mirror of
https://github.com/XCharts-Team/XCharts.git
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1094 lines
38 KiB
C#
1094 lines
38 KiB
C#
/******************************************/
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/* */
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/* Copyright (c) 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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/// <summary>
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/// The axis in rectangular coordinate.
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/// 直角坐标系的坐标轴组件。
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/// </summary>
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[System.Serializable]
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public class Axis : MainComponent
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{
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/// <summary>
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/// the type of axis.
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/// 坐标轴类型。
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/// </summary>
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public enum AxisType
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{
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/// <summary>
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/// Numerical axis, suitable for continuous data.
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/// 数值轴。适用于连续数据。
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/// </summary>
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Value,
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/// <summary>
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/// Category axis, suitable for discrete category data. Data should only be set via data for this type.
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/// 类目轴。适用于离散的类目数据,为该类型时必须通过 data 设置类目数据。
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/// </summary>
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Category,
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/// <summary>
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/// Log axis, suitable for log data.
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/// 对数轴。适用于对数数据。
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/// </summary>
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Log,
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/// <summary>
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/// Time axis, suitable for continuous time series data.
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/// 时间轴。适用于连续的时序数据。
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/// </summary>
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Time
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}
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/// <summary>
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/// the type of axis min and max value.
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/// 坐标轴最大最小刻度显示类型。
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/// </summary>
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public enum AxisMinMaxType
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{
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/// <summary>
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/// 0 - maximum.
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/// 0-最大值。
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/// </summary>
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Default,
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/// <summary>
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/// minimum - maximum.
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/// 最小值-最大值。
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/// </summary>
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MinMax,
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/// <summary>
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/// Customize the minimum and maximum.
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/// 自定义最小值最大值。
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/// </summary>
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Custom
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}
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/// <summary>
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/// the position of axis in grid.
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/// 坐标轴在Grid中的位置
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/// </summary>
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public enum AxisPosition
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{
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Left,
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Right,
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Bottom,
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Top
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}
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[SerializeField] protected bool m_Show = true;
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[SerializeField] protected AxisType m_Type;
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[SerializeField] protected AxisMinMaxType m_MinMaxType;
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[SerializeField] protected int m_GridIndex;
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[SerializeField] protected int m_PolarIndex;
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[SerializeField] protected AxisPosition m_Position;
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[SerializeField] protected float m_Offset;
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[SerializeField] protected double m_Min;
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[SerializeField] protected double m_Max;
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[SerializeField] protected int m_SplitNumber = 5;
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[SerializeField] protected double m_Interval = 0;
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[SerializeField] protected bool m_BoundaryGap = true;
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[SerializeField] protected int m_MaxCache = 0;
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[SerializeField] protected float m_LogBase = 10;
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[SerializeField] protected bool m_LogBaseE = false;
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[SerializeField] protected int m_CeilRate = 0;
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[SerializeField] protected bool m_Inverse = false;
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[SerializeField] private bool m_Clockwise = true;
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[SerializeField] private bool m_InsertDataToHead;
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[SerializeField] private IconStyle m_IconStyle = new IconStyle();
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[SerializeField] protected List<Sprite> m_Icons = new List<Sprite>();
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[SerializeField] protected List<string> m_Data = new List<string>();
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[SerializeField] protected AxisLine m_AxisLine = AxisLine.defaultAxisLine;
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[SerializeField] protected AxisName m_AxisName = AxisName.defaultAxisName;
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[SerializeField] protected AxisTick m_AxisTick = AxisTick.defaultTick;
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[SerializeField] protected AxisLabel m_AxisLabel = AxisLabel.defaultAxisLabel;
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[SerializeField] protected AxisSplitLine m_SplitLine = AxisSplitLine.defaultSplitLine;
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[SerializeField] protected AxisSplitArea m_SplitArea = AxisSplitArea.defaultSplitArea;
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[NonSerialized] private double m_MinMaxValueRange;
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[NonSerialized] private bool m_NeedUpdateFilterData;
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/// <summary>
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/// Whether to show axis.
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/// 是否显示坐标轴。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetAllDirty(); }
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}
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/// <summary>
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/// the type of axis.
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/// 坐标轴类型。
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/// </summary>
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public AxisType type
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{
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get { return m_Type; }
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set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetAllDirty(); }
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}
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/// <summary>
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/// the type of axis minmax.
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/// 坐标轴刻度最大最小值显示类型。
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/// </summary>
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public AxisMinMaxType minMaxType
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{
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get { return m_MinMaxType; }
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set { if (PropertyUtil.SetStruct(ref m_MinMaxType, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The index of the grid on which the axis are located, by default, is in the first grid.
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/// 坐标轴所在的 grid 的索引,默认位于第一个 grid。
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/// </summary>
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public int gridIndex
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{
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get { return m_GridIndex; }
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set { if (PropertyUtil.SetStruct(ref m_GridIndex, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The index of the polar on which the axis are located, by default, is in the first polar.
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/// 坐标轴所在的 ploar 的索引,默认位于第一个 polar。
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/// </summary>
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public int polarIndex
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{
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get { return m_PolarIndex; }
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set { if (PropertyUtil.SetStruct(ref m_PolarIndex, value)) SetAllDirty(); }
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}
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/// <summary>
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/// the position of axis in grid.
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/// 坐标轴在Grid中的位置。
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/// </summary>
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public AxisPosition position
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{
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get { return m_Position; }
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set { if (PropertyUtil.SetStruct(ref m_Position, value)) SetAllDirty(); }
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}
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/// <summary>
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/// the offset of axis from the default position. Useful when the same position has multiple axes.
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/// 坐标轴相对默认位置的偏移。在相同position有多个坐标轴时有用。
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/// </summary>
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public float offset
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{
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get { return m_Offset; }
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set { if (PropertyUtil.SetStruct(ref m_Offset, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The minimun value of axis.Valid when `minMaxType` is `Custom`
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/// 设定的坐标轴刻度最小值,当minMaxType为Custom时有效。
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/// </summary>
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public double min
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{
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get { return m_Min; }
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set { if (PropertyUtil.SetStruct(ref m_Min, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The maximum value of axis.Valid when `minMaxType` is `Custom`
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/// 设定的坐标轴刻度最大值,当minMaxType为Custom时有效。
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/// </summary>
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public double max
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{
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get { return m_Max; }
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set { if (PropertyUtil.SetStruct(ref m_Max, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Number of segments that the axis is split into.
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/// 坐标轴的分割段数。
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/// </summary>
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public int splitNumber
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{
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get { return m_SplitNumber; }
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set { if (PropertyUtil.SetStruct(ref m_SplitNumber, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Compulsively set segmentation interval for axis.This is unavailable for category axis.
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/// 强制设置坐标轴分割间隔。无法在类目轴中使用。
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/// </summary>
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public double interval
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{
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get { return m_Interval; }
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set { if (PropertyUtil.SetStruct(ref m_Interval, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The boundary gap on both sides of a coordinate axis, which is valid only for category axis with type: 'Category'.
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/// 坐标轴两边是否留白。只对类目轴有效。
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/// </summary>
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public bool boundaryGap
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{
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get { return IsCategory() ? m_BoundaryGap : false; }
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set { if (PropertyUtil.SetStruct(ref m_BoundaryGap, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Base of logarithm, which is valid only for numeric axes with type: 'Log'.
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/// 对数轴的底数,只在对数轴(type:'Log')中有效。
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/// </summary>
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public float logBase
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{
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get { return m_LogBase; }
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set
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{
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if (value <= 0 || value == 1) value = 10;
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if (PropertyUtil.SetStruct(ref m_LogBase, value)) SetAllDirty();
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}
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}
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/// <summary>
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/// On the log axis, if base e is the natural number, and is true, logBase fails.
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/// 对数轴是否以自然数 e 为底数,为 true 时 logBase 失效。
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/// </summary>
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public bool logBaseE
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{
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get { return m_LogBaseE; }
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set { if (PropertyUtil.SetStruct(ref m_LogBaseE, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The max number of axis data cache.
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/// The first data will be remove when the size of axis data is larger then maxCache.
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/// 可缓存的最大数据量。默认为0没有限制,大于0时超过指定值会移除旧数据再插入新数据。
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/// </summary>
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public int maxCache
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{
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get { return m_MaxCache; }
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set { if (PropertyUtil.SetStruct(ref m_MaxCache, value < 0 ? 0 : value)) SetAllDirty(); }
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}
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/// <summary>
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/// The ratio of maximum and minimum values rounded upward. The default is 0, which is automatically calculated.
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/// 最大最小值向上取整的倍率。默认为0时自动计算。
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/// </summary>
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public int ceilRate
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{
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get { return m_CeilRate; }
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set { if (PropertyUtil.SetStruct(ref m_CeilRate, value < 0 ? 0 : value)) SetAllDirty(); }
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}
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/// <summary>
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/// Whether the axis are reversed or not. Invalid in `Category` axis.
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/// 是否反向坐标轴。在类目轴中无效。
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/// </summary>
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public bool inverse
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{
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get { return m_Inverse; }
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set { if (m_Type == AxisType.Value && PropertyUtil.SetStruct(ref m_Inverse, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Whether the positive position of axis is in clockwise. True for clockwise by default.
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/// 刻度增长是否按顺时针,默认顺时针。
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/// </summary>
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public bool clockwise
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{
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get { return m_Clockwise; }
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set { if (PropertyUtil.SetStruct(ref m_Clockwise, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Category data, available in type: 'Category' axis.
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/// 类目数据,在类目轴(type: 'category')中有效。
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/// </summary>
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public List<string> data
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{
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get { return m_Data; }
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set { if (value != null) { m_Data = value; SetAllDirty(); } }
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}
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/// <summary>
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/// 类目数据对应的图标。
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/// </summary>
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public List<Sprite> icons
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{
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get { return m_Icons; }
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set { if (value != null) { m_Icons = value; SetAllDirty(); } }
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}
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/// <summary>
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/// axis Line.
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/// 坐标轴轴线。
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/// /// </summary>
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public AxisLine axisLine
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{
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get { return m_AxisLine; }
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set { if (value != null) { m_AxisLine = value; SetVerticesDirty(); } }
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}
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/// <summary>
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/// axis name.
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/// 坐标轴名称。
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/// </summary>
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public AxisName axisName
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{
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get { return m_AxisName; }
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set { if (value != null) { m_AxisName = value; SetComponentDirty(); } }
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}
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/// <summary>
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/// axis tick.
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/// 坐标轴刻度。
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/// </summary>
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public AxisTick axisTick
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{
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get { return m_AxisTick; }
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set { if (value != null) { m_AxisTick = value; SetVerticesDirty(); } }
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}
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/// <summary>
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/// axis label.
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/// 坐标轴刻度标签。
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/// </summary>
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public AxisLabel axisLabel
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{
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get { return m_AxisLabel; }
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set { if (value != null) { m_AxisLabel = value; SetComponentDirty(); } }
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}
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/// <summary>
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/// axis split line.
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/// 坐标轴分割线。
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/// </summary>
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public AxisSplitLine splitLine
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{
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get { return m_SplitLine; }
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set { if (value != null) { m_SplitLine = value; SetVerticesDirty(); } }
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}
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/// <summary>
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/// axis split area.
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/// 坐标轴分割区域。
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/// </summary>
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public AxisSplitArea splitArea
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{
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get { return m_SplitArea; }
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set { if (value != null) { m_SplitArea = value; SetVerticesDirty(); } }
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}
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/// <summary>
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/// Whether to add new data at the head or at the end of the list.
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/// 添加新数据时是在列表的头部还是尾部加入。
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/// </summary>
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public bool insertDataToHead
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{
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get { return m_InsertDataToHead; }
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set { if (PropertyUtil.SetStruct(ref m_InsertDataToHead, value)) SetAllDirty(); }
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}
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/// <summary>
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/// 图标样式。
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/// </summary>
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public IconStyle iconStyle
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{
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get { return m_IconStyle; }
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set { if (PropertyUtil.SetClass(ref m_IconStyle, value)) SetAllDirty(); }
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}
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public override bool vertsDirty
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{
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get { return m_VertsDirty || axisLine.anyDirty || axisTick.anyDirty || splitLine.anyDirty || splitArea.anyDirty; }
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}
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public override bool componentDirty
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{
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get { return m_ComponentDirty || axisName.anyDirty || axisLabel.anyDirty; }
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}
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public override void ClearComponentDirty()
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{
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base.ClearComponentDirty();
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axisName.ClearComponentDirty();
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axisLabel.ClearComponentDirty();
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}
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public override void ClearVerticesDirty()
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{
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base.ClearVerticesDirty();
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axisLine.ClearVerticesDirty();
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axisTick.ClearVerticesDirty();
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splitLine.ClearVerticesDirty();
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splitArea.ClearVerticesDirty();
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}
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public int index { get; internal set; }
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public List<ChartLabel> runtimeAxisLabelList { get { return m_AxisLabelList; } set { m_AxisLabelList = value; } }
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/// <summary>
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/// the current minimun value.
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/// 当前最小值。
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/// </summary>
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public double runtimeMinValue
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{
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get { return m_RuntimeMinValue; }
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internal set
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{
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m_RuntimeMinValue = value;
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m_RuntimeLastMinValue = value;
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m_RuntimeMinValueUpdateTime = Time.time;
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m_RuntimeMinValueChanged = true;
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}
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}
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/// <summary>
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/// the current maximum value.
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/// 当前最大值。
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/// </summary>
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public double runtimeMaxValue
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{
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get { return m_RuntimeMaxValue; }
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internal set
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{
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m_RuntimeMaxValue = value;
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m_RuntimeLastMaxValue = value;
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m_RuntimeMaxValueUpdateTime = Time.time;
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m_RuntimeMaxValueChanged = false;
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}
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}
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/// <summary>
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/// the x offset of zero position.
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/// 坐标轴原点在X轴的偏移。
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/// </summary>
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public float runtimeZeroXOffset { get; internal set; }
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/// <summary>
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/// the y offset of zero position.
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/// 坐标轴原点在Y轴的偏移。
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/// </summary>
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||
public float runtimeZeroYOffset { get; internal set; }
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public int runtimeMinLogIndex { get { return logBaseE ? (int)Math.Log(runtimeMinValue) : (int)Math.Log(runtimeMinValue, logBase); } }
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public int runtimeMaxLogIndex { get { return logBaseE ? (int)Math.Log(runtimeMaxValue) : (int)Math.Log(runtimeMaxValue, logBase); } }
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public bool runtimeLastCheckInverse { get; set; }
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public double runtimeMinMaxRange { get { return m_MinMaxValueRange; } set { m_MinMaxValueRange = value; } }
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public List<string> runtimeData { get { return m_RuntimeData; } }
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public float runtimeScaleWidth { get; internal set; }
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private int filterStart;
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private int filterEnd;
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private int filterMinShow;
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private List<string> filterData;
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private List<ChartLabel> m_AxisLabelList = new List<ChartLabel>();
|
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private GameObject m_TooltipLabel;
|
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private ChartText m_TooltipLabelText;
|
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private RectTransform m_TooltipLabelRect;
|
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private double m_RuntimeMinValue;
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private double m_RuntimeLastMinValue;
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private bool m_RuntimeMinValueChanged;
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private float m_RuntimeMinValueUpdateTime;
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private double m_RuntimeMaxValue;
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private double m_RuntimeLastMaxValue;
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private bool m_RuntimeMaxValueChanged;
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||
private float m_RuntimeMaxValueUpdateTime;
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private bool m_RuntimeMinValueFirstChanged = true;
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||
private bool m_RuntimeMaxValueFirstChanged = true;
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protected List<string> m_RuntimeData = new List<string>();
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|
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public Axis Clone()
|
||
{
|
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var axis = new Axis();
|
||
axis.show = show;
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||
axis.type = type;
|
||
axis.gridIndex = 0;
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||
axis.minMaxType = minMaxType;
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axis.min = min;
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||
axis.max = max;
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axis.splitNumber = splitNumber;
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axis.interval = interval;
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axis.boundaryGap = boundaryGap;
|
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axis.maxCache = maxCache;
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||
axis.logBase = logBase;
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axis.logBaseE = logBaseE;
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||
axis.ceilRate = ceilRate;
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axis.insertDataToHead = insertDataToHead;
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||
axis.iconStyle = iconStyle.Clone();
|
||
axis.axisLine = axisLine.Clone();
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||
axis.axisName = axisName.Clone();
|
||
axis.axisTick = axisTick.Clone();
|
||
axis.axisLabel = axisLabel.Clone();
|
||
axis.splitLine = splitLine.Clone();
|
||
axis.splitArea = splitArea.Clone();
|
||
axis.icons = new List<Sprite>();
|
||
axis.data = new List<string>();
|
||
ChartHelper.CopyList(axis.data, data);
|
||
return axis;
|
||
}
|
||
|
||
public override void SetComponentDirty()
|
||
{
|
||
m_NeedUpdateFilterData = true;
|
||
base.SetComponentDirty();
|
||
}
|
||
|
||
public void Copy(Axis axis)
|
||
{
|
||
show = axis.show;
|
||
type = axis.type;
|
||
minMaxType = axis.minMaxType;
|
||
gridIndex = axis.gridIndex;
|
||
min = axis.min;
|
||
max = axis.max;
|
||
splitNumber = axis.splitNumber;
|
||
interval = axis.interval;
|
||
boundaryGap = axis.boundaryGap;
|
||
maxCache = axis.maxCache;
|
||
logBase = axis.logBase;
|
||
logBaseE = axis.logBaseE;
|
||
ceilRate = axis.ceilRate;
|
||
insertDataToHead = axis.insertDataToHead;
|
||
iconStyle.Copy(axis.iconStyle);
|
||
axisLine.Copy(axis.axisLine);
|
||
axisName.Copy(axis.axisName);
|
||
axisTick.Copy(axis.axisTick);
|
||
axisLabel.Copy(axis.axisLabel);
|
||
splitLine.Copy(axis.splitLine);
|
||
splitArea.Copy(axis.splitArea);
|
||
ChartHelper.CopyList(data, axis.data);
|
||
ChartHelper.CopyList<Sprite>(icons, axis.icons);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清空类目数据
|
||
/// </summary>
|
||
public void ClearData()
|
||
{
|
||
m_Data.Clear();
|
||
m_Icons.Clear();
|
||
m_RuntimeData.Clear();
|
||
SetAllDirty();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否为类目轴。
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public bool IsCategory()
|
||
{
|
||
return type == AxisType.Category;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否为数值轴。
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public bool IsValue()
|
||
{
|
||
return type == AxisType.Value;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否为对数轴。
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public bool IsLog()
|
||
{
|
||
return type == AxisType.Log;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否为时间轴。
|
||
/// </summary>
|
||
public bool IsTime()
|
||
{
|
||
return type == AxisType.Time;
|
||
}
|
||
|
||
public void SetNeedUpdateFilterData()
|
||
{
|
||
m_NeedUpdateFilterData = true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 添加一个类目到类目数据列表
|
||
/// </summary>
|
||
/// <param name="category"></param>
|
||
public void AddData(string category)
|
||
{
|
||
if (maxCache > 0)
|
||
{
|
||
while (m_Data.Count >= maxCache)
|
||
{
|
||
m_NeedUpdateFilterData = true;
|
||
m_Data.RemoveAt(m_InsertDataToHead ? m_Data.Count - 1 : 0);
|
||
}
|
||
}
|
||
if (m_InsertDataToHead) m_Data.Insert(0, category);
|
||
else m_Data.Add(category);
|
||
SetAllDirty();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新类目数据
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <param name="category"></param>
|
||
public void UpdateData(int index, string category)
|
||
{
|
||
if (index >= 0 && index < m_Data.Count)
|
||
{
|
||
m_Data[index] = category;
|
||
SetComponentDirty();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 添加图标
|
||
/// </summary>
|
||
/// <param name="icon"></param>
|
||
public void AddIcon(Sprite icon)
|
||
{
|
||
if (maxCache > 0)
|
||
{
|
||
while (m_Icons.Count > maxCache)
|
||
{
|
||
m_Icons.RemoveAt(m_InsertDataToHead ? m_Icons.Count - 1 : 0);
|
||
}
|
||
}
|
||
if (m_InsertDataToHead) m_Icons.Insert(0, icon);
|
||
else m_Icons.Add(icon);
|
||
SetAllDirty();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新图标
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <param name="icon"></param>
|
||
public void UpdateIcon(int index, Sprite icon)
|
||
{
|
||
if (index >= 0 && index < m_Icons.Count)
|
||
{
|
||
m_Icons[index] = icon;
|
||
SetComponentDirty();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得指定索引的类目数据
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <returns></returns>
|
||
public string GetData(int index)
|
||
{
|
||
if (index >= 0 && index < m_Data.Count)
|
||
return m_Data[index];
|
||
else
|
||
return null;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得在dataZoom范围内指定索引的类目数据
|
||
/// </summary>
|
||
/// <param name="index">类目数据索引</param>
|
||
/// <param name="dataZoom">区域缩放</param>
|
||
/// <returns></returns>
|
||
public string GetData(int index, DataZoom dataZoom)
|
||
{
|
||
var showData = GetDataList(dataZoom);
|
||
if (index >= 0 && index < showData.Count)
|
||
return showData[index];
|
||
else
|
||
return "";
|
||
}
|
||
|
||
public Sprite GetIcon(int index)
|
||
{
|
||
if (index >= 0 && index < m_Icons.Count)
|
||
return m_Icons[index];
|
||
else
|
||
return null;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得指定区域缩放的类目数据列表
|
||
/// </summary>
|
||
/// <param name="dataZoom">区域缩放</param>
|
||
/// <returns></returns>
|
||
internal List<string> GetDataList(DataZoom dataZoom)
|
||
{
|
||
if (dataZoom != null && dataZoom.enable && dataZoom.IsContainsAxis(this))
|
||
{
|
||
UpdateFilterData(dataZoom);
|
||
return filterData;
|
||
}
|
||
else
|
||
{
|
||
return m_Data.Count > 0 ? m_Data : m_RuntimeData;
|
||
}
|
||
}
|
||
|
||
internal List<string> GetDataList()
|
||
{
|
||
return m_Data.Count > 0 ? m_Data : m_RuntimeData;
|
||
}
|
||
|
||
private List<string> emptyFliter = new List<string>();
|
||
/// <summary>
|
||
/// 更新dataZoom对应的类目数据列表
|
||
/// </summary>
|
||
/// <param name="dataZoom"></param>
|
||
internal void UpdateFilterData(DataZoom dataZoom)
|
||
{
|
||
if (dataZoom != null && dataZoom.enable && dataZoom.IsContainsAxis(this))
|
||
{
|
||
var data = GetDataList();
|
||
var range = Mathf.RoundToInt(data.Count * (dataZoom.end - dataZoom.start) / 100);
|
||
if (range <= 0) range = 1;
|
||
int start = 0, end = 0;
|
||
if (dataZoom.runtimeInvert)
|
||
{
|
||
end = Mathf.CeilToInt(data.Count * dataZoom.end / 100);
|
||
start = end - range;
|
||
if (start < 0) start = 0;
|
||
}
|
||
else
|
||
{
|
||
start = Mathf.FloorToInt(data.Count * dataZoom.start / 100);
|
||
end = start + range;
|
||
if (end > data.Count) end = data.Count;
|
||
}
|
||
if (start != filterStart || end != filterEnd || dataZoom.minShowNum != filterMinShow || m_NeedUpdateFilterData)
|
||
{
|
||
filterStart = start;
|
||
filterEnd = end;
|
||
filterMinShow = dataZoom.minShowNum;
|
||
m_NeedUpdateFilterData = false;
|
||
if (data.Count > 0)
|
||
{
|
||
if (range < dataZoom.minShowNum)
|
||
{
|
||
if (dataZoom.minShowNum > data.Count) range = data.Count;
|
||
else range = dataZoom.minShowNum;
|
||
}
|
||
filterData = data.GetRange(start, range);
|
||
}
|
||
else
|
||
{
|
||
filterData = data;
|
||
}
|
||
}
|
||
else if (end == 0)
|
||
{
|
||
filterData = emptyFliter;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获得类目数据个数
|
||
/// </summary>
|
||
/// <param name="dataZoom"></param>
|
||
/// <returns></returns>
|
||
internal int GetDataNumber(DataZoom dataZoom)
|
||
{
|
||
return GetDataList(dataZoom).Count;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新刻度标签文字
|
||
/// </summary>
|
||
/// <param name="dataZoom"></param>
|
||
internal void UpdateLabelText(float coordinateWidth, DataZoom dataZoom, bool forcePercent, float duration)
|
||
{
|
||
var minValue = GetCurrMinValue(duration);
|
||
var maxValue = GetCurrMaxValue(duration);
|
||
for (int i = 0; i < runtimeAxisLabelList.Count; i++)
|
||
{
|
||
if (runtimeAxisLabelList[i] != null)
|
||
{
|
||
var text = AxisHelper.GetLabelName(this, coordinateWidth, i, minValue, maxValue, dataZoom, forcePercent);
|
||
runtimeAxisLabelList[i].SetText(text);
|
||
}
|
||
}
|
||
}
|
||
|
||
internal void SetTooltipLabel(GameObject label)
|
||
{
|
||
m_TooltipLabel = label;
|
||
m_TooltipLabelRect = label.GetComponent<RectTransform>();
|
||
m_TooltipLabelText = new ChartText(label);
|
||
ChartHelper.SetActive(m_TooltipLabel, true);
|
||
}
|
||
|
||
internal void SetTooltipLabelColor(Color bgColor, Color textColor)
|
||
{
|
||
m_TooltipLabel.GetComponent<Image>().color = bgColor;
|
||
m_TooltipLabelText.SetColor(textColor);
|
||
}
|
||
|
||
internal void SetTooltipLabelActive(bool flag)
|
||
{
|
||
if (m_TooltipLabel == null) return;
|
||
ChartHelper.SetActive(m_TooltipLabel, flag);
|
||
}
|
||
|
||
internal void UpdateTooptipLabelText(string text)
|
||
{
|
||
if (m_TooltipLabelText != null)
|
||
{
|
||
m_TooltipLabelText.SetText(text);
|
||
m_TooltipLabelRect.sizeDelta = new Vector2(m_TooltipLabelText.GetPreferredWidth() + 8,
|
||
m_TooltipLabelText.GetPreferredHeight() + 8);
|
||
}
|
||
}
|
||
|
||
internal void UpdateTooltipLabelPos(Vector2 pos)
|
||
{
|
||
if (m_TooltipLabel)
|
||
{
|
||
m_TooltipLabel.transform.localPosition = pos;
|
||
}
|
||
}
|
||
|
||
internal void UpdateMinValue(double value, bool check)
|
||
{
|
||
if (value != m_RuntimeMaxValue)
|
||
{
|
||
if (check && Application.isPlaying)
|
||
{
|
||
if (m_RuntimeMinValueFirstChanged)
|
||
{
|
||
m_RuntimeMinValueFirstChanged = false;
|
||
}
|
||
else
|
||
{
|
||
m_RuntimeLastMinValue = m_RuntimeMinValue;
|
||
m_RuntimeMinValueChanged = true;
|
||
m_RuntimeMinValueUpdateTime = Time.time;
|
||
}
|
||
m_RuntimeMinValue = value;
|
||
}
|
||
else
|
||
{
|
||
m_RuntimeMinValue = value;
|
||
m_RuntimeLastMinValue = value;
|
||
m_RuntimeMinValueUpdateTime = Time.time;
|
||
m_RuntimeMinValueChanged = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
internal void UpdateMaxValue(double value, bool check)
|
||
{
|
||
if (value != m_RuntimeMaxValue)
|
||
{
|
||
if (check && Application.isPlaying)
|
||
{
|
||
if (m_RuntimeMaxValueFirstChanged)
|
||
{
|
||
m_RuntimeMaxValueFirstChanged = false;
|
||
}
|
||
else
|
||
{
|
||
m_RuntimeLastMaxValue = m_RuntimeMaxValue;
|
||
m_RuntimeMaxValueChanged = true;
|
||
m_RuntimeMaxValueUpdateTime = Time.time;
|
||
}
|
||
m_RuntimeMaxValue = value;
|
||
}
|
||
else
|
||
{
|
||
m_RuntimeMaxValue = value;
|
||
m_RuntimeLastMaxValue = value;
|
||
m_RuntimeMaxValueUpdateTime = Time.time;
|
||
m_RuntimeMaxValueChanged = false;
|
||
}
|
||
}
|
||
}
|
||
|
||
public double GetCurrMinValue(float duration)
|
||
{
|
||
if (!Application.isPlaying) return m_RuntimeMinValue;
|
||
if (m_RuntimeMinValue == 0 && m_RuntimeMaxValue == 0) return 0;
|
||
if (!m_RuntimeMinValueChanged) return m_RuntimeMinValue;
|
||
var time = Time.time - m_RuntimeMinValueUpdateTime;
|
||
if (time == 0) return m_RuntimeMinValue;
|
||
var total = duration / 1000;
|
||
if (duration > 0 && time <= total)
|
||
{
|
||
var curr = MathUtil.Lerp(m_RuntimeLastMinValue, m_RuntimeMinValue, time / total);
|
||
return curr;
|
||
}
|
||
else
|
||
{
|
||
m_RuntimeMinValueChanged = false;
|
||
return m_RuntimeMinValue;
|
||
}
|
||
}
|
||
|
||
public double GetCurrMaxValue(float duration)
|
||
{
|
||
if (!Application.isPlaying) return m_RuntimeMaxValue;
|
||
if (m_RuntimeMinValue == 0 && m_RuntimeMaxValue == 0) return 0;
|
||
if (!m_RuntimeMaxValueChanged) return m_RuntimeMaxValue;
|
||
var time = Time.time - m_RuntimeMaxValueUpdateTime;
|
||
if (time == 0) return m_RuntimeMaxValue;
|
||
var total = duration / 1000;
|
||
if (duration > 0 && time < total)
|
||
{
|
||
var curr = MathUtil.Lerp(m_RuntimeLastMaxValue, m_RuntimeMaxValue, time / total);
|
||
return curr;
|
||
}
|
||
else
|
||
{
|
||
m_RuntimeMaxValueChanged = false;
|
||
return m_RuntimeMaxValue;
|
||
}
|
||
}
|
||
|
||
public bool IsValueChanging(float duration)
|
||
{
|
||
if (!Application.isPlaying) return false;
|
||
if (GetCurrMinValue(duration) != m_RuntimeMinValue || GetCurrMaxValue(duration) != m_RuntimeMaxValue)
|
||
{
|
||
return true;
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
public float GetLogValue(double value)
|
||
{
|
||
if (value <= 0 || value == 1) return 0;
|
||
return logBaseE ? (float)Math.Log(value) : (float)Math.Log(value, logBase);
|
||
}
|
||
|
||
public bool IsLeft()
|
||
{
|
||
return position == AxisPosition.Left;
|
||
}
|
||
|
||
public bool IsRight()
|
||
{
|
||
return position == AxisPosition.Right;
|
||
}
|
||
|
||
public bool IsTop()
|
||
{
|
||
return position == AxisPosition.Top;
|
||
}
|
||
|
||
public bool IsBottom()
|
||
{
|
||
return position == AxisPosition.Bottom;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// The x axis in cartesian(rectangular) coordinate. a grid component can place at most 2 x axis,
|
||
/// one on the bottom and another on the top.
|
||
/// <para>直角坐标系 grid 中的 x 轴,单个 grid 组件最多只能放上下两个 x 轴。</para>
|
||
/// </summary>
|
||
[System.Serializable]
|
||
public class XAxis : Axis
|
||
{
|
||
public static XAxis defaultXAxis
|
||
{
|
||
get
|
||
{
|
||
var axis = new XAxis
|
||
{
|
||
m_Show = true,
|
||
m_Type = AxisType.Category,
|
||
m_Min = 0,
|
||
m_Max = 0,
|
||
m_SplitNumber = 5,
|
||
m_BoundaryGap = true,
|
||
m_Position = AxisPosition.Bottom,
|
||
m_Offset = 0,
|
||
m_Data = new List<string>()
|
||
{
|
||
"x1","x2","x3","x4","x5"
|
||
},
|
||
m_Icons = new List<Sprite>(5),
|
||
};
|
||
axis.splitLine.show = false;
|
||
axis.splitLine.lineStyle.type = LineStyle.Type.None;
|
||
axis.axisLabel.textLimit.enable = true;
|
||
return axis;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// The x axis in cartesian(rectangular) coordinate. a grid component can place at most 2 x axis,
|
||
/// one on the bottom and another on the top.
|
||
/// <para>直角坐标系 grid 中的 y 轴,单个 grid 组件最多只能放左右两个 y 轴</para>
|
||
/// </summary>
|
||
[System.Serializable]
|
||
public class YAxis : Axis
|
||
{
|
||
public static YAxis defaultYAxis
|
||
{
|
||
get
|
||
{
|
||
var axis = new YAxis
|
||
{
|
||
m_Show = true,
|
||
m_Type = AxisType.Value,
|
||
m_Min = 0,
|
||
m_Max = 0,
|
||
m_SplitNumber = 5,
|
||
m_BoundaryGap = false,
|
||
m_Position = AxisPosition.Left,
|
||
m_Data = new List<string>(5),
|
||
|
||
};
|
||
axis.splitLine.show = true;
|
||
axis.splitLine.lineStyle.type = LineStyle.Type.None;
|
||
axis.axisLabel.textLimit.enable = false;
|
||
return axis;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Radial axis of polar coordinate.
|
||
/// 极坐标系的径向轴。
|
||
/// </summary>
|
||
[System.Serializable]
|
||
public class RadiusAxis : Axis
|
||
{
|
||
public static RadiusAxis defaultRadiusAxis
|
||
{
|
||
get
|
||
{
|
||
var axis = new RadiusAxis
|
||
{
|
||
m_Show = true,
|
||
m_Type = AxisType.Value,
|
||
m_Min = 0,
|
||
m_Max = 0,
|
||
m_SplitNumber = 5,
|
||
m_BoundaryGap = false,
|
||
m_Data = new List<string>(5),
|
||
};
|
||
axis.splitLine.show = true;
|
||
axis.splitLine.lineStyle.type = LineStyle.Type.Solid;
|
||
axis.axisLabel.textLimit.enable = false;
|
||
return axis;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Angle axis of Polar Coordinate.
|
||
/// 极坐标系的角度轴。
|
||
/// </summary>
|
||
[System.Serializable]
|
||
public class AngleAxis : Axis
|
||
{
|
||
[SerializeField] private float m_StartAngle = 90;
|
||
|
||
/// <summary>
|
||
/// Starting angle of axis. 90 degrees by default, standing for top position of center. 0 degree stands for right position of center.
|
||
/// 起始刻度的角度,默认为 90 度,即圆心的正上方。0 度为圆心的正右方。
|
||
/// </summary>
|
||
public float startAngle
|
||
{
|
||
get { return m_StartAngle; }
|
||
set { if (PropertyUtil.SetStruct(ref m_StartAngle, value)) SetAllDirty(); }
|
||
}
|
||
|
||
public float runtimeStartAngle { get; set; }
|
||
|
||
public static AngleAxis defaultAngleAxis
|
||
{
|
||
get
|
||
{
|
||
var axis = new AngleAxis
|
||
{
|
||
m_Show = true,
|
||
m_Type = AxisType.Value,
|
||
m_SplitNumber = 12,
|
||
m_BoundaryGap = false,
|
||
m_Data = new List<string>(12),
|
||
};
|
||
axis.splitLine.show = true;
|
||
axis.splitLine.lineStyle.type = LineStyle.Type.Solid;
|
||
axis.axisLabel.textLimit.enable = false;
|
||
axis.minMaxType = AxisMinMaxType.Custom;
|
||
axis.min = 0;
|
||
axis.max = 360;
|
||
return axis;
|
||
}
|
||
}
|
||
}
|
||
} |