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XCharts/Runtime/Component/Main/DataZoom.cs

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/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
/// <summary>
/// DataZoom component is used for zooming a specific area,
/// which enables user to investigate data in detail,
/// or get an overview of the data, or get rid of outlier points.
/// <para>DataZoom 组件 用于区域缩放,从而能自由关注细节的数据信息,或者概览数据整体,或者去除离群点的影响。</para>
/// </summary>
[System.Serializable]
public class DataZoom : MainComponent
{
/// <summary>
/// Generally dataZoom component zoom or roam coordinate system through data filtering
/// and set the windows of axes internally.
/// Its behaviours vary according to filtering mode settings.
/// dataZoom 的运行原理是通过 数据过滤 来达到 数据窗口缩放 的效果。数据过滤模式的设置不同,效果也不同。
/// </summary>
public enum FilterMode
{
/// <summary>
/// data that outside the window will be filtered, which may lead to some changes of windows of other axes.
/// For each data item, it will be filtered if one of the relevant dimensions is out of the window.
/// 当前数据窗口外的数据,被 过滤掉。即 会 影响其他轴的数据范围。每个数据项,只要有一个维度在数据窗口外,整个数据项就会被过滤掉。
/// </summary>
Filter,
/// <summary>
/// data that outside the window will be filtered, which may lead to some changes of windows of other axes.
/// For each data item, it will be filtered only if all of the relevant dimensions are out of the same side of the window.
/// 当前数据窗口外的数据,被 过滤掉。即 会 影响其他轴的数据范围。每个数据项,只有当全部维度都在数据窗口同侧外部,整个数据项才会被过滤掉。
/// </summary>
WeakFilter,
/// <summary>
/// data that outside the window will be set to NaN, which will not lead to changes of windows of other axes.
/// 当前数据窗口外的数据,被 设置为空。即 不会 影响其他轴的数据范围。
/// </summary>
Empty,
/// <summary>
/// Do not filter data.
/// 不过滤数据,只改变数轴范围。
/// </summary>
None
}
/// <summary>
/// The value type of start and end.取值类型
/// </summary>
public enum RangeMode
{
//Value,
/// <summary>
/// percent value. 百分比
/// </summary>
Percent
}
[SerializeField] private bool m_Enable;
[SerializeField] private FilterMode m_FilterMode;
[SerializeField] private int m_XAxisIndex;
[SerializeField] private int m_YAxisIndex;
[SerializeField] private bool m_SupportInside;
[SerializeField] private bool m_SupportSlider;
[SerializeField] private bool m_SupportSelect;
[SerializeField] private bool m_ShowDataShadow;
[SerializeField] private bool m_ShowDetail;
[SerializeField] private bool m_ZoomLock;
[SerializeField] private bool m_Realtime;
[SerializeField] private Color m_BackgroundColor;
[SerializeField] private float m_Height;
[SerializeField] private float m_Bottom;
[SerializeField] private RangeMode m_RangeMode;
[SerializeField] private float m_Start;
[SerializeField] private float m_End;
[SerializeField] private float m_StartValue;
[SerializeField] private float m_EndValue;
[SerializeField] private int m_MinShowNum = 1;
[Range(1f, 20f)]
[SerializeField] private float m_ScrollSensitivity = 1.1f;
[SerializeField] private int m_FontSize = 18;
[SerializeField] private FontStyle m_FontStyle;
/// <summary>
/// Whether to show dataZoom.
/// 是否显示缩放区域。
/// </summary>
public bool enable
{
get { return m_Enable; }
set { if (PropertyUtility.SetStruct(ref m_Enable, value)) SetVerticesDirty(); }
}
/// <summary>
/// The mode of data filter.
/// 数据过滤类型。
/// </summary>
public FilterMode filterMode
{
get { return m_FilterMode; }
set { if (PropertyUtility.SetStruct(ref m_FilterMode, value)) SetVerticesDirty(); }
}
/// <summary>
/// Specify which xAxis is controlled by the dataZoom.
/// 控制哪一个 x 轴。
/// </summary>
public int xAxisIndex
{
get { return m_XAxisIndex; }
set { if (PropertyUtility.SetStruct(ref m_XAxisIndex, value)) SetVerticesDirty(); }
}
/// <summary>
/// Specify which yAxis is controlled by the dataZoom.
/// 控制哪一个 y 轴。
/// </summary>
public int yAxisIndex
{
get { return m_YAxisIndex; }
set { if (PropertyUtility.SetStruct(ref m_YAxisIndex, value)) SetVerticesDirty(); }
}
/// <summary>
/// 是否支持内置。内置于坐标系中,使用户可以在坐标系上通过鼠标拖拽、鼠标滚轮、手指滑动(触屏上)来缩放或漫游坐标系。
/// </summary>
public bool supportInside
{
get { return m_SupportInside; }
set { if (PropertyUtility.SetStruct(ref m_SupportInside, value)) SetVerticesDirty(); }
}
/// <summary>
/// 是否支持滑动条。有单独的滑动条,用户在滑动条上进行缩放或漫游。
/// </summary>
public bool supportSlider
{
get { return m_SupportSlider; }
set { if (PropertyUtility.SetStruct(ref m_SupportSlider, value)) SetVerticesDirty(); }
}
/// <summary>
/// 是否支持框选。提供一个选框进行数据区域缩放。
/// </summary>
private bool supportSelect
{
get { return m_SupportSelect; }
set { if (PropertyUtility.SetStruct(ref m_SupportSelect, value)) SetVerticesDirty(); }
}
/// <summary>
/// Whether to show data shadow, to indicate the data tendency in brief.
/// default:true
/// 是否显示数据阴影。数据阴影可以简单地反应数据走势。
/// </summary>
public bool showDataShadow
{
get { return m_ShowDataShadow; }
set { if (PropertyUtility.SetStruct(ref m_ShowDataShadow, value)) SetVerticesDirty(); }
}
/// <summary>
/// Whether to show detail, that is, show the detailed data information when dragging.
/// 是否显示detail即拖拽时候显示详细数值信息。
/// </summary>
public bool showDetail
{
get { return m_ShowDetail; }
set { if (PropertyUtility.SetStruct(ref m_ShowDetail, value)) SetVerticesDirty(); }
}
/// <summary>
/// Specify whether to lock the size of window (selected area).
/// default:false
/// 是否锁定选择区域(或叫做数据窗口)的大小。
/// 如果设置为 true 则锁定选择区域的大小,也就是说,只能平移,不能缩放。
/// </summary>
public bool zoomLock
{
get { return m_ZoomLock; }
set { if (PropertyUtility.SetStruct(ref m_ZoomLock, value)) SetVerticesDirty(); }
}
/// <summary>
/// Whether to show data shadow in dataZoom-silder component, to indicate the data tendency in brief.
/// default:true
/// 拖动时,是否实时更新系列的视图。如果设置为 false则只在拖拽结束的时候更新。默认为true暂不支持修改。
/// </summary>
public bool realtime { get { return true; } }
/// <summary>
/// The background color of the component.
/// 组件的背景颜色。
/// </summary>
private Color backgroundColor
{
get { return m_BackgroundColor; }
set { if (PropertyUtility.SetStruct(ref m_BackgroundColor, value)) SetVerticesDirty(); }
}
/// <summary>
/// Distance between dataZoom component and the bottom side of the container.
/// bottom value is a instant pixel value like 10.
/// default:10
/// 组件离容器下侧的距离。
/// </summary>
public float bottom
{
get { return m_Bottom; }
set { if (PropertyUtility.SetStruct(ref m_Bottom, value)) SetVerticesDirty(); }
}
/// <summary>
/// The height of dataZoom component.
/// height value is a instant pixel value like 10.
/// default:50
/// 组件高度。
/// </summary>
public float height
{
get { return m_Height; }
set { if (PropertyUtility.SetStruct(ref m_Height, value)) SetVerticesDirty(); }
}
/// <summary>
/// Use absolute value or percent value in DataZoom.start and DataZoom.end.
/// default:RangeMode.Percent.
/// 取绝对值还是百分比。
/// </summary>
public RangeMode rangeMode
{
get { return m_RangeMode; }
set { if (PropertyUtility.SetStruct(ref m_RangeMode, value)) SetVerticesDirty(); }
}
/// <summary>
/// The start percentage of the window out of the data extent, in the range of 0 ~ 100.
/// default:30
/// 数据窗口范围的起始百分比。范围是0 ~ 100。
/// </summary>
public float start
{
get { return m_Start; }
set { m_Start = value; if (m_Start < 0) m_Start = 0; if (m_Start > 100) m_Start = 100; SetVerticesDirty(); }
}
/// <summary>
/// The end percentage of the window out of the data extent, in the range of 0 ~ 100.
/// default:70
/// 数据窗口范围的结束百分比。范围是0 ~ 100。
/// </summary>
public float end
{
get { return m_End; }
set { m_End = value; if (m_End < 0) m_End = 0; if (m_End > 100) m_End = 100; SetVerticesDirty(); }
}
/// <summary>
/// 最小显示数据个数。当DataZoom放大到最大时最小显示的数据个数。
/// </summary>
public int minShowNum
{
get { return m_MinShowNum; }
set { if (PropertyUtility.SetStruct(ref m_MinShowNum, value)) SetVerticesDirty(); }
}
/// <summary>
/// The sensitivity of dataZoom scroll.
/// The larger the number, the more sensitive it is.
/// default:10
/// 缩放区域组件的敏感度。值越高每次缩放所代表的数据越多。
/// </summary>
public float scrollSensitivity
{
get { return m_ScrollSensitivity; }
set { if (PropertyUtility.SetStruct(ref m_ScrollSensitivity, value)) SetVerticesDirty(); }
}
/// <summary>
/// font size.
/// 文字的字体大小。
/// </summary>
public int fontSize
{
get { return m_FontSize; }
set { if (PropertyUtility.SetStruct(ref m_FontSize, value)) SetComponentDirty(); }
}
/// <summary>
/// font style.
/// 文字字体的风格。
/// </summary>
public FontStyle fontStyle
{
get { return m_FontStyle; }
set { if (PropertyUtility.SetStruct(ref m_FontStyle, value)) SetComponentDirty(); }
}
/// <summary>
/// The start label.
/// 组件的开始信息文本。
/// </summary>
private Text m_StartLabel { get; set; }
/// <summary>
/// The end label.
/// 组件的结束信息文本。
/// </summary>
private Text m_EndLabel { get; set; }
public static DataZoom defaultDataZoom
{
get
{
return new DataZoom()
{
filterMode = FilterMode.None,
xAxisIndex = 0,
yAxisIndex = 0,
showDataShadow = true,
showDetail = false,
zoomLock = false,
m_Height = 0,
m_Bottom = 10,
rangeMode = RangeMode.Percent,
start = 30,
end = 70,
m_ScrollSensitivity = 10,
};
}
}
/// <summary>
/// 给定的坐标是否在缩放区域内
/// </summary>
/// <param name="pos"></param>
/// <param name="startX"></param>
/// <param name="width"></param>
/// <returns></returns>
public bool IsInZoom(Vector2 pos, float startX, float width)
{
Rect rect = Rect.MinMaxRect(startX, m_Bottom, startX + width, m_Bottom + m_Height);
return rect.Contains(pos);
}
/// <summary>
/// 给定的坐标是否在选中区域内
/// </summary>
/// <param name="pos"></param>
/// <param name="startX"></param>
/// <param name="width"></param>
/// <returns></returns>
public bool IsInSelectedZoom(Vector2 pos, float startX, float width)
{
var start = startX + width * m_Start / 100;
var end = startX + width * m_End / 100;
Rect rect = Rect.MinMaxRect(start, m_Bottom, end, m_Bottom + m_Height);
return rect.Contains(pos);
}
/// <summary>
/// 给定的坐标是否在开始活动条触发区域内
/// </summary>
/// <param name="pos"></param>
/// <param name="startX"></param>
/// <param name="width"></param>
/// <returns></returns>
public bool IsInStartZoom(Vector2 pos, float startX, float width)
{
var start = startX + width * m_Start / 100;
Rect rect = Rect.MinMaxRect(start - 10, m_Bottom, start + 10, m_Bottom + m_Height);
return rect.Contains(pos);
}
/// <summary>
/// 给定的坐标是否在结束活动条触发区域内
/// </summary>
/// <param name="pos"></param>
/// <param name="startX"></param>
/// <param name="width"></param>
/// <returns></returns>
public bool IsInEndZoom(Vector2 pos, float startX, float width)
{
var end = startX + width * m_End / 100;
Rect rect = Rect.MinMaxRect(end - 10, m_Bottom, end + 10, m_Bottom + m_Height);
return rect.Contains(pos);
}
/// <summary>
/// 是否显示文本
/// </summary>
/// <param name="flag"></param>
internal void SetLabelActive(bool flag)
{
if (m_StartLabel && m_StartLabel.gameObject.activeInHierarchy != flag)
{
m_StartLabel.gameObject.SetActive(flag);
}
if (m_EndLabel && m_EndLabel.gameObject.activeInHierarchy != flag)
{
m_EndLabel.gameObject.SetActive(flag);
}
}
/// <summary>
/// 设置开始文本内容
/// </summary>
/// <param name="text"></param>
internal void SetStartLabelText(string text)
{
if (m_StartLabel) m_StartLabel.text = text;
}
/// <summary>
/// 设置结束文本内容
/// </summary>
/// <param name="text"></param>
internal void SetEndLabelText(string text)
{
if (m_EndLabel) m_EndLabel.text = text;
}
/// <summary>
/// 获取DataZoom的高当height设置为0时自动计算合适的偏移。
/// </summary>
/// <param name="gridBottom"></param>
/// <returns></returns>
internal float GetHeight(float gridBottom)
{
if (height <= 0)
{
height = gridBottom - bottom - 30;
if (height < 10) height = 10;
return height;
}
else return height;
}
internal void SetStartLabel(Text startLabel)
{
m_StartLabel = startLabel;
}
internal void SetEndLabel(Text endLabel)
{
m_EndLabel = endLabel;
}
internal void UpdateStartLabelPosition(Vector3 pos)
{
m_StartLabel.transform.localPosition = pos;
}
internal void UpdateEndLabelPosition(Vector3 pos)
{
m_EndLabel.transform.localPosition = pos;
}
}
}