Files
XCharts/Runtime/Component/Sub/LineArrow.cs

91 lines
2.6 KiB
C#

/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using System;
using UnityEngine;
namespace XCharts
{
/// <summary>
/// </summary>
[Serializable]
public class LineArrow : SubComponent
{
public enum Position
{
/// <summary>
/// 末端箭头
/// </summary>
End,
/// <summary>
/// 头端箭头
/// </summary>
Start
}
[SerializeField] private bool m_Show;
[SerializeField] Position m_Position;
[SerializeField] private float m_Width = 10;
[SerializeField] private float m_Height = 15;
[SerializeField] private float m_Offset = 0;
[SerializeField] private float m_Dent = 3;
/// <summary>
/// Whether to show the arrow.
/// 是否显示箭头。
/// </summary>
public bool show
{
get { return m_Show; }
set { if (PropertyUtility.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
}
/// <summary>
/// The position of arrow.
/// 箭头位置。
/// </summary>
public Position position
{
get { return m_Position; }
set { if (PropertyUtility.SetStruct(ref m_Position, value)) SetVerticesDirty(); }
}
/// <summary>
/// The widht of arrow.
/// 箭头宽。
/// </summary>
public float width
{
get { return m_Width; }
set { if (PropertyUtility.SetStruct(ref m_Width, value)) SetVerticesDirty(); }
}
/// <summary>
/// The height of arrow.
/// 箭头高。
/// </summary>
public float height
{
get { return m_Height; }
set { if (PropertyUtility.SetStruct(ref m_Height, value)) SetVerticesDirty(); }
}
/// <summary>
/// The offset of arrow.
/// 箭头偏移。
/// </summary>
public float offset
{
get { return m_Offset; }
set { if (PropertyUtility.SetStruct(ref m_Offset, value)) SetVerticesDirty(); }
}
/// <summary>
/// The dent of arrow.
/// 箭头的凹度。
/// </summary>
public float dent
{
get { return m_Dent; }
set { if (PropertyUtility.SetStruct(ref m_Dent, value)) SetVerticesDirty(); }
}
}
}