mirror of
https://github.com/XCharts-Team/XCharts.git
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2001 lines
71 KiB
C#
2001 lines
71 KiB
C#
/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace XCharts
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{
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/// <summary>
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/// the type of serie.
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/// 系列类型。
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/// </summary>
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public enum SerieType
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{
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/// <summary>
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/// 折线图。折线图是用折线将各个数据点标志连接起来的图表,用于展现数据的变化趋势。可用于直角坐标系和极坐标系上。
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/// </summary>
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Line,
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/// <summary>
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/// 柱状图。柱状/条形图 通过 柱形的高度/条形的宽度 来表现数据的大小,用于有至少一个类目轴或时间轴的直角坐标系上。
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/// </summary>
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Bar,
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/// <summary>
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/// 饼图。饼图主要用于表现不同类目的数据在总和中的占比。每个的弧度表示数据数量的比例。
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/// 饼图更适合表现数据相对于总数的百分比等关系。
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/// </summary>
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Pie,
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/// <summary>
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/// 雷达图。雷达图主要用于表现多变量的数据,例如球员的各个属性分析。依赖 radar 组件。
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/// </summary>
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Radar,
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/// <summary>
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/// 散点图。直角坐标系上的散点图可以用来展现数据的 x,y 之间的关系,如果数据项有多个维度,
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/// 其它维度的值可以通过不同大小的 symbol 展现成气泡图,也可以用颜色来表现。
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/// </summary>
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Scatter,
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/// <summary>
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/// 带有涟漪特效动画的散点图。利用动画特效可以将某些想要突出的数据进行视觉突出。
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/// </summary>
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EffectScatter,
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/// <summary>
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/// 热力图。主要通过颜色去表现数值的大小,必须要配合 visualMap 组件使用。
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/// </summary>
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Heatmap,
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/// <summary>
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/// 仪表盘。
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/// </summary>
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Gauge,
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/// <summary>
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/// 环形图。只支持一个数据的环形图。
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/// </summary>
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Ring,
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/// <summary>
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/// 水位图。
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/// </summary>
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Liquid,
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/// <summary>
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/// K线图。K线图的data至少包含四个数据:[open, close, lowest, highest]
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/// </summary>
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Candlestick,
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/// <summary>
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/// 自定义。
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/// </summary>
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Custom,
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}
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/// <summary>
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/// Whether to show as Nightingale chart, which distinguishs data through radius.
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/// 是否展示成南丁格尔图,通过半径区分数据大小。
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/// </summary>
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public enum RoseType
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{
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/// <summary>
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/// Don't show as Nightingale chart.不展示成南丁格尔玫瑰图
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/// </summary>
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None,
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/// <summary>
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/// Use central angle to show the percentage of data, radius to show data size.
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/// 扇区圆心角展现数据的百分比,半径展现数据的大小。
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/// </summary>
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Radius,
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/// <summary>
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/// All the sectors will share the same central angle, the data size is shown only through radiuses.
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/// 所有扇区圆心角相同,仅通过半径展现数据大小。
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/// </summary>
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Area
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}
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/// <summary>
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/// the type of line chart.
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/// 折线图样式类型
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/// </summary>
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public enum LineType
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{
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/// <summary>
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/// the normal line chart,
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/// 普通折线图。
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/// </summary>
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Normal,
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/// <summary>
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/// the smooth line chart,
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/// 平滑曲线。
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/// </summary>
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Smooth,
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/// <summary>
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/// the smooth-dash line chart,
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/// 平滑虚线。
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/// </summary>
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SmoothDash,
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/// <summary>
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/// step line.
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/// 阶梯线图:当前点。
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/// </summary>
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StepStart,
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/// <summary>
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/// step line.
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/// 阶梯线图:当前点和下一个点的中间。
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/// </summary>
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StepMiddle,
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/// <summary>
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/// step line.
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/// 阶梯线图:下一个拐点。
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/// </summary>
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StepEnd,
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/// <summary>
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/// 虚线
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/// </summary>
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Dash,
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/// <summary>
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/// 点线
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/// </summary>
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Dot,
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/// <summary>
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/// 点划线
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/// </summary>
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DashDot,
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/// <summary>
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/// 双点划线
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/// </summary>
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DashDotDot
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}
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public enum BarType
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{
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/// <summary>
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/// 普通柱形图
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/// </summary>
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Normal,
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/// <summary>
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/// 斑马柱形图
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/// </summary>
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Zebra,
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/// <summary>
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/// 胶囊柱形图
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/// </summary>
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Capsule
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}
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/// <summary>
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/// 仪表盘类型
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/// </summary>
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public enum GaugeType
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{
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/// <summary>
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/// 指针型
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/// </summary>
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Pointer,
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/// <summary>
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/// 进度条型
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/// </summary>
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ProgressBar
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}
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/// <summary>
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/// 雷达图类型
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/// </summary>
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public enum RadarType
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{
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/// <summary>
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/// 多圈雷达图。此时可一个雷达里绘制多个圈,一个serieData就可组成一个圈(多维数据)。
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/// </summary>
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Multiple,
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/// <summary>
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/// 单圈雷达图。此时一个雷达只能绘制一个圈,多个serieData组成一个圈,数据取自`data[1]`。
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/// </summary>
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Single
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}
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/// <summary>
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/// 采样类型
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/// </summary>
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public enum SampleType
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{
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/// <summary>
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/// Take a peak. When the average value of the filter point is greater than or equal to 'sampleAverage',
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/// take the maximum value; If you do it the other way around, you get the minimum.
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/// 取峰值。
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/// </summary>
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Peak,
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/// <summary>
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/// Take the average of the filter points.
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/// 取过滤点的平均值。
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/// </summary>
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Average,
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/// <summary>
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/// Take the maximum value of the filter point.
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/// 取过滤点的最大值。
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/// </summary>
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Max,
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/// <summary>
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/// Take the minimum value of the filter point.
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/// 取过滤点的最小值。
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/// </summary>
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Min,
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/// <summary>
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/// Take the sum of the filter points.
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/// 取过滤点的和。
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/// </summary>
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Sum
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}
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/// <summary>
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/// 数据排序方式
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/// </summary>
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public enum SerieDataSortType
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{
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/// <summary>
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/// 按 data 的顺序
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/// </summary>
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None,
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/// <summary>
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/// 升序
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/// </summary>
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Ascending,
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/// <summary>
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/// 降序
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/// </summary>
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Descending,
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}
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/// <summary>
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/// 对齐方式
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/// </summary>
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public enum SerieAlign
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{
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Center,
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Left,
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Right
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}
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/// <summary>
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/// 系列。每个系列通过 type 决定自己的图表类型。
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/// </summary>
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[System.Serializable]
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public class Serie : MainComponent
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{
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[SerializeField] private bool m_Show = true;
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[SerializeField] private SerieType m_Type;
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[SerializeField] private string m_Name;
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[SerializeField] private string m_Stack;
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[SerializeField] private int m_XAxisIndex = 0;
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[SerializeField] private int m_YAxisIndex = 0;
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[SerializeField] private int m_RadarIndex = 0;
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[SerializeField] private int m_VesselIndex = 0;
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[SerializeField] private int m_PolarIndex = 0;
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[SerializeField] protected int m_MinShow;
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[SerializeField] protected int m_MaxShow;
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[SerializeField] protected int m_MaxCache;
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[SerializeField] private AreaStyle m_AreaStyle = AreaStyle.defaultAreaStyle;
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[SerializeField] private SerieSymbol m_Symbol = new SerieSymbol();
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[SerializeField] private float m_SampleDist = 0;
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[SerializeField] private SampleType m_SampleType = SampleType.Average;
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[SerializeField] private float m_SampleAverage = 0;
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[SerializeField] private LineType m_LineType = LineType.Normal;
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[SerializeField] private LineStyle m_LineStyle = new LineStyle();
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[SerializeField] private BarType m_BarType = BarType.Normal;
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[SerializeField] private bool m_BarPercentStack = false;
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[SerializeField] private float m_BarWidth = 0.6f;
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[SerializeField] private float m_BarGap = 0.3f; // 30%
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[SerializeField] private float m_BarCategoryGap = 0.2f; // 20%
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[SerializeField] private float m_BarZebraWidth = 4f;
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[SerializeField] private float m_BarZebraGap = 2f;
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[SerializeField] private float m_Min;
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[SerializeField] private float m_Max;
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[SerializeField] private float m_MinSize = 0f;
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[SerializeField] private float m_MaxSize = 1f;
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[SerializeField] private float m_StartAngle;
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[SerializeField] private float m_EndAngle;
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[SerializeField] private float m_MinAngle;
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[SerializeField] private bool m_Clockwise = true;
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[FormerlySerializedAs("m_ArcShaped")]
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[SerializeField] private bool m_RoundCap;
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[SerializeField] private float m_RingGap = 10f;
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[SerializeField] private int m_SplitNumber;
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[SerializeField] private GaugeType m_GaugeType = GaugeType.Pointer;
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[SerializeField] private GaugeAxis m_GaugeAxis = new GaugeAxis();
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[SerializeField] private GaugePointer m_GaugePointer = new GaugePointer();
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[SerializeField] private bool m_ClickOffset = true;
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[SerializeField] private RoseType m_RoseType = RoseType.None;
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[FormerlySerializedAs("m_Gap")]
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[SerializeField] private float m_Space;
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[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.45f };
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[SerializeField] private float[] m_Radius = new float[2] { 0, 80 };
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[SerializeField] private SerieLabel m_Label = new SerieLabel();
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[SerializeField] private SerieAnimation m_Animation = new SerieAnimation();
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[SerializeField] private LineArrow m_LineArrow = new LineArrow();
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[SerializeField] private ItemStyle m_ItemStyle = new ItemStyle();
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[SerializeField] private Emphasis m_Emphasis = new Emphasis();
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[SerializeField] private TitleStyle m_TitleStyle = new TitleStyle();
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[SerializeField] [Range(1, 10)] private int m_ShowDataDimension;
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[SerializeField] private bool m_ShowDataName;
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[SerializeField] private bool m_ShowDataIcon;
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[SerializeField] private bool m_Clip = false;
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[SerializeField] private bool m_Ignore = false;
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[SerializeField] private float m_IgnoreValue = 0;
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[SerializeField] private bool m_ShowAsPositiveNumber = false;
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[SerializeField] private bool m_Large = true;
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[SerializeField] private int m_LargeThreshold = 200;
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[SerializeField] private bool m_AvoidLabelOverlap = false;
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[SerializeField] private float m_WaveHeight = 10f;
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[SerializeField] private float m_WaveLength = 20f;
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[SerializeField] private float m_WaveSpeed = 5f;
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[SerializeField] private float m_WaveOffset = 0f;
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[SerializeField] private RadarType m_RadarType = RadarType.Multiple;
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[SerializeField] private SerieDataSortType m_DataSortType = SerieDataSortType.Descending;
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[SerializeField] private Orient m_Orient = Orient.Vertical;
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[SerializeField] private SerieAlign m_Align = SerieAlign.Center;
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[SerializeField] private float m_Left;
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[SerializeField] private float m_Right;
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[SerializeField] private float m_Top;
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[SerializeField] private float m_Bottom;
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[SerializeField] private bool m_InsertDataToHead;
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[SerializeField] private bool m_CustomBool1;
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[SerializeField] private bool m_CustomBool2;
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[SerializeField] private int m_CustomInt1;
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[SerializeField] private int m_CustomInt2;
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[SerializeField] private float m_CustomFloat1;
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[SerializeField] private float m_CustomFloat2;
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[SerializeField] private List<SerieData> m_Data = new List<SerieData>();
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[NonSerialized] internal int m_FilterStart;
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[NonSerialized] internal int m_FilterEnd;
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[NonSerialized] internal float m_FilterStartValue;
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[NonSerialized] internal float m_FilterEndValue;
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[NonSerialized] internal int m_FilterMinShow;
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[NonSerialized] internal bool m_NeedUpdateFilterData;
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[NonSerialized] internal List<SerieData> m_FilterData = new List<SerieData>();
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[NonSerialized] internal List<SerieData> m_SortedData = new List<SerieData>();
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[NonSerialized] private Dictionary<int, List<Vector3>> m_UpSmoothPoints = new Dictionary<int, List<Vector3>>();
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[NonSerialized] private Dictionary<int, List<Vector3>> m_DownSmoothPoints = new Dictionary<int, List<Vector3>>();
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[NonSerialized] private List<Vector3> m_DataPoints = new List<Vector3>();
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[NonSerialized] private bool m_NameDirty;
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/// <summary>
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/// Whether to show serie in chart.
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/// 系列是否显示在图表上。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) { SetVerticesDirty(); SetNameDirty(); } }
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}
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/// <summary>
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/// the chart type of serie.
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/// 系列的图表类型。
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/// </summary>
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public SerieType type
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{
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get { return m_Type; }
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set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// Series name used for displaying in tooltip and filtering with legend.
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/// 系列名称,用于 tooltip 的显示,legend 的图例筛选。
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/// </summary>
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public string name
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{
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get { return m_Name; }
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set { if (PropertyUtil.SetClass(ref m_Name, value)) { SetVerticesDirty(); SetNameDirty(); } }
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}
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/// <summary>
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/// Legend name. When the serie name is not empty, the legend name is the series name; Otherwise, it is index.
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/// 图例名称。当系列名称不为空时,图例名称即为系列名称;反之则为索引index。
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/// </summary>
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public string legendName { get { return string.IsNullOrEmpty(name) ? ChartCached.IntToStr(index) : name; } }
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/// <summary>
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/// If stack the value. On the same category axis, the series with the same stack name would be put on top of each other.
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/// 数据堆叠,同个类目轴上系列配置相同的stack值后,后一个系列的值会在前一个系列的值上相加。
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/// </summary>
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public string stack
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{
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get { return m_Stack; }
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set { if (PropertyUtil.SetClass(ref m_Stack, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the index of XAxis.
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/// 使用X轴的index。
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/// </summary>
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public int xAxisIndex
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{
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get { return m_XAxisIndex; }
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set { if (PropertyUtil.SetStruct(ref m_XAxisIndex, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the index of YAxis.
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/// 使用Y轴的index。
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/// </summary>
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public int yAxisIndex
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{
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get { return m_YAxisIndex; }
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set { if (PropertyUtil.SetStruct(ref m_YAxisIndex, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// Index of radar component that radar chart uses.
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/// 雷达图所使用的 radar 组件的 index。
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/// </summary>
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public int radarIndex
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{
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get { return m_RadarIndex; }
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set { if (PropertyUtil.SetStruct(ref m_RadarIndex, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// Index of vesel component that liquid chart uses.
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/// 水位图所使用的 vessel 组件的 index。
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/// </summary>
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public int vesselIndex
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{
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get { return m_VesselIndex; }
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set { if (PropertyUtil.SetStruct(ref m_VesselIndex, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// Index of polar component that serie uses.
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/// 所使用的 polar 组件的 index。
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/// </summary>
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public int polarIndex
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{
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get { return m_PolarIndex; }
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set { if (PropertyUtil.SetStruct(ref m_PolarIndex, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// The min number of data to show in chart.
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/// 系列所显示数据的最小索引
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/// </summary>
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public int minShow
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{
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get { return m_MinShow; }
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set { if (PropertyUtil.SetStruct(ref m_MinShow, value < 0 ? 0 : value)) { SetVerticesDirty(); } }
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}
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/// <summary>
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/// The max number of data to show in chart.
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/// 系列所显示数据的最大索引
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/// </summary>
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public int maxShow
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{
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get { return m_MaxShow; }
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set { if (PropertyUtil.SetStruct(ref m_MaxShow, value < 0 ? 0 : value)) { SetVerticesDirty(); } }
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}
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/// <summary>
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||
/// The max number of serie data cache.
|
||
/// The first data will be remove when the size of serie data is larger then maxCache.
|
||
/// default:0,unlimited.
|
||
/// 系列中可缓存的最大数据量。默认为0没有限制,大于0时超过指定值会移除旧数据再插入新数据。
|
||
/// </summary>
|
||
public int maxCache
|
||
{
|
||
get { return m_MaxCache; }
|
||
set { if (PropertyUtil.SetStruct(ref m_MaxCache, value < 0 ? 0 : value)) { SetVerticesDirty(); } }
|
||
}
|
||
/// <summary>
|
||
/// The style of area.
|
||
/// 区域填充样式。
|
||
/// </summary>
|
||
public AreaStyle areaStyle
|
||
{
|
||
get { return m_AreaStyle; }
|
||
set { if (PropertyUtil.SetClass(ref m_AreaStyle, value, true)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// the symbol of serie data item.
|
||
/// 标记的图形。
|
||
/// </summary>
|
||
public SerieSymbol symbol
|
||
{
|
||
get { return m_Symbol; }
|
||
set { if (PropertyUtil.SetClass(ref m_Symbol, value, true)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// The type of line chart.
|
||
/// 折线图样式类型。
|
||
/// </summary>
|
||
public LineType lineType
|
||
{
|
||
get { return m_LineType; }
|
||
set { if (PropertyUtil.SetStruct(ref m_LineType, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// the min pixel dist of sample.
|
||
/// 采样的最小像素距离,默认为0时不采样。当两个数据点间的水平距离小于改值时,开启采样,保证两点间的水平距离不小于改值。
|
||
/// </summary>
|
||
public float sampleDist
|
||
{
|
||
get { return m_SampleDist; }
|
||
set { if (PropertyUtil.SetStruct(ref m_SampleDist, value < 0 ? 0 : value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// the type of sample.
|
||
/// 采样类型。当sampleDist大于0时有效。
|
||
/// </summary>
|
||
public SampleType sampleType
|
||
{
|
||
get { return m_SampleType; }
|
||
set { if (PropertyUtil.SetStruct(ref m_SampleType, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 设定的采样平均值。当sampleType 为 Peak 时,用于和过滤数据的平均值做对比是取最大值还是最小值。默认为0时会实时计算所有数据的平均值。
|
||
/// </summary>
|
||
public float sampleAverage
|
||
{
|
||
get { return m_SampleAverage; }
|
||
set { if (PropertyUtil.SetStruct(ref m_SampleAverage, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// The style of line.
|
||
/// 线条样式。
|
||
/// </summary>
|
||
public LineStyle lineStyle
|
||
{
|
||
get { return m_LineStyle; }
|
||
set { if (PropertyUtil.SetClass(ref m_LineStyle, value, true)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 柱形图类型。
|
||
/// </summary>
|
||
public BarType barType
|
||
{
|
||
get { return m_BarType; }
|
||
set { if (PropertyUtil.SetStruct(ref m_BarType, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 柱形图是否为百分比堆积。相同stack的serie只要有一个barPercentStack为true,则就显示成百分比堆叠柱状图。
|
||
/// </summary>
|
||
public bool barPercentStack
|
||
{
|
||
get { return m_BarPercentStack; }
|
||
set { if (PropertyUtil.SetStruct(ref m_BarPercentStack, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// The width of the bar. Adaptive when default 0.
|
||
/// 柱条的宽度,不设时自适应。支持设置成相对于类目宽度的百分比。
|
||
/// </summary>
|
||
public float barWidth
|
||
{
|
||
get { return m_BarWidth; }
|
||
set { if (PropertyUtil.SetStruct(ref m_BarWidth, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// The gap between bars between different series, is a percent value like '0.3f' , which means 30% of the bar width, can be set as a fixed value.
|
||
/// <para>Set barGap as '-1' can overlap bars that belong to different series, which is useful when making a series of bar be background.
|
||
/// In a single coodinate system, this attribute is shared by multiple 'bar' series.
|
||
/// This attribute should be set on the last 'bar' series in the coodinate system,
|
||
/// then it will be adopted by all 'bar' series in the coordinate system.</para>
|
||
/// 不同系列的柱间距离。为百分比(如 '0.3f',表示柱子宽度的 30%)
|
||
/// 如果想要两个系列的柱子重叠,可以设置 barGap 为 '-1f'。这在用柱子做背景的时候有用。
|
||
/// 在同一坐标系上,此属性会被多个 'bar' 系列共享。此属性应设置于此坐标系中最后一个 'bar' 系列上才会生效,并且是对此坐标系中所有 'bar' 系列生效。
|
||
/// </summary>
|
||
public float barGap
|
||
{
|
||
get { return m_BarGap; }
|
||
set { if (PropertyUtil.SetStruct(ref m_BarGap, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// The bar gap of a single series, defaults to be 20% of the category gap, can be set as a fixed value.
|
||
/// In a single coodinate system, this attribute is shared by multiple 'bar' series.
|
||
/// This attribute should be set on the last 'bar' series in the coodinate system,
|
||
/// then it will be adopted by all 'bar' series in the coordinate system.
|
||
/// 同一系列的柱间距离,默认为类目间距的20%,可设固定值。
|
||
/// 在同一坐标系上,此属性会被多个 'bar' 系列共享。此属性应设置于此坐标系中最后一个 'bar' 系列上才会生效,并且是对此坐标系中所有 'bar' 系列生效。
|
||
/// </summary>
|
||
public float barCategoryGap
|
||
{
|
||
get { return m_BarCategoryGap; }
|
||
set { if (PropertyUtil.SetStruct(ref m_BarCategoryGap, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 斑马线的粗细。
|
||
/// </summary>
|
||
public float barZebraWidth
|
||
{
|
||
get { return m_BarZebraWidth; }
|
||
set { if (PropertyUtil.SetStruct(ref m_BarZebraWidth, value < 0 ? 0 : value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 斑马线的间距。
|
||
/// </summary>
|
||
public float barZebraGap
|
||
{
|
||
get { return m_BarZebraGap; }
|
||
set { if (PropertyUtil.SetStruct(ref m_BarZebraGap, value < 0 ? 0 : value)) SetVerticesDirty(); }
|
||
}
|
||
|
||
/// <summary>
|
||
/// Whether offset when mouse click pie chart item.
|
||
/// 鼠标点击时是否开启偏移,一般用在PieChart图表中。
|
||
/// </summary>
|
||
public bool pieClickOffset
|
||
{
|
||
get { return m_ClickOffset; }
|
||
set { if (PropertyUtil.SetStruct(ref m_ClickOffset, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// Whether to show as Nightingale chart.
|
||
/// 是否展示成南丁格尔图,通过半径区分数据大小。
|
||
/// </summary>
|
||
public RoseType pieRoseType
|
||
{
|
||
get { return m_RoseType; }
|
||
set { if (PropertyUtil.SetStruct(ref m_RoseType, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// the space of pie chart item.
|
||
/// 饼图项间的空隙留白。
|
||
/// </summary>
|
||
public float pieSpace
|
||
{
|
||
get { return m_Space; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Space, value)) SetVerticesDirty(); }
|
||
}
|
||
public float gap
|
||
{
|
||
get { return m_Space; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Space, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// the center of chart.
|
||
/// 中心点。
|
||
/// </summary>
|
||
public float[] center
|
||
{
|
||
get { return m_Center; }
|
||
set { if (value != null && value.Length == 2) { m_Center = value; SetVerticesDirty(); } }
|
||
}
|
||
/// <summary>
|
||
/// the radius of chart.
|
||
/// 半径。radius[0]表示内径,radius[1]表示外径。
|
||
/// </summary>
|
||
public float[] radius
|
||
{
|
||
get { return m_Radius; }
|
||
set { if (value != null && value.Length == 2) { m_Radius = value; SetVerticesDirty(); } }
|
||
}
|
||
/// <summary>
|
||
/// 最小值。
|
||
/// </summary>
|
||
public float min
|
||
{
|
||
get { return m_Min; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Min, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 最大值。
|
||
/// </summary>
|
||
public float max
|
||
{
|
||
get { return m_Max; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Max, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 数据最小值 min 映射的宽度。
|
||
/// </summary>
|
||
public float minSize
|
||
{
|
||
get { return m_MinSize; }
|
||
set { if (PropertyUtil.SetStruct(ref m_MinSize, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 数据最大值 max 映射的宽度。
|
||
/// </summary>
|
||
public float maxSize
|
||
{
|
||
get { return m_MaxSize; }
|
||
set { if (PropertyUtil.SetStruct(ref m_MaxSize, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 起始角度。和时钟一样,12点钟位置是0度,顺时针到360度。
|
||
/// </summary>
|
||
public float startAngle
|
||
{
|
||
get { return m_StartAngle; }
|
||
set { if (PropertyUtil.SetStruct(ref m_StartAngle, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 结束角度。和时钟一样,12点钟位置是0度,顺时针到360度。
|
||
/// </summary>
|
||
public float endAngle
|
||
{
|
||
get { return m_EndAngle; }
|
||
set { if (PropertyUtil.SetStruct(ref m_EndAngle, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// The minimum angle of sector(0-360). It prevents some sector from being too small when value is small.
|
||
/// 最小的扇区角度(0-360)。用于防止某个值过小导致扇区太小影响交互。
|
||
/// </summary>
|
||
public float minAngle
|
||
{
|
||
get { return m_MinAngle; }
|
||
set { if (PropertyUtil.SetStruct(ref m_MinAngle, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 是否顺时针。
|
||
/// </summary>
|
||
public bool clockwise
|
||
{
|
||
get { return m_Clockwise; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Clockwise, value)) SetVerticesDirty(); }
|
||
}
|
||
|
||
/// <summary>
|
||
/// 环形图的环间隙。
|
||
/// </summary>
|
||
public float ringGap
|
||
{
|
||
get { return m_RingGap; }
|
||
set { if (PropertyUtil.SetStruct(ref m_RingGap, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 刻度分割段数。最大可设置36。
|
||
/// </summary>
|
||
public int splitNumber
|
||
{
|
||
get { return m_SplitNumber; }
|
||
set { if (PropertyUtil.SetStruct(ref m_SplitNumber, value > 36 ? 36 : value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 是否开启圆弧效果。
|
||
/// </summary>
|
||
public bool roundCap
|
||
{
|
||
get { return m_RoundCap; }
|
||
set { if (PropertyUtil.SetStruct(ref m_RoundCap, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 是否开启忽略数据。当为 true 时,数据值为 ignoreValue 时不进行绘制。
|
||
/// </summary>
|
||
public bool ignore
|
||
{
|
||
get { return m_Ignore; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Ignore, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 忽略数据的默认值。当ignore为true才有效。
|
||
/// </summary>
|
||
public float ignoreValue
|
||
{
|
||
get { return m_IgnoreValue; }
|
||
set { if (PropertyUtil.SetStruct(ref m_IgnoreValue, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 雷达图类型。
|
||
/// </summary>
|
||
public RadarType radarType
|
||
{
|
||
get { return m_RadarType; }
|
||
set { if (PropertyUtil.SetStruct(ref m_RadarType, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 仪表盘轴线。
|
||
/// </summary>
|
||
public GaugeAxis gaugeAxis
|
||
{
|
||
get { return m_GaugeAxis; }
|
||
set { if (PropertyUtil.SetClass(ref m_GaugeAxis, value, true)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 仪表盘指针。
|
||
/// </summary>
|
||
public GaugePointer gaugePointer
|
||
{
|
||
get { return m_GaugePointer; }
|
||
set { if (PropertyUtil.SetClass(ref m_GaugePointer, value, true)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 仪表盘类型。
|
||
/// </summary>
|
||
public GaugeType gaugeType
|
||
{
|
||
get { return m_GaugeType; }
|
||
set { if (PropertyUtil.SetStruct(ref m_GaugeType, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// Text label of graphic element,to explain some data information about graphic item like value, name and so on.
|
||
/// 图形上的文本标签,可用于说明图形的一些数据信息,比如值,名称等。
|
||
/// </summary>
|
||
public SerieLabel label
|
||
{
|
||
get { return m_Label; }
|
||
set { if (PropertyUtil.SetClass(ref m_Label, value, true)) SetAllDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// The start animation.
|
||
/// 起始动画。
|
||
/// </summary>
|
||
public SerieAnimation animation
|
||
{
|
||
get { return m_Animation; }
|
||
set { if (PropertyUtil.SetClass(ref m_Animation, value, true)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// The arrow of line.
|
||
/// 折线图的箭头。
|
||
/// </summary>
|
||
public LineArrow lineArrow
|
||
{
|
||
get { return m_LineArrow; }
|
||
set { if (PropertyUtil.SetClass(ref m_LineArrow, value, true)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// The style of data item.
|
||
/// 图形样式。
|
||
/// </summary>
|
||
public ItemStyle itemStyle
|
||
{
|
||
get { return m_ItemStyle; }
|
||
set { if (PropertyUtil.SetClass(ref m_ItemStyle, value, true)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 高亮的图形样式和文本标签样式。
|
||
/// </summary>
|
||
public Emphasis emphasis
|
||
{
|
||
get { return m_Emphasis; }
|
||
set { if (PropertyUtil.SetClass(ref m_Emphasis, value, true)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 标题样式。
|
||
/// </summary>
|
||
public TitleStyle titleStyle
|
||
{
|
||
get { return m_TitleStyle; }
|
||
set { if (PropertyUtil.SetClass(ref m_TitleStyle, value, true)) SetAllDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 数据项里的数据维数。
|
||
/// </summary>
|
||
public int showDataDimension { get { return m_ShowDataDimension; } set { m_ShowDataDimension = value; } }
|
||
/// <summary>
|
||
/// 在Editor的inpsector上是否显示name参数
|
||
/// </summary>
|
||
public bool showDataName { get { return m_ShowDataName; } set { m_ShowDataName = value; } }
|
||
/// <summary>
|
||
/// If clip the overflow on the coordinate system.
|
||
/// 是否裁剪超出坐标系部分的图形。
|
||
/// </summary>
|
||
public bool clip
|
||
{
|
||
get { return m_Clip; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Clip, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// Show negative number as positive number.
|
||
/// 将负数数值显示为正数。一般和`AxisLabel`的`showAsPositiveNumber`配合使用。仅在折线图和柱状图中有效。
|
||
/// </summary>
|
||
public bool showAsPositiveNumber
|
||
{
|
||
get { return m_ShowAsPositiveNumber; }
|
||
set { if (PropertyUtil.SetStruct(ref m_ShowAsPositiveNumber, value)) SetComponentDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 是否开启大数据量优化,在数据图形特别多而出现卡顿时候可以开启。
|
||
/// 开启后配合 largeThreshold 在数据量大于指定阈值的时候对绘制进行优化。
|
||
/// 缺点:优化后不能自定义设置单个数据项的样式,不能显示Label。
|
||
/// </summary>
|
||
public bool large
|
||
{
|
||
get { return m_Large; }
|
||
set
|
||
{
|
||
if (PropertyUtil.SetStruct(ref m_Large, value))
|
||
{
|
||
SetAllDirty();
|
||
label.SetComponentDirty();
|
||
}
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 开启大数量优化的阈值。只有当开启了large并且数据量大于该阀值时才进入性能模式。
|
||
/// </summary>
|
||
public int largeThreshold
|
||
{
|
||
get { return m_LargeThreshold; }
|
||
set
|
||
{
|
||
if (PropertyUtil.SetStruct(ref m_LargeThreshold, value))
|
||
{
|
||
SetAllDirty();
|
||
label.SetComponentDirty();
|
||
}
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 在饼图且标签外部显示的情况下,是否启用防止标签重叠策略,默认关闭,在标签拥挤重叠的情况下会挪动各个标签的位置,防止标签间的重叠。
|
||
/// </summary>
|
||
public bool avoidLabelOverlap
|
||
{
|
||
get { return m_AvoidLabelOverlap; }
|
||
set { if (PropertyUtil.SetStruct(ref m_AvoidLabelOverlap, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// Wave length of the wave, which is relative to the diameter.
|
||
/// 波长。为0-1小数时指直线的百分比。
|
||
/// </summary>
|
||
public float waveLength
|
||
{
|
||
get { return m_WaveLength; }
|
||
set { if (PropertyUtil.SetStruct(ref m_WaveLength, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 波高。
|
||
/// </summary>
|
||
public float waveHeight
|
||
{
|
||
get { return m_WaveHeight; }
|
||
set { if (PropertyUtil.SetStruct(ref m_WaveHeight, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 波偏移。
|
||
/// </summary>
|
||
public float waveOffset
|
||
{
|
||
get { return m_WaveOffset; }
|
||
set { if (PropertyUtil.SetStruct(ref m_WaveOffset, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 波速。正数时左移,负数时右移。
|
||
/// </summary>
|
||
public float waveSpeed
|
||
{
|
||
get { return m_WaveSpeed; }
|
||
set { if (PropertyUtil.SetStruct(ref m_WaveSpeed, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// Distance between component and the left side of the container.
|
||
/// 组件离容器左侧的距离。
|
||
/// </summary>
|
||
public float left
|
||
{
|
||
get { return m_Left; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// Distance between component and the right side of the container.
|
||
/// 组件离容器右侧的距离。
|
||
/// </summary>
|
||
public float right
|
||
{
|
||
get { return m_Right; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// Distance between component and the top side of the container.
|
||
/// 组件离容器上侧的距离。
|
||
/// </summary>
|
||
public float top
|
||
{
|
||
get { return m_Top; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// Distance between component and the bottom side of the container.
|
||
/// 组件离容器下侧的距离。
|
||
/// </summary>
|
||
public float bottom
|
||
{
|
||
get { return m_Bottom; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }
|
||
}
|
||
public bool customBool1
|
||
{
|
||
get { return m_CustomBool1; }
|
||
set { if (PropertyUtil.SetStruct(ref m_CustomBool1, value)) SetAllDirty(); }
|
||
}
|
||
public bool customBool2
|
||
{
|
||
get { return m_CustomBool2; }
|
||
set { if (PropertyUtil.SetStruct(ref m_CustomBool2, value)) SetAllDirty(); }
|
||
}
|
||
public int customInt1
|
||
{
|
||
get { return m_CustomInt1; }
|
||
set { if (PropertyUtil.SetStruct(ref m_CustomInt1, value)) SetAllDirty(); }
|
||
}
|
||
public int customInt2
|
||
{
|
||
get { return m_CustomInt2; }
|
||
set { if (PropertyUtil.SetStruct(ref m_CustomInt2, value)) SetAllDirty(); }
|
||
}
|
||
public float customFloat1
|
||
{
|
||
get { return m_CustomFloat1; }
|
||
set { if (PropertyUtil.SetStruct(ref m_CustomFloat1, value)) SetAllDirty(); }
|
||
}
|
||
public float customFloat2
|
||
{
|
||
get { return m_CustomFloat2; }
|
||
set { if (PropertyUtil.SetStruct(ref m_CustomFloat2, value)) SetAllDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// Whether to add new data at the head or at the end of the list.
|
||
/// 添加新数据时是在列表的头部还是尾部加入。
|
||
/// </summary>
|
||
public bool insertDataToHead
|
||
{
|
||
get { return m_InsertDataToHead; }
|
||
set { if (PropertyUtil.SetStruct(ref m_InsertDataToHead, value)) SetAllDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 组件的数据排序。
|
||
/// </summary>
|
||
public SerieDataSortType dataSortType
|
||
{
|
||
get { return m_DataSortType; }
|
||
set { if (PropertyUtil.SetStruct(ref m_DataSortType, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 组件的朝向。
|
||
/// </summary>
|
||
public Orient orient
|
||
{
|
||
get { return m_Orient; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Orient, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 组件水平方向对齐方式。
|
||
/// </summary>
|
||
public SerieAlign align
|
||
{
|
||
get { return m_Align; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Align, value)) SetVerticesDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// 系列中的数据内容数组。SerieData可以设置1到n维数据。
|
||
/// </summary>
|
||
public List<SerieData> data { get { return m_Data; } }
|
||
|
||
public override bool vertsDirty
|
||
{
|
||
get
|
||
{
|
||
return m_VertsDirty ||
|
||
symbol.vertsDirty ||
|
||
lineStyle.vertsDirty ||
|
||
lineArrow.vertsDirty ||
|
||
itemStyle.vertsDirty ||
|
||
areaStyle.vertsDirty ||
|
||
label.vertsDirty ||
|
||
emphasis.vertsDirty ||
|
||
gaugeAxis.vertsDirty ||
|
||
gaugePointer.vertsDirty;
|
||
}
|
||
}
|
||
|
||
public override bool componentDirty { get { return m_ComponentDirty || titleStyle.componentDirty; } }
|
||
public override void ClearVerticesDirty()
|
||
{
|
||
base.ClearVerticesDirty();
|
||
symbol.ClearVerticesDirty();
|
||
lineStyle.ClearVerticesDirty();
|
||
lineArrow.ClearVerticesDirty();
|
||
itemStyle.ClearVerticesDirty();
|
||
areaStyle.ClearVerticesDirty();
|
||
label.ClearVerticesDirty();
|
||
emphasis.ClearVerticesDirty();
|
||
gaugeAxis.ClearVerticesDirty();
|
||
gaugePointer.ClearVerticesDirty();
|
||
titleStyle.ClearVerticesDirty();
|
||
}
|
||
|
||
public override void ClearComponentDirty()
|
||
{
|
||
base.ClearComponentDirty();
|
||
symbol.ClearComponentDirty();
|
||
lineStyle.ClearComponentDirty();
|
||
lineArrow.ClearComponentDirty();
|
||
itemStyle.ClearComponentDirty();
|
||
areaStyle.ClearComponentDirty();
|
||
label.ClearComponentDirty();
|
||
emphasis.ClearComponentDirty();
|
||
gaugeAxis.ClearComponentDirty();
|
||
gaugePointer.ClearComponentDirty();
|
||
titleStyle.ClearComponentDirty();
|
||
}
|
||
|
||
/// <summary>
|
||
/// The index of serie,start at 0.
|
||
/// 系列的索引,从0开始。
|
||
/// </summary>
|
||
public int index { get; internal set; }
|
||
/// <summary>
|
||
/// Whether the serie is highlighted.
|
||
/// 该系列是否高亮,一般由图例悬停触发。
|
||
/// </summary>
|
||
public bool highlighted { get; internal set; }
|
||
/// <summary>
|
||
/// the count of data list.
|
||
/// 数据项个数。
|
||
/// </summary>
|
||
public int dataCount { get { return m_Data.Count; } }
|
||
/// <summary>
|
||
/// 数据项位置坐标。
|
||
/// </summary>
|
||
public List<Vector3> dataPoints { get { return m_DataPoints; } }
|
||
/// <summary>
|
||
/// 饼图的中心点位置。
|
||
/// </summary>
|
||
public Vector3 runtimeCenterPos { get; internal set; }
|
||
/// <summary>
|
||
/// 饼图的内径
|
||
/// </summary>
|
||
public float runtimeInsideRadius { get; internal set; }
|
||
/// <summary>
|
||
/// 饼图的外径
|
||
/// </summary>
|
||
public float runtimeOutsideRadius { get; internal set; }
|
||
/// <summary>
|
||
/// 运行时的最大数据值
|
||
/// </summary>
|
||
public float runtimeDataMax { get; internal set; }
|
||
/// <summary>
|
||
/// 运行时的最小数据值
|
||
/// </summary>
|
||
public float runtimeDataMin { get; internal set; }
|
||
/// <summary>
|
||
/// 饼图的数据项之和
|
||
/// </summary>
|
||
public float runtimePieDataTotal { get; internal set; }
|
||
public float runtimeWaveSpeed { get; internal set; }
|
||
public Painter runtimeCanvas { get; internal set; }
|
||
public float runtimeCheckValue { get; set; }
|
||
public int runtimeGridIndex { get; internal set; }
|
||
public float runtimeX { get; internal set; }
|
||
public float runtimeY { get; internal set; }
|
||
public float runtimeWidth { get; internal set; }
|
||
public float runtimeHeight { get; internal set; }
|
||
public List<SerieData> runtimeSortedData { get { return m_SortedData; } }
|
||
public bool nameDirty { get { return m_NameDirty; } }
|
||
|
||
private void SetNameDirty()
|
||
{
|
||
m_NameDirty = true;
|
||
}
|
||
|
||
public void ClearNameDirty()
|
||
{
|
||
m_NameDirty = false;
|
||
}
|
||
|
||
public override void ClearDirty()
|
||
{
|
||
base.ClearDirty();
|
||
}
|
||
internal List<Vector3> GetUpSmoothList(int dataIndex, int size = 100)
|
||
{
|
||
if (m_UpSmoothPoints.ContainsKey(dataIndex))
|
||
{
|
||
return m_UpSmoothPoints[dataIndex];
|
||
}
|
||
else
|
||
{
|
||
var list = ListPool<Vector3>.Get();
|
||
m_UpSmoothPoints[dataIndex] = list;
|
||
return list;
|
||
}
|
||
}
|
||
|
||
internal List<Vector3> GetDownSmoothList(int dataIndex, int size = 100)
|
||
{
|
||
if (m_DownSmoothPoints.ContainsKey(dataIndex))
|
||
{
|
||
return m_DownSmoothPoints[dataIndex];
|
||
}
|
||
else
|
||
{
|
||
var list = ListPool<Vector3>.Get();
|
||
m_DownSmoothPoints[dataIndex] = list;
|
||
return list;
|
||
}
|
||
}
|
||
|
||
internal void ClearSmoothList(int dataIndex)
|
||
{
|
||
if (m_UpSmoothPoints.ContainsKey(dataIndex))
|
||
{
|
||
m_UpSmoothPoints[dataIndex].Clear();
|
||
}
|
||
if (m_DownSmoothPoints.ContainsKey(dataIndex))
|
||
{
|
||
m_DownSmoothPoints[dataIndex].Clear();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 维度Y对应数据中最大值。
|
||
/// </summary>
|
||
public float yMax
|
||
{
|
||
get
|
||
{
|
||
float max = float.MinValue;
|
||
foreach (var sdata in data)
|
||
{
|
||
if (sdata.show && sdata.data[1] > max)
|
||
{
|
||
max = sdata.data[1];
|
||
}
|
||
}
|
||
return max;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 维度X对应数据中的最大值。
|
||
/// </summary>
|
||
public float xMax
|
||
{
|
||
get
|
||
{
|
||
float max = float.MinValue;
|
||
foreach (var sdata in data)
|
||
{
|
||
if (sdata.show && sdata.data[0] > max)
|
||
{
|
||
max = sdata.data[0];
|
||
}
|
||
}
|
||
return max;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 维度Y对应数据的最小值。
|
||
/// </summary>
|
||
public float yMin
|
||
{
|
||
get
|
||
{
|
||
float min = float.MaxValue;
|
||
foreach (var sdata in data)
|
||
{
|
||
if (sdata.show && sdata.data[1] < min)
|
||
{
|
||
min = sdata.data[1];
|
||
}
|
||
}
|
||
return min;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 维度X对应数据的最小值。
|
||
/// </summary>
|
||
public float xMin
|
||
{
|
||
get
|
||
{
|
||
float min = float.MaxValue;
|
||
foreach (var sdata in data)
|
||
{
|
||
if (sdata.show && sdata.data[0] < min)
|
||
{
|
||
min = sdata.data[0];
|
||
}
|
||
}
|
||
return min;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 维度Y数据的总和。
|
||
/// </summary>
|
||
public float yTotal
|
||
{
|
||
get
|
||
{
|
||
float total = 0;
|
||
foreach (var sdata in data)
|
||
{
|
||
if (sdata.show)
|
||
total += sdata.GetCurrData(1, animation.GetUpdateAnimationDuration());
|
||
//total += sdata.GetData(1);
|
||
}
|
||
return total;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 维度X数据的总和。
|
||
/// </summary>
|
||
public float xTotal
|
||
{
|
||
get
|
||
{
|
||
float total = 0;
|
||
foreach (var sdata in data)
|
||
{
|
||
if (sdata.show)
|
||
total += sdata.data[0];
|
||
}
|
||
return total;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清空所有数据
|
||
/// </summary>
|
||
public void ClearData()
|
||
{
|
||
while (m_Data.Count > 0)
|
||
{
|
||
RemoveData(0);
|
||
}
|
||
m_Data.Clear();
|
||
SetVerticesDirty();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除指定索引的数据
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
public void RemoveData(int index)
|
||
{
|
||
if (index >= 0 && index < m_Data.Count)
|
||
{
|
||
if (!string.IsNullOrEmpty(m_Data[index].name))
|
||
{
|
||
SetNameDirty();
|
||
}
|
||
SetVerticesDirty();
|
||
var serieData = m_Data[index];
|
||
SerieDataPool.Release(serieData);
|
||
if (serieData.labelObject != null)
|
||
{
|
||
SerieLabelPool.Release(serieData.labelObject.gameObject);
|
||
}
|
||
if (m_UpSmoothPoints.ContainsKey(serieData.index))
|
||
{
|
||
ListPool<Vector3>.Release(m_UpSmoothPoints[serieData.index]);
|
||
m_UpSmoothPoints.Remove(serieData.index);
|
||
}
|
||
if (m_DownSmoothPoints.ContainsKey(serieData.index))
|
||
{
|
||
ListPool<Vector3>.Release(m_DownSmoothPoints[serieData.index]);
|
||
m_DownSmoothPoints.Remove(serieData.index);
|
||
}
|
||
m_Data.RemoveAt(index);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 添加一个数据到维度Y(此时维度X对应的数据是索引)
|
||
/// </summary>
|
||
/// <param name="value"></param>
|
||
/// <param name="dataName"></param>
|
||
public SerieData AddYData(float value, string dataName = null)
|
||
{
|
||
CheckMaxCache();
|
||
int xValue = m_Data.Count;
|
||
var serieData = SerieDataPool.Get();
|
||
serieData.data.Add(xValue);
|
||
serieData.data.Add(value);
|
||
serieData.name = dataName;
|
||
serieData.index = xValue;
|
||
AddSerieDataHeadOrTail(serieData);
|
||
m_ShowDataDimension = 1;
|
||
SetVerticesDirty();
|
||
CheckDataName(dataName);
|
||
return serieData;
|
||
}
|
||
|
||
private void AddSerieDataHeadOrTail(SerieData serieData)
|
||
{
|
||
if (m_InsertDataToHead) m_Data.Insert(0, serieData);
|
||
else m_Data.Add(serieData);
|
||
}
|
||
|
||
private void CheckDataName(string dataName)
|
||
{
|
||
if (string.IsNullOrEmpty(dataName))
|
||
{
|
||
SetNameDirty();
|
||
}
|
||
else
|
||
{
|
||
m_ShowDataName = true;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 添加(x,y)数据到维度X和维度Y
|
||
/// </summary>
|
||
/// <param name="xValue"></param>
|
||
/// <param name="yValue"></param>
|
||
/// <param name="dataName"></param>
|
||
/// <param name="maxDataNumber"></param>
|
||
public SerieData AddXYData(float xValue, float yValue, string dataName = null)
|
||
{
|
||
CheckMaxCache();
|
||
var serieData = SerieDataPool.Get();
|
||
serieData.data.Clear();
|
||
serieData.data.Add(xValue);
|
||
serieData.data.Add(yValue);
|
||
serieData.name = dataName;
|
||
serieData.index = m_Data.Count;
|
||
AddSerieDataHeadOrTail(serieData);
|
||
m_ShowDataDimension = 2;
|
||
SetVerticesDirty();
|
||
CheckDataName(dataName);
|
||
return serieData;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 添加 (open, close, lowest, heighest) 数据
|
||
/// </summary>
|
||
/// <param name="open"></param>
|
||
/// <param name="close"></param>
|
||
/// <param name="lowest"></param>
|
||
/// <param name="heighest"></param>
|
||
/// <param name="dataName"></param>
|
||
/// <returns></returns>
|
||
public SerieData AddData(float open, float close, float lowest, float heighest, string dataName = null)
|
||
{
|
||
CheckMaxCache();
|
||
var serieData = SerieDataPool.Get();
|
||
serieData.data.Clear();
|
||
serieData.data.Add(open);
|
||
serieData.data.Add(close);
|
||
serieData.data.Add(lowest);
|
||
serieData.data.Add(heighest);
|
||
serieData.name = dataName;
|
||
serieData.index = m_Data.Count;
|
||
AddSerieDataHeadOrTail(serieData);
|
||
m_ShowDataDimension = 4;
|
||
SetVerticesDirty();
|
||
CheckDataName(dataName);
|
||
return serieData;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将一组数据添加到系列中。
|
||
/// 如果数据只有一个,默认添加到维度Y中。
|
||
/// </summary>
|
||
/// <param name="valueList"></param>
|
||
/// <param name="dataName"></param>
|
||
/// <param name="maxDataNumber"></param>
|
||
public SerieData AddData(List<float> valueList, string dataName = null)
|
||
{
|
||
if (valueList == null || valueList.Count == 0) return null;
|
||
if (valueList.Count == 1)
|
||
{
|
||
return AddYData(valueList[0], dataName);
|
||
}
|
||
else if (valueList.Count == 2)
|
||
{
|
||
return AddXYData(valueList[0], valueList[1], dataName);
|
||
}
|
||
else
|
||
{
|
||
CheckMaxCache();
|
||
m_ShowDataDimension = valueList.Count;
|
||
var serieData = SerieDataPool.Get();
|
||
serieData.name = dataName;
|
||
serieData.index = m_Data.Count;
|
||
for (int i = 0; i < valueList.Count; i++)
|
||
{
|
||
serieData.data.Add(valueList[i]);
|
||
}
|
||
AddSerieDataHeadOrTail(serieData);
|
||
SetVerticesDirty();
|
||
CheckDataName(dataName);
|
||
return serieData;
|
||
}
|
||
}
|
||
|
||
|
||
private void CheckMaxCache()
|
||
{
|
||
if (m_MaxCache <= 0) return;
|
||
while (m_Data.Count > m_MaxCache)
|
||
{
|
||
m_NeedUpdateFilterData = true;
|
||
if (m_InsertDataToHead) RemoveData(m_Data.Count - 1);
|
||
else RemoveData(0);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得指定index指定维数的数据
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <param name="dimension"></param>
|
||
/// <param name="dataZoom"></param>
|
||
/// <returns></returns>
|
||
public float GetData(int index, int dimension, DataZoom dataZoom = null)
|
||
{
|
||
if (index < 0 || dimension < 0) return 0;
|
||
var serieData = GetSerieData(index, dataZoom);
|
||
if (serieData != null && dimension < serieData.data.Count)
|
||
{
|
||
var value = serieData.GetData(dimension);
|
||
if (showAsPositiveNumber)
|
||
{
|
||
value = Mathf.Abs(value);
|
||
}
|
||
return value;
|
||
}
|
||
else
|
||
{
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得维度Y索引对应的数据
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <param name="dataZoom"></param>
|
||
/// <returns></returns>
|
||
public float GetYData(int index, DataZoom dataZoom = null)
|
||
{
|
||
if (index < 0) return 0;
|
||
var serieData = GetDataList(dataZoom);
|
||
if (index < serieData.Count)
|
||
{
|
||
var value = serieData[index].data[1];
|
||
if (showAsPositiveNumber)
|
||
{
|
||
value = Mathf.Abs(value);
|
||
}
|
||
return value;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
public float GetYCurrData(int index, DataZoom dataZoom = null)
|
||
{
|
||
if (index < 0) return 0;
|
||
var serieData = GetDataList(dataZoom);
|
||
if (index < serieData.Count)
|
||
{
|
||
var value = serieData[index].GetCurrData(1, animation.GetUpdateAnimationDuration());
|
||
if (showAsPositiveNumber)
|
||
{
|
||
value = Mathf.Abs(value);
|
||
}
|
||
return value;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得维度Y索引对应的数据和数据名
|
||
/// </summary>
|
||
/// <param name="index">索引</param>
|
||
/// <param name="yData">对应的数据值</param>
|
||
/// <param name="dataName">对应的数据名</param>
|
||
/// <param name="dataZoom">区域缩放</param>
|
||
public void GetYData(int index, out float yData, out string dataName, DataZoom dataZoom = null)
|
||
{
|
||
yData = 0;
|
||
dataName = null;
|
||
if (index < 0) return;
|
||
var serieData = GetDataList(dataZoom);
|
||
if (index < serieData.Count)
|
||
{
|
||
yData = serieData[index].data[1];
|
||
if (showAsPositiveNumber)
|
||
{
|
||
yData = Mathf.Abs(yData);
|
||
}
|
||
dataName = serieData[index].name;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得指定索引的数据项
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <param name="dataZoom"></param>
|
||
/// <returns></returns>
|
||
public SerieData GetSerieData(int index, DataZoom dataZoom = null)
|
||
{
|
||
var data = GetDataList(dataZoom);
|
||
if (index >= 0 && index <= data.Count - 1)
|
||
{
|
||
return data[index];
|
||
}
|
||
return null;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得指定索引的维度X和维度Y的数据
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <param name="dataZoom"></param>
|
||
/// <param name="xValue"></param>
|
||
/// <param name="yVlaue"></param>
|
||
public void GetXYData(int index, DataZoom dataZoom, out float xValue, out float yVlaue)
|
||
{
|
||
xValue = 0;
|
||
yVlaue = 0;
|
||
if (index < 0) return;
|
||
var showData = GetDataList(dataZoom);
|
||
if (index < showData.Count)
|
||
{
|
||
var serieData = showData[index];
|
||
xValue = serieData.data[0];
|
||
yVlaue = serieData.data[1];
|
||
if (showAsPositiveNumber)
|
||
{
|
||
xValue = Mathf.Abs(xValue);
|
||
yVlaue = Mathf.Abs(yVlaue);
|
||
}
|
||
}
|
||
}
|
||
|
||
public float GetDataTotal(int dimension)
|
||
{
|
||
float total = 0;
|
||
foreach (var sdata in data)
|
||
{
|
||
if (sdata.show)
|
||
total += sdata.GetData(dimension);
|
||
}
|
||
return total;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得系列的数据列表
|
||
/// </summary>
|
||
/// <param name="dataZoom"></param>
|
||
/// <returns></returns>
|
||
public List<SerieData> GetDataList(DataZoom dataZoom = null)
|
||
{
|
||
if (dataZoom != null && dataZoom.enable
|
||
&& (dataZoom.IsContainsXAxis(xAxisIndex) || dataZoom.IsContainsYAxis(yAxisIndex)))
|
||
{
|
||
SerieHelper.UpdateFilterData(this, dataZoom);
|
||
return m_FilterData;
|
||
}
|
||
else
|
||
{
|
||
return runtimeSortedData.Count > 0 ? runtimeSortedData : m_Data;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新指定索引的维度Y数据
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <param name="value"></param>
|
||
public bool UpdateYData(int index, float value)
|
||
{
|
||
UpdateData(index, 1, value);
|
||
return true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新指定索引的维度X和维度Y的数据
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <param name="xValue"></param>
|
||
/// <param name="yValue"></param>
|
||
public bool UpdateXYData(int index, float xValue, float yValue)
|
||
{
|
||
var flag1 = UpdateData(index, 0, xValue);
|
||
var flag2 = UpdateData(index, 1, yValue);
|
||
return flag1 || flag2;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新指定索引指定维数的数据
|
||
/// </summary>
|
||
/// <param name="index">要更新数据的索引</param>
|
||
/// <param name="dimension">要更新数据的维数</param>
|
||
/// <param name="value">新的数据值</param>
|
||
public bool UpdateData(int index, int dimension, float value)
|
||
{
|
||
if (index >= 0 && index < m_Data.Count)
|
||
{
|
||
var animationOpen = animation.enable;
|
||
var animationDuration = animation.GetUpdateAnimationDuration();
|
||
var flag = m_Data[index].UpdateData(dimension, value, animationOpen, animationDuration);
|
||
if (flag) SetVerticesDirty();
|
||
return flag;
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新指定索引的数据项数据列表
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <param name="values"></param>
|
||
public bool UpdateData(int index, List<float> values)
|
||
{
|
||
if (index >= 0 && index < m_Data.Count && values != null)
|
||
{
|
||
var serieData = m_Data[index];
|
||
var animationOpen = animation.enable;
|
||
var animationDuration = animation.GetUpdateAnimationDuration();
|
||
for (int i = 0; i < values.Count; i++)
|
||
serieData.UpdateData(i, values[i], animationOpen, animationDuration);
|
||
SetVerticesDirty();
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
public bool UpdateDataName(int index, string name)
|
||
{
|
||
if (index >= 0 && index < m_Data.Count)
|
||
{
|
||
var serieData = m_Data[index];
|
||
serieData.name = name;
|
||
SetNameDirty();
|
||
if (serieData.labelObject != null)
|
||
{
|
||
serieData.labelObject.SetText(name == null ? "" : name);
|
||
}
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清除所有数据的高亮标志
|
||
/// </summary>
|
||
public void ClearHighlight()
|
||
{
|
||
highlighted = false;
|
||
foreach (var serieData in m_Data)
|
||
{
|
||
serieData.highlighted = false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置指定索引的数据为高亮状态
|
||
/// </summary>
|
||
public void SetHighlight(int index, bool flag)
|
||
{
|
||
var serieData = GetSerieData(index);
|
||
if (serieData != null)
|
||
{
|
||
serieData.highlighted = flag;
|
||
}
|
||
}
|
||
|
||
public float GetBarWidth(float categoryWidth)
|
||
{
|
||
if (m_BarWidth > 1) return m_BarWidth;
|
||
else return m_BarWidth * categoryWidth;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置所有数据的图标是否显示
|
||
/// </summary>
|
||
/// <param name="flag"></param>
|
||
public void SetDataIconActive(bool flag)
|
||
{
|
||
foreach (var data in m_Data)
|
||
{
|
||
data.iconStyle.show = flag;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置指定index的数据图标是否显示
|
||
/// </summary>
|
||
/// <param name="dataIndex"></param>
|
||
/// <param name="flag"></param>
|
||
public void SetDataIconActive(int dataIndex, bool flag)
|
||
{
|
||
if (dataIndex >= 0 && dataIndex < m_Data.Count)
|
||
{
|
||
var data = m_Data[dataIndex];
|
||
data.iconStyle.show = flag;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 统一设置图标的尺寸
|
||
/// </summary>
|
||
/// <param name="width"></param>
|
||
/// <param name="height"></param>
|
||
public void SetDataIconSize(float width, float height)
|
||
{
|
||
foreach (var data in m_Data)
|
||
{
|
||
data.iconStyle.width = width;
|
||
data.iconStyle.height = height;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置指定index的数据图标的图片
|
||
/// </summary>
|
||
/// <param name="dataIndex"></param>
|
||
/// <param name="image"></param>
|
||
public void SetDataIcon(int dataIndex, Sprite image)
|
||
{
|
||
if (dataIndex >= 0 && dataIndex < m_Data.Count)
|
||
{
|
||
var data = m_Data[dataIndex];
|
||
data.iconStyle.sprite = image;
|
||
}
|
||
}
|
||
|
||
public bool IsIgnoreIndex(int index, int dimension = 1)
|
||
{
|
||
var serieData = GetSerieData(index);
|
||
if (serieData != null)
|
||
{
|
||
return IsIgnoreValue(serieData, dimension);
|
||
}
|
||
return false;
|
||
}
|
||
|
||
public bool IsIgnoreValue(SerieData serieData, int dimension = 1)
|
||
{
|
||
if (serieData.ignore) return true;
|
||
return IsIgnoreValue(serieData.GetData(dimension));
|
||
}
|
||
|
||
public bool IsIgnoreValue(float value)
|
||
{
|
||
return m_Ignore && Mathf.Approximately(value, m_IgnoreValue);
|
||
}
|
||
|
||
public bool IsIgnorePoint(int index)
|
||
{
|
||
if (index >= 0 && index < dataPoints.Count)
|
||
{
|
||
return ChartHelper.IsIngore(dataPoints[index]);
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否为性能模式。只有折线图和柱状图才有性能模式。性能模式下不绘制Symbol,不刷新Label,不单独设置数据项配置。
|
||
/// </summary>
|
||
public bool IsPerformanceMode()
|
||
{
|
||
if (m_Type == SerieType.Line || m_Type == SerieType.Bar)
|
||
return m_Large && m_Data.Count > m_LargeThreshold;
|
||
else
|
||
return false;
|
||
}
|
||
|
||
public bool IsCoordinateSerie()
|
||
{
|
||
return type == SerieType.Line
|
||
|| type == SerieType.Bar
|
||
|| type == SerieType.Scatter
|
||
|| type == SerieType.Heatmap
|
||
|| type == SerieType.Candlestick;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置指定index的数据图标的尺寸
|
||
/// </summary>
|
||
/// <param name="dataIndex"></param>
|
||
/// <param name="width"></param>
|
||
/// <param name="height"></param>
|
||
public void SetDataIconSize(int dataIndex, float width, float height)
|
||
{
|
||
if (dataIndex >= 0 && dataIndex < m_Data.Count)
|
||
{
|
||
var data = m_Data[dataIndex];
|
||
data.iconStyle.width = width;
|
||
data.iconStyle.height = height;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置指定index的数据图标的颜色
|
||
/// </summary>
|
||
/// <param name="dataIndex"></param>
|
||
/// <param name="color"></param>
|
||
public void SetDataIconColor(int dataIndex, Color color)
|
||
{
|
||
if (dataIndex >= 0 && dataIndex < m_Data.Count)
|
||
{
|
||
var data = m_Data[dataIndex];
|
||
data.iconStyle.color = color;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从json中导入数据
|
||
/// </summary>
|
||
/// <param name="jsonData"></param>
|
||
public void ParseJsonData(string jsonData)
|
||
{
|
||
if (string.IsNullOrEmpty(jsonData)) return;
|
||
jsonData = jsonData.Replace("\r\n", "");
|
||
jsonData = jsonData.Replace(" ", "");
|
||
jsonData = jsonData.Replace("\n", "");
|
||
int startIndex = jsonData.IndexOf("[");
|
||
int endIndex = jsonData.LastIndexOf("]");
|
||
if (startIndex == -1 || endIndex == -1)
|
||
{
|
||
Debug.LogError("json data need include in [ ]");
|
||
return;
|
||
}
|
||
ClearData();
|
||
string temp = jsonData.Substring(startIndex + 1, endIndex - startIndex - 1);
|
||
if (temp.IndexOf("],") > -1 || temp.IndexOf("] ,") > -1)
|
||
{
|
||
string[] datas = temp.Split(new string[] { "],", "] ," }, StringSplitOptions.RemoveEmptyEntries);
|
||
for (int i = 0; i < datas.Length; i++)
|
||
{
|
||
var data = datas[i].Split(new char[] { '[', ',' }, StringSplitOptions.RemoveEmptyEntries);
|
||
var serieData = new SerieData();
|
||
for (int j = 0; j < data.Length; j++)
|
||
{
|
||
var txt = data[j].Trim().Replace("]", "");
|
||
float value;
|
||
var flag = float.TryParse(txt, out value);
|
||
if (flag)
|
||
{
|
||
serieData.data.Add(value);
|
||
}
|
||
else serieData.name = txt.Replace("\"", "").Trim();
|
||
}
|
||
AddSerieDataHeadOrTail(serieData);
|
||
}
|
||
}
|
||
else if (temp.IndexOf("value") > -1 && temp.IndexOf("name") > -1)
|
||
{
|
||
string[] datas = temp.Split(new string[] { "},", "} ,", "}" }, StringSplitOptions.RemoveEmptyEntries);
|
||
for (int i = 0; i < datas.Length; i++)
|
||
{
|
||
var arr = datas[i].Replace("{", "").Split(',');
|
||
var serieData = new SerieData();
|
||
foreach (var a in arr)
|
||
{
|
||
if (a.StartsWith("value:"))
|
||
{
|
||
float value = float.Parse(a.Substring(6, a.Length - 6));
|
||
serieData.data = new List<float>() { i, value };
|
||
}
|
||
else if (a.StartsWith("name:"))
|
||
{
|
||
string name = a.Substring(6, a.Length - 6 - 1);
|
||
serieData.name = name;
|
||
}
|
||
else if (a.StartsWith("selected:"))
|
||
{
|
||
string selected = a.Substring(9, a.Length - 9);
|
||
serieData.selected = bool.Parse(selected);
|
||
}
|
||
}
|
||
AddSerieDataHeadOrTail(serieData);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
string[] datas = temp.Split(',');
|
||
for (int i = 0; i < datas.Length; i++)
|
||
{
|
||
float value;
|
||
var flag = float.TryParse(datas[i].Trim(), out value);
|
||
if (flag)
|
||
{
|
||
var serieData = new SerieData();
|
||
serieData.data = new List<float>() { i, value };
|
||
AddSerieDataHeadOrTail(serieData);
|
||
}
|
||
}
|
||
}
|
||
SetAllDirty();
|
||
}
|
||
}
|
||
}
|