) * axis.axisLine.width;
|
|
var axisDownEnd = axisDownStart + (isYAxis ? Vector3.up * coordinateHeight : Vector3.right * coordinateWidth);
|
|
var luPos = ChartHelper.GetIntersection(sp1, ep1, axisUpStart, axisUpEnd);
|
|
var ldPos = ChartHelper.GetIntersection(sp1, ep1, axisDownStart, axisDownEnd);
|
|
sp1 = smoothPoints[1];
|
|
ep1 = smoothPoints[smoothPoints.Count - 2];
|
|
|
|
var ruPos = ChartHelper.GetIntersection(sp1, ep1, axisUpStart, axisUpEnd);
|
|
var rdPos = ChartHelper.GetIntersection(sp1, ep1, axisDownStart, axisDownEnd);
|
|
if (luPos == Vector3.zero || ldPos == Vector3.zero || ruPos == Vector3.zero || rdPos == Vector3.zero)
|
|
{
|
|
sp = points[0];
|
|
for (int i = 1; i < points.Count; i++)
|
|
{
|
|
ep = points[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((isYAxis && lp.x >= zeroPos.x) || (!isYAxis && lp.y >= zeroPos.y))
|
|
{
|
|
sp = smoothDownPoints[0];
|
|
for (int i = 1; i < smoothDownPoints.Count; i++)
|
|
{
|
|
ep = smoothDownPoints[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
if (luPos == Vector3.zero)
|
|
{
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
|
|
if ((isYAxis && ep.y > luPos.y) || (!isYAxis && ep.x > luPos.x))
|
|
{
|
|
var tp = isYAxis ? new Vector3(luPos.x, sp.y) : new Vector3(sp.x, luPos.y);
|
|
CheckClipAndDrawTriangle(vh, sp, luPos, tp, areaColor, areaToColor, areaToColor, serie.clip);
|
|
break;
|
|
}
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
sp = smoothPoints[0];
|
|
bool first = false;
|
|
for (int i = 1; i < smoothPoints.Count; i++)
|
|
{
|
|
ep = smoothPoints[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
if ((isYAxis && ep.y <= rdPos.y) || (!isYAxis && ep.x <= rdPos.x)) continue;
|
|
if (rdPos == Vector3.zero)
|
|
{
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
if (!first)
|
|
{
|
|
first = true;
|
|
var tp = isYAxis ? new Vector3(rdPos.x, ep.y) : new Vector3(ep.x, rdPos.y);
|
|
CheckClipAndDrawTriangle(vh, rdPos, tp, ep, areaToColor, areaToColor, areaColor, serie.clip);
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sp = smoothPoints[0];
|
|
for (int i = 1; i < smoothPoints.Count; i++)
|
|
{
|
|
ep = smoothPoints[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
if (rdPos == Vector3.zero)
|
|
{
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
|
|
if ((isYAxis && ep.y > rdPos.y) || (!isYAxis && ep.x > rdPos.x))
|
|
{
|
|
var tp = isYAxis ? new Vector3(rdPos.x, sp.y) : new Vector3(sp.x, rdPos.y);
|
|
CheckClipAndDrawTriangle(vh, sp, rdPos, tp, areaColor, areaToColor, areaToColor, serie.clip);
|
|
break;
|
|
}
|
|
if (rdPos != Vector3.zero) DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
sp = smoothDownPoints[0];
|
|
bool first = false;
|
|
for (int i = 1; i < smoothDownPoints.Count; i++)
|
|
{
|
|
ep = smoothDownPoints[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) break;
|
|
if ((isYAxis && ep.y < luPos.y) || (!isYAxis && ep.x < luPos.x)) continue;
|
|
if (luPos == Vector3.zero)
|
|
{
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
if (!first)
|
|
{
|
|
first = true;
|
|
var tp = isYAxis ? new Vector3(luPos.x, ep.y) : new Vector3(ep.x, luPos.y);
|
|
CheckClipAndDrawTriangle(vh, ep, luPos, tp, areaColor, areaToColor, areaToColor, serie.clip);
|
|
sp = ep;
|
|
continue;
|
|
}
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
sp = ep;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stPos1 = isDown ? upPos2 : dnPos;
|
|
stPos2 = isDown ? dnPos : upPos2;
|
|
lastDnPos = dnPos;
|
|
return !isBreak;
|
|
}
|
|
|
|
private void DrawPolygonToZero(VertexHelper vh, Vector3 sp, Vector3 ep, Axis axis, Vector3 zeroPos,
|
|
Color areaColor, Color areaToColor, Vector3 areaDiff)
|
|
{
|
|
float diff = 0;
|
|
if (axis is YAxis)
|
|
{
|
|
var isLessthan0 = (sp.x < zeroPos.x || ep.x < zeroPos.x);
|
|
diff = isLessthan0 ? -axis.axisLine.width : axis.axisLine.width;
|
|
if (isLessthan0) areaDiff = -areaDiff;
|
|
ChartDrawer.DrawPolygon(vh, new Vector3(zeroPos.x + diff, sp.y), new Vector3(zeroPos.x + diff, ep.y), ep + areaDiff, sp + areaDiff, areaToColor, areaColor);
|
|
}
|
|
else
|
|
{
|
|
var isLessthan0 = (sp.y < zeroPos.y || ep.y < zeroPos.y);
|
|
diff = isLessthan0 ? -axis.axisLine.width : axis.axisLine.width;
|
|
if (isLessthan0) areaDiff = -areaDiff;
|
|
if (isLessthan0)
|
|
{
|
|
ChartDrawer.DrawPolygon(vh, ep + areaDiff, sp + areaDiff, new Vector3(sp.x, zeroPos.y + diff), new Vector3(ep.x, zeroPos.y + diff), areaColor, areaToColor);
|
|
}
|
|
else
|
|
{
|
|
ChartDrawer.DrawPolygon(vh, sp + areaDiff, ep + areaDiff, new Vector3(ep.x, zeroPos.y + diff), new Vector3(sp.x, zeroPos.y + diff), areaColor, areaToColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
private List<Vector3> posList = new List<Vector3>();
|
|
private bool DrawOtherLine(VertexHelper vh, Serie serie, Axis axis, Vector3 lp,
|
|
Vector3 np, int dataIndex, Color lineColor, Color areaColor,
|
|
Color areaToColor, Vector3 zeroPos)
|
|
{
|
|
bool isYAxis = axis is YAxis;
|
|
var lineWidth = serie.lineStyle.width;
|
|
posList.Clear();
|
|
switch (serie.lineType)
|
|
{
|
|
case LineType.Dash:
|
|
ChartDrawer.DrawDashLine(vh, lp, np, lineWidth, lineColor, 15, 7, posList);
|
|
break;
|
|
case LineType.Dot:
|
|
ChartDrawer.DrawDotLine(vh, lp, np, lineWidth, lineColor, 5, 5, posList);
|
|
break;
|
|
case LineType.DashDot:
|
|
ChartDrawer.DrawDashDotLine(vh, lp, np, lineWidth, lineColor, 15, 15, posList);
|
|
break;
|
|
case LineType.DashDotDot:
|
|
ChartDrawer.DrawDashDotDotLine(vh, lp, np, lineWidth, lineColor, 15, 20, posList);
|
|
break;
|
|
}
|
|
if (serie.areaStyle.show && !isYAxis && posList.Count > 0)
|
|
{
|
|
lp = posList[0];
|
|
var value = serie.GetSerieData(dataIndex).data[1];
|
|
for (int i = 0; i < posList.Count; i++)
|
|
{
|
|
np = posList[i];
|
|
var start = new Vector3(lp.x, value > 0 ? (lp.y - lineWidth) : (lp.y + lineWidth));
|
|
var end = new Vector3(np.x, value > 0 ? (np.y - lineWidth) : (np.y + lineWidth));
|
|
DrawPolygonToZero(vh, start, end, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
lp = np;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private List<Vector3> bezierPoints = new List<Vector3>();
|
|
private Vector3 smoothStartPosUp, smoothStartPosDn;
|
|
private bool DrawSmoothLine(VertexHelper vh, Serie serie, Axis xAxis, Vector3 lp,
|
|
Vector3 np, Vector3 llp, Vector3 nnp, int dataIndex, Color lineColor, Color areaColor,
|
|
Color areaToColor, bool isStack, Vector3 zeroPos, int startIndex = 0)
|
|
{
|
|
bool isYAxis = xAxis is YAxis;
|
|
var lineWidth = serie.lineStyle.width;
|
|
var smoothPoints = serie.GetUpSmoothList(dataIndex);
|
|
var smoothDownPoints = serie.GetDownSmoothList(dataIndex);
|
|
if (isYAxis) ChartHelper.GetBezierListVertical(ref bezierPoints, lp, np, m_Settings.lineSmoothness, m_Settings.lineSmoothStyle);
|
|
else ChartHelper.GetBezierList(ref bezierPoints, lp, np, llp, nnp, m_Settings.lineSmoothness, m_Settings.lineSmoothStyle);
|
|
|
|
Vector3 start, to;
|
|
if (serie.lineType == LineType.SmoothDash)
|
|
{
|
|
for (int i = 0; i < bezierPoints.Count - 2; i += 2)
|
|
{
|
|
start = bezierPoints[i];
|
|
to = bezierPoints[i + 1];
|
|
CheckClipAndDrawLine(vh, start, to, lineWidth, lineColor, serie.clip);
|
|
}
|
|
return true;
|
|
}
|
|
start = bezierPoints[0];
|
|
|
|
var dir = bezierPoints[1] - start;
|
|
var dir1v = Vector3.Cross(dir, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
var diff = dir1v * lineWidth;
|
|
var startUp = start - diff;
|
|
var startDn = start + diff;
|
|
Vector3 toUp, toDn, tnp, tlp;
|
|
|
|
bool isFinish = true;
|
|
if (dataIndex > startIndex + 1)
|
|
{
|
|
if (smoothStartPosDn != Vector3.zero && smoothStartPosUp != Vector3.zero)
|
|
{
|
|
CheckClipAndDrawTriangle(vh, smoothStartPosUp, startUp, lp, lineColor, serie.clip);
|
|
CheckClipAndDrawTriangle(vh, smoothStartPosDn, startDn, lp, lineColor, serie.clip);
|
|
smoothPoints.Add(smoothStartPosUp);
|
|
smoothDownPoints.Add(smoothStartPosDn);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
smoothPoints.Add(startUp);
|
|
smoothDownPoints.Add(startDn);
|
|
}
|
|
for (int k = 1; k < bezierPoints.Count; k++)
|
|
{
|
|
to = bezierPoints[k];
|
|
if (serie.animation.CheckDetailBreak(to, isYAxis))
|
|
{
|
|
isFinish = false;
|
|
break;
|
|
}
|
|
dir = to - start;
|
|
dir1v = Vector3.Cross(dir, Vector3.forward).normalized * (isYAxis ? -1 : 1);
|
|
diff = dir1v * lineWidth;
|
|
toUp = to - diff;
|
|
toDn = to + diff;
|
|
if (isYAxis) CheckClipAndDrawPolygon(vh, startDn, toDn, toUp, startUp, lineColor, serie.clip);
|
|
else CheckClipAndDrawPolygon(vh, startUp, toUp, toDn, startDn, lineColor, serie.clip);
|
|
smoothPoints.Add(toUp);
|
|
smoothDownPoints.Add(toDn);
|
|
if (k == bezierPoints.Count - 1)
|
|
{
|
|
smoothStartPosUp = toUp;
|
|
smoothStartPosDn = toDn;
|
|
}
|
|
if (serie.areaStyle.show && (serie.index == 0 || !isStack))
|
|
{
|
|
if (k == 1 && dataIndex > startIndex + 1)
|
|
{
|
|
startDn = smoothStartPosDn;
|
|
}
|
|
if (startDn != Vector3.zero)
|
|
{
|
|
if (isYAxis)
|
|
{
|
|
if (start.x > zeroPos.x && to.x > zeroPos.x)
|
|
{
|
|
tnp = new Vector3(zeroPos.x + xAxis.axisLine.width, toDn.y);
|
|
tlp = new Vector3(zeroPos.x + xAxis.axisLine.width, startDn.y);
|
|
CheckClipAndDrawPolygon(vh, startDn, toDn, tnp, tlp, areaColor, areaToColor, serie.clip);
|
|
}
|
|
else if (start.x < zeroPos.x && to.x < zeroPos.x)
|
|
{
|
|
tnp = new Vector3(zeroPos.x - xAxis.axisLine.width, toUp.y);
|
|
tlp = new Vector3(zeroPos.x - xAxis.axisLine.width, startUp.y);
|
|
CheckClipAndDrawPolygon(vh, tnp, tlp, startUp, toUp, areaToColor, areaColor, serie.clip);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (start.y > zeroPos.y && to.y > zeroPos.y)
|
|
{
|
|
tnp = new Vector3(toDn.x, zeroPos.y + xAxis.axisLine.width);
|
|
tlp = new Vector3(startDn.x, zeroPos.y + xAxis.axisLine.width);
|
|
CheckClipAndDrawPolygon(vh, startDn, toDn, tnp, tlp, areaColor, areaToColor, serie.clip);
|
|
}
|
|
else if (start.y < zeroPos.y && to.y < zeroPos.y)
|
|
{
|
|
tnp = new Vector3(toUp.x, zeroPos.y - xAxis.axisLine.width);
|
|
tlp = new Vector3(startUp.x, zeroPos.y - xAxis.axisLine.width);
|
|
CheckClipAndDrawPolygon(vh, tlp, tnp, toUp, startUp, areaToColor, areaColor, serie.clip);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
start = to;
|
|
startUp = toUp;
|
|
startDn = toDn;
|
|
}
|
|
|
|
if (serie.areaStyle.show)
|
|
{
|
|
var lastSerie = m_Series.GetLastStackSerie(serie);
|
|
if (lastSerie != null)
|
|
{
|
|
var lastSmoothPoints = lastSerie.GetUpSmoothList(dataIndex);
|
|
DrawStackArea(vh, serie, xAxis, smoothDownPoints, lastSmoothPoints, lineColor, areaColor, areaToColor);
|
|
}
|
|
}
|
|
return isFinish;
|
|
}
|
|
|
|
private void DrawStackArea(VertexHelper vh, Serie serie, Axis axis, List<Vector3> smoothPoints,
|
|
List<Vector3> lastSmoothPoints, Color lineColor, Color areaColor, Color areaToColor)
|
|
{
|
|
if (!serie.areaStyle.show || lastSmoothPoints.Count <= 0) return;
|
|
Vector3 start, to;
|
|
var isYAxis = axis is YAxis;
|
|
|
|
var lastCount = 1;
|
|
start = smoothPoints[0];
|
|
for (int k = 1; k < smoothPoints.Count; k++)
|
|
{
|
|
to = smoothPoints[k];
|
|
if (serie.animation.CheckDetailBreak(to, isYAxis)) break;
|
|
Vector3 tnp, tlp;
|
|
if (k == smoothPoints.Count - 1)
|
|
{
|
|
if (k < lastSmoothPoints.Count - 1)
|
|
{
|
|
tnp = lastSmoothPoints[lastCount - 1];
|
|
CheckClipAndDrawTriangle(vh, start, to, tnp, areaColor, areaColor, areaToColor, serie.clip);
|
|
while (lastCount < lastSmoothPoints.Count)
|
|
{
|
|
tlp = lastSmoothPoints[lastCount];
|
|
if (serie.animation.CheckDetailBreak(tlp, isYAxis)) break;
|
|
CheckClipAndDrawTriangle(vh, tnp, to, tlp, areaToColor, areaColor, areaToColor, serie.clip);
|
|
lastCount++;
|
|
tnp = tlp;
|
|
}
|
|
start = to;
|
|
continue;
|
|
}
|
|
}
|
|
if (lastCount >= lastSmoothPoints.Count)
|
|
{
|
|
tlp = lastSmoothPoints[lastSmoothPoints.Count - 1];
|
|
if (serie.animation.CheckDetailBreak(tlp, isYAxis)) break;
|
|
CheckClipAndDrawTriangle(vh, to, start, tlp, areaColor, areaColor, areaToColor, serie.clip);
|
|
start = to;
|
|
continue;
|
|
}
|
|
tnp = lastSmoothPoints[lastCount];
|
|
var diff = isYAxis ? tnp.y - to.y : tnp.x - to.x;
|
|
if (Math.Abs(diff) < 1)
|
|
{
|
|
tlp = lastSmoothPoints[lastCount - 1];
|
|
if (serie.animation.CheckDetailBreak(tlp, isYAxis)) break;
|
|
CheckClipAndDrawPolygon(vh, start, to, tnp, tlp, areaColor, areaToColor, serie.clip);
|
|
lastCount++;
|
|
}
|
|
else
|
|
{
|
|
if (diff < 0)
|
|
{
|
|
tnp = lastSmoothPoints[lastCount - 1];
|
|
CheckClipAndDrawTriangle(vh, start, to, tnp, areaColor, areaColor, areaToColor, serie.clip);
|
|
while (diff < 0 && lastCount < lastSmoothPoints.Count)
|
|
{
|
|
tlp = lastSmoothPoints[lastCount];
|
|
if (serie.animation.CheckDetailBreak(tlp, isYAxis)) break;
|
|
CheckClipAndDrawTriangle(vh, tnp, to, tlp, areaToColor, areaColor, areaToColor, serie.clip);
|
|
lastCount++;
|
|
diff = isYAxis ? tlp.y - to.y : tlp.x - to.x;
|
|
tnp = tlp;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tlp = lastSmoothPoints[lastCount - 1];
|
|
if (serie.animation.CheckDetailBreak(tlp, isYAxis)) break;
|
|
CheckClipAndDrawTriangle(vh, start, to, tlp, areaColor, areaColor, areaToColor, serie.clip);
|
|
}
|
|
}
|
|
start = to;
|
|
}
|
|
if (lastCount < lastSmoothPoints.Count)
|
|
{
|
|
var p1 = lastSmoothPoints[lastCount - 1];
|
|
var p2 = lastSmoothPoints[lastSmoothPoints.Count - 1];
|
|
if (!serie.animation.CheckDetailBreak(p1, isYAxis))
|
|
{
|
|
CheckClipAndDrawTriangle(vh, p1, start, p2, areaToColor, areaColor, areaToColor, serie.clip);
|
|
}
|
|
}
|
|
}
|
|
|
|
private List<Vector3> linePointList = new List<Vector3>();
|
|
private bool DrawStepLine(VertexHelper vh, Serie serie, Axis axis, Vector3 lp, Vector3 np,
|
|
Vector3 nnp, int dataIndex, Color lineColor, Color areaColor, Color areaToColor, Vector3 zeroPos)
|
|
{
|
|
bool isYAxis = axis is YAxis;
|
|
float lineWidth = serie.lineStyle.width;
|
|
Vector3 start, end, middle, middleZero, middle1, middle2;
|
|
Vector3 sp, ep, diff1, diff2;
|
|
var areaDiff = isYAxis ? Vector3.left * lineWidth : Vector3.down * lineWidth;
|
|
switch (serie.lineType)
|
|
{
|
|
case LineType.StepStart:
|
|
middle = isYAxis ? new Vector3(np.x, lp.y) : new Vector3(lp.x, np.y);
|
|
middleZero = isYAxis ? new Vector3(zeroPos.x, middle.y) : new Vector3(middle.x, zeroPos.y);
|
|
diff1 = (middle - lp).normalized * lineWidth;
|
|
diff2 = (np - middle).normalized * lineWidth;
|
|
start = dataIndex == 1 ? lp : lp + diff1;
|
|
end = nnp != np ? np - diff2 : np;
|
|
|
|
if (Vector3.Distance(lp, middle) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, start, middle - diff1, m_Settings.lineSegmentDistance);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
CheckClipAndDrawLine(vh, sp, ep, lineWidth, lineColor, serie.clip);
|
|
sp = ep;
|
|
}
|
|
CheckClipAndDrawPolygon(vh, middle, lineWidth, lineColor, serie.clip);
|
|
}
|
|
else
|
|
{
|
|
if (dataIndex == 1) CheckClipAndDrawPolygon(vh, lp, lineWidth, lineColor, serie.clip);
|
|
CheckClipAndDrawLine(vh, lp + diff1, middle + diff1, lineWidth, lineColor, serie.clip);
|
|
}
|
|
if (serie.areaStyle.show)
|
|
{
|
|
if (Vector3.Dot(middle - lp, middleZero - middle) >= 0)
|
|
{
|
|
DrawPolygonToZero(vh, middle - diff2, middle + diff2, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
else if (dataIndex == 1)
|
|
{
|
|
DrawPolygonToZero(vh, lp - diff2, lp + diff2, axis, zeroPos, areaColor, areaToColor, Vector3.zero);
|
|
}
|
|
}
|
|
|
|
ChartHelper.GetPointList(ref linePointList, middle + diff2, end, m_Settings.lineSegmentDistance);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) return false;
|
|
CheckClipAndDrawLine(vh, sp, ep, lineWidth, lineColor, serie.clip);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
sp = ep;
|
|
}
|
|
|
|
if (nnp != np)
|
|
{
|
|
if (serie.animation.CheckDetailBreak(np, isYAxis)) return false;
|
|
CheckClipAndDrawPolygon(vh, np, lineWidth, lineColor, serie.clip);
|
|
bool flag = ((isYAxis && nnp.x > np.x && np.x > zeroPos.x) || (!isYAxis && nnp.y > np.y && np.y > zeroPos.y));
|
|
if (serie.areaStyle.show && flag)
|
|
{
|
|
DrawPolygonToZero(vh, np - diff2, np + diff2, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
}
|
|
break;
|
|
case LineType.StepMiddle:
|
|
middle1 = isYAxis ? new Vector2(lp.x, (lp.y + np.y) / 2) : new Vector2((lp.x + np.x) / 2, lp.y);
|
|
middle2 = isYAxis ? new Vector2(np.x, (lp.y + np.y) / 2) : new Vector2((lp.x + np.x) / 2, np.y);
|
|
middleZero = isYAxis ? new Vector3(zeroPos.x, middle1.y) : new Vector3(middle1.x, zeroPos.y);
|
|
diff1 = (middle1 - lp).normalized * lineWidth;
|
|
diff2 = (middle2 - middle1).normalized * lineWidth;
|
|
|
|
start = dataIndex == 1 ? lp : lp + diff1;
|
|
end = nnp != np ? np - diff2 : np;
|
|
//draw lp to middle1
|
|
if (Vector3.Distance(lp, middle1) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, start, middle1 - diff1, m_Settings.lineSegmentDistance);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) return false;
|
|
CheckClipAndDrawLine(vh, sp, ep, lineWidth, lineColor, serie.clip);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
sp = ep;
|
|
}
|
|
if (serie.animation.CheckDetailBreak(middle1, isYAxis)) return false;
|
|
CheckClipAndDrawPolygon(vh, middle1, lineWidth, lineColor, serie.clip);
|
|
if (serie.areaStyle.show && Vector3.Dot(middleZero - middle1, middle2 - middle1) <= 0)
|
|
{
|
|
DrawPolygonToZero(vh, middle1 - diff1, middle1 + diff1, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dataIndex == 1) CheckClipAndDrawPolygon(vh, lp, lineWidth, lineColor, serie.clip);
|
|
CheckClipAndDrawLine(vh, lp + diff1, middle1 + diff1, lineWidth, lineColor, serie.clip);
|
|
}
|
|
|
|
//draw middle1 to middle2
|
|
if (Vector3.Distance(middle1, middle2) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, middle1 + diff2, middle2 - diff2, m_Settings.lineSegmentDistance);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
CheckClipAndDrawLine(vh, sp, ep, lineWidth, lineColor, serie.clip);
|
|
sp = ep;
|
|
}
|
|
CheckClipAndDrawPolygon(vh, middle2, lineWidth, lineColor, serie.clip);
|
|
if (serie.areaStyle.show && Vector3.Dot(middleZero - middle2, middle2 - middle1) >= 0)
|
|
{
|
|
DrawPolygonToZero(vh, middle2 - diff1, middle2 + diff1, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CheckClipAndDrawLine(vh, middle1 + diff2, middle2 + diff2, lineWidth, lineColor, serie.clip);
|
|
}
|
|
//draw middle2 to np
|
|
if (Vector3.Distance(middle2, np) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, middle2 + diff1, np - diff1, m_Settings.lineSegmentDistance);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) return false;
|
|
CheckClipAndDrawLine(vh, sp, ep, lineWidth, lineColor, serie.clip);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
sp = ep;
|
|
}
|
|
if (serie.animation.CheckDetailBreak(np, isYAxis)) return false;
|
|
CheckClipAndDrawPolygon(vh, np, lineWidth, lineColor, serie.clip);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, np - diff1, np + diff1, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CheckClipAndDrawLine(vh, middle1 + diff1, middle1 + diff1, lineWidth, lineColor, serie.clip);
|
|
}
|
|
break;
|
|
case LineType.StepEnd:
|
|
middle = isYAxis ? new Vector3(lp.x, np.y) : new Vector3(np.x, lp.y);
|
|
middleZero = isYAxis ? new Vector3(zeroPos.x, middle.y) : new Vector3(middle.x, zeroPos.y);
|
|
diff1 = (middle - lp).normalized * lineWidth;
|
|
diff2 = (np - middle).normalized * lineWidth;
|
|
start = dataIndex == 1 ? lp : lp + diff1;
|
|
end = nnp != np ? np - diff2 : np;
|
|
|
|
if (Vector3.Distance(lp, middle) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, start, middle - diff1, m_Settings.lineSegmentDistance);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
if (serie.animation.CheckDetailBreak(ep, isYAxis)) return false;
|
|
CheckClipAndDrawLine(vh, sp, ep, lineWidth, lineColor, serie.clip);
|
|
if (serie.areaStyle.show)
|
|
{
|
|
DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
sp = ep;
|
|
}
|
|
if (serie.animation.CheckDetailBreak(middle, isYAxis)) return false;
|
|
CheckClipAndDrawPolygon(vh, middle, lineWidth, lineColor, serie.clip);
|
|
if (serie.areaStyle.show && Vector3.Dot(np - middle, middleZero - middle) <= 0)
|
|
{
|
|
DrawPolygonToZero(vh, middle - diff1, middle + diff1, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dataIndex == 1) CheckClipAndDrawPolygon(vh, lp, lineWidth, lineColor, serie.clip);
|
|
CheckClipAndDrawLine(vh, lp + diff1, middle + diff1, lineWidth, lineColor, serie.clip);
|
|
}
|
|
|
|
if (Vector3.Distance(middle, np) > 2 * lineWidth)
|
|
{
|
|
ChartHelper.GetPointList(ref linePointList, middle + diff2, end, m_Settings.lineSegmentDistance);
|
|
sp = linePointList[0];
|
|
for (int i = 1; i < linePointList.Count; i++)
|
|
{
|
|
ep = linePointList[i];
|
|
CheckClipAndDrawLine(vh, sp, ep, lineWidth, lineColor, serie.clip);
|
|
sp = ep;
|
|
}
|
|
if (nnp != np) CheckClipAndDrawPolygon(vh, np, lineWidth, lineColor, serie.clip);
|
|
}
|
|
else
|
|
{
|
|
CheckClipAndDrawLine(vh, middle + diff2, np + diff2, lineWidth, lineColor, serie.clip);
|
|
}
|
|
bool flag2 = ((isYAxis && middle.x > np.x && np.x > zeroPos.x) || (!isYAxis && middle.y > np.y && np.y > zeroPos.y));
|
|
if (serie.areaStyle.show && flag2)
|
|
{
|
|
DrawPolygonToZero(vh, np - diff1, np + diff1, axis, zeroPos, areaColor, areaToColor, areaDiff);
|
|
}
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
} |