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XCharts/Runtime/Component/Main/VisualMap.cs
2021-07-08 07:20:06 +08:00

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/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XUGL;
namespace XCharts
{
/// <summary>
/// VisualMap component. Mapping data to visual elements such as colors.
/// 视觉映射组件。用于进行『视觉编码』,也就是将数据映射到视觉元素(视觉通道)。
/// </summary>
[System.Serializable]
public class VisualMap : MainComponent
{
/// <summary>
/// 类型。分为连续型和分段型。
/// </summary>
public enum Type
{
/// <summary>
/// 连续型。
/// </summary>
Continuous,
/// <summary>
/// 分段型。
/// </summary>
Piecewise
}
/// <summary>
/// 选择模式
/// </summary>
public enum SelectedMode
{
/// <summary>
/// 多选。
/// </summary>
Multiple,
/// <summary>
/// 单选。
/// </summary>
Single
}
[System.Serializable]
public class Pieces
{
[SerializeField] private double m_Min;
[SerializeField] private double m_Max;
[SerializeField] private string m_Label;
[SerializeField] private Color32 m_Color;
/// <summary>
/// 范围最小值
/// </summary>
public double min { get { return m_Min; } set { m_Min = value; } }
/// <summary>
/// 范围最大值
/// </summary>
public double max { get { return m_Max; } set { m_Max = value; } }
/// <summary>
/// 文字描述
/// </summary>
public string label { get { return m_Label; } set { m_Label = value; } }
/// <summary>
/// 颜色
/// </summary>
public Color32 color { get { return m_Color; } set { m_Color = value; } }
public bool Contains(double value, double minMaxRange)
{
var cmin = System.Math.Abs(m_Min) < 1 ? minMaxRange * m_Min : m_Min;
var cmax = System.Math.Abs(m_Max) < 1 ? minMaxRange * m_Max : m_Max;
return value >= cmin && value < cmax;
}
}
[SerializeField] private bool m_Enable = false;
[SerializeField] private bool m_Show = true;
[SerializeField] private Type m_Type = Type.Continuous;
[SerializeField] private SelectedMode m_SelectedMode = SelectedMode.Multiple;
[SerializeField] private double m_Min = 0;
[SerializeField] private double m_Max = 100;
[SerializeField] private double[] m_Range = new double[2] { 0, 100 };
[SerializeField] private string[] m_Text = new string[2] { "", "" };
[SerializeField] private float[] m_TextGap = new float[2] { 10f, 10f };
[SerializeField] private int m_SplitNumber = 5;
[SerializeField] private bool m_Calculable = false;
[SerializeField] private bool m_Realtime = true;
[SerializeField] private float m_ItemWidth = 20f;
[SerializeField] private float m_ItemHeight = 140f;
[SerializeField] private float m_ItemGap = 10f;
[SerializeField] private float m_BorderWidth = 0;
[SerializeField] private int m_Dimension = -1;
[SerializeField] private bool m_HoverLink = true;
[SerializeField] private bool m_AutoMinMax = true;
[SerializeField] private Orient m_Orient = Orient.Horizonal;
[SerializeField] private Location m_Location = Location.defaultLeft;
[SerializeField] private List<Color32> m_InRange = new List<Color32>();
[SerializeField] private List<Color32> m_OutOfRange = new List<Color32>() { Color.gray };
[SerializeField] private List<Pieces> m_Pieces = new List<Pieces>();
/// <summary>
/// Whether enable visualMap component.
///
/// 是否开启组件功能。
///
/// [default: false]
/// </summary>
public bool enable
{
get { return m_Enable; }
set { if (PropertyUtil.SetStruct(ref m_Enable, value)) SetVerticesDirty(); }
}
/// <summary>
/// Whether to display components. If set to false, it will not show up, but the data mapping function still exists.
///
/// 是否显示组件。如果设置为 false不会显示但是数据映射的功能还存在。
///
/// [default: true]
/// </summary>
public bool show
{
get { return m_Show; }
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
}
/// <summary>
/// the type of visualmap component.
/// 组件类型。
/// </summary>
public Type type
{
get { return m_Type; }
set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetVerticesDirty(); }
}
/// <summary>
/// the selected mode for Piecewise visualMap.
/// 选择模式。
/// </summary>
public SelectedMode selectedMode
{
get { return m_SelectedMode; }
set { if (PropertyUtil.SetStruct(ref m_SelectedMode, value)) SetVerticesDirty(); }
}
/// <summary>
/// The minimum allowed. 'min' must be user specified. [visualmap.min, visualmap.max] forms the "domain" of the visualMap.
///
/// 允许的最小值。`autoMinMax`为`false`时必须指定。[visualMap.min, visualMap.max] 形成了视觉映射的『定义域』。
/// </summary>
public double min
{
get { return m_Min; }
set { if (PropertyUtil.SetStruct(ref m_Min, value)) SetVerticesDirty(); }
}
/// <summary>
/// The maximum allowed. 'max' must be user specified. [visualmap.min, visualmap.max] forms the "domain" of the visualMap.
///
/// 允许的最大值。`autoMinMax`为`false`时必须指定。[visualMap.min, visualMax.max] 形成了视觉映射的『定义域』。
/// </summary>
public double max
{
get { return m_Max; }
set { m_Max = (value < min ? min + 1 : value); SetVerticesDirty(); }
}
/// <summary>
/// Specifies the position of the numeric value corresponding to the handle. Range should be within the range of [min,max].
///
/// 指定手柄对应数值的位置。range 应在[min,max]范围内。
/// </summary>
public double[] range { get { return m_Range; } }
/// <summary>
/// Text on both ends.
/// 两端的文本,如 ['High', 'Low']。
/// </summary>
public string[] text { get { return m_Text; } }
/// <summary>
/// The distance between the two text bodies.
/// 两端文字主体之间的距离单位为px。
/// </summary>
public float[] textGap { get { return m_TextGap; } }
/// <summary>
/// For continuous data, it is automatically evenly divided into several segments
/// and automatically matches the size of inRange color list when the default is 0.
///
/// 对于连续型数据自动平均切分成几段默认为0时自动匹配inRange颜色列表大小。
/// </summary>
/// <value></value>
public int splitNumber
{
get { return m_SplitNumber; }
set { if (PropertyUtil.SetStruct(ref m_SplitNumber, value)) SetVerticesDirty(); }
}
/// <summary>
/// Whether the handle used for dragging is displayed (the handle can be dragged to adjust the selected range).
///
/// 是否显示拖拽用的手柄(手柄能拖拽调整选中范围)。
/// </summary>
public bool calculable
{
get { return m_Calculable; }
set { if (PropertyUtil.SetStruct(ref m_Calculable, value)) SetVerticesDirty(); }
}
/// <summary>
/// Whether to update in real time while dragging.
///
/// 拖拽时,是否实时更新。
/// </summary>
public bool realtime
{
get { return m_Realtime; }
set { if (PropertyUtil.SetStruct(ref m_Realtime, value)) SetVerticesDirty(); }
}
/// <summary>
/// The width of the figure, that is, the width of the color bar.
///
/// 图形的宽度,即颜色条的宽度。
/// </summary>
public float itemWidth
{
get { return m_ItemWidth; }
set { if (PropertyUtil.SetStruct(ref m_ItemWidth, value)) SetVerticesDirty(); }
}
/// <summary>
/// The height of the figure, that is, the height of the color bar.
///
/// 图形的高度,即颜色条的高度。
/// </summary>
public float itemHeight
{
get { return m_ItemHeight; }
set { if (PropertyUtil.SetStruct(ref m_ItemHeight, value)) SetVerticesDirty(); }
}
/// <summary>
/// 每个图元之间的间隔距离。
/// </summary>
public float itemGap
{
get { return m_ItemGap; }
set { if (PropertyUtil.SetStruct(ref m_ItemGap, value)) SetVerticesDirty(); }
}
/// <summary>
/// Border line width.
///
/// 边框线宽单位px。
/// </summary>
public float borderWidth
{
get { return m_BorderWidth; }
set { if (PropertyUtil.SetStruct(ref m_BorderWidth, value)) SetVerticesDirty(); }
}
/// <summary>
/// Specifies "which dimension" of the data to map to the visual element. "Data" is series.data.
/// Starting at 1, the default is 0 to take the last dimension in data.
///
/// 指定用数据的『哪个维度』,映射到视觉元素上。『数据』即 series.data。从1开始默认为0取 data 中最后一个维度。
/// </summary>
public int dimension
{
get { return m_Dimension; }
set { if (PropertyUtil.SetStruct(ref m_Dimension, value)) SetVerticesDirty(); }
}
/// <summary>
/// When the hoverLink function is turned on, when the mouse hovers over the visualMap component,
/// the corresponding value of the mouse position is highlighted in the corresponding graphic element in the diagram.
/// Conversely, when the mouse hovers over a graphic element in a diagram,
/// the corresponding value of the visualMap component is triangulated in the corresponding position.
///
/// 打开 hoverLink 功能时,鼠标悬浮到 visualMap 组件上时,鼠标位置对应的数值 在 图表中对应的图形元素,会高亮。
/// 反之,鼠标悬浮到图表中的图形元素上时,在 visualMap 组件的相应位置会有三角提示其所对应的数值。
/// </summary>
/// <value></value>
public bool hoverLink
{
get { return m_HoverLink; }
set { if (PropertyUtil.SetStruct(ref m_HoverLink, value)) SetVerticesDirty(); }
}
/// <summary>
/// Automatically set min, Max value
/// 自动设置minmax的值
/// </summary>
public bool autoMinMax
{
get { return m_AutoMinMax; }
set { if (PropertyUtil.SetStruct(ref m_AutoMinMax, value)) SetVerticesDirty(); }
}
/// <summary>
/// Specify whether the layout of component is horizontal or vertical.
///
/// 布局方式是横还是竖。
/// </summary>
public Orient orient
{
get { return m_Orient; }
set { if (PropertyUtil.SetStruct(ref m_Orient, value)) SetVerticesDirty(); }
}
/// <summary>
/// The location of component.
/// 组件显示的位置。
/// </summary>
public Location location
{
get { return m_Location; }
set { if (PropertyUtil.SetClass(ref m_Location, value)) SetVerticesDirty(); }
}
/// <summary>
/// Defines the visual color in the selected range.
/// 定义 在选中范围中 的视觉颜色。
/// </summary>
public List<Color32> inRange
{
get { return m_InRange; }
set { if (value != null) { m_InRange = value; SetVerticesDirty(); } }
}
/// <summary>
/// Defines a visual color outside of the selected range.
/// 定义 在选中范围外 的视觉颜色。
/// </summary>
public List<Color32> outOfRange
{
get { return m_OutOfRange; }
set { if (value != null) { m_OutOfRange = value; SetVerticesDirty(); } }
}
/// <summary>
/// 分段式每一段的相关配置。
/// </summary>
public List<Pieces> pieces
{
get { return m_Pieces; }
set { if (value != null) { m_Pieces = value; SetVerticesDirty(); } }
}
public override bool vertsDirty { get { return m_VertsDirty || location.anyDirty; } }
public override void ClearVerticesDirty()
{
base.ClearVerticesDirty();
location.ClearVerticesDirty();
}
public override void ClearComponentDirty()
{
base.ClearComponentDirty();
location.ClearComponentDirty();
}
/// <summary>
/// 鼠标悬停选中的index
/// </summary>
/// <value></value>
public int runtimeSelectedIndex { get; set; }
public double runtimeSelectedValue { get; set; }
/// <summary>
/// the current pointer position.
/// 当前鼠标位置。
/// </summary>
public Vector2 runtimePointerPos { get; set; }
public bool runtimeIsVertical { get { return orient == Orient.Vertical; } }
public double rangeMin
{
get
{
if (m_Range[0] < min || m_Range[0] > max) return min;
else return m_Range[0];
}
set
{
if (value >= min && value <= m_Range[1]) m_Range[0] = value;
}
}
public double rangeMax
{
get
{
if (m_Range[1] >= m_Range[0] && m_Range[1] < max) return m_Range[1];
else return max;
}
set
{
if (value >= m_Range[0] && value <= max) m_Range[1] = value;
}
}
public int runtimeSplitNumber
{
get
{
if (splitNumber > 0 && splitNumber <= m_InRange.Count) return splitNumber;
else return m_InRange.Count;
}
}
public float runtimeRangeMinHeight { get { return (float)((rangeMin - min) / (max - min) * itemHeight); } }
public float runtimeRangeMaxHeight { get { return (float)((rangeMax - min) / (max - min) * itemHeight); } }
public bool runtimeMinDrag { get; internal set; }
public bool runtimeMaxDrag { get; internal set; }
private List<Color32> m_RtInRange = new List<Color32>();
public List<Color32> runtimeInRange
{
get
{
if (splitNumber == 0 || m_InRange.Count >= splitNumber || m_InRange.Count < 1 || IsPiecewise())
{
return m_InRange;
}
else
{
if (m_RtInRange.Count != runtimeSplitNumber)
{
m_RtInRange.Clear();
var total = max - min;
var diff1 = total / (m_InRange.Count - 1);
var diff2 = total / splitNumber;
var inCount = 0;
var inValue = min;
var rtValue = min;
for (int i = 0; i < splitNumber; i++)
{
rtValue += diff2;
if (rtValue > inValue + diff1)
{
inValue += diff1;
inCount++;
}
if (i == splitNumber - 1)
{
m_RtInRange.Add(m_InRange[m_InRange.Count - 1]);
}
else
{
var rate = (float)((rtValue - inValue) / diff1);
m_RtInRange.Add(Color32.Lerp(m_InRange[inCount], m_InRange[inCount + 1], rate));
}
}
}
return m_RtInRange;
}
}
}
public Color32 GetColor(double value)
{
switch (type)
{
case Type.Continuous:
return GetContinuousColor(value);
case Type.Piecewise:
return GetPiecesColor(value);
default:
return ColorUtil.clearColor32;
}
}
private Color32 GetPiecesColor(double value)
{
foreach (var piece in m_Pieces)
{
if (piece.Contains(value, max - min))
{
return piece.color;
}
}
if (m_OutOfRange.Count > 0) return m_OutOfRange[0];
else return ChartConst.clearColor32;
}
private Color32 GetContinuousColor(double value)
{
if (value < m_Min || value > m_Max)
{
if (m_OutOfRange.Count > 0) return m_OutOfRange[0];
else return ChartConst.clearColor32;
}
int splitNumber = runtimeInRange.Count;
if (splitNumber <= 0) return ChartConst.clearColor32;
var index = GetIndex(value);
if (m_Type == VisualMap.Type.Piecewise)
{
if (index >= 0 && index < runtimeInRange.Count)
return runtimeInRange[index];
else return ChartConst.clearColor32;
}
else
{
var diff = (m_Max - m_Min) / (splitNumber - 1);
var nowMin = m_Min + index * diff;
var rate = (value - nowMin) / diff;
if (index == splitNumber - 1) return runtimeInRange[index];
else return Color32.Lerp(runtimeInRange[index], runtimeInRange[index + 1], (float)rate);
}
}
public int GetIndex(double value)
{
int splitNumber = runtimeInRange.Count;
if (splitNumber <= 0) return -1;
value = MathUtil.Clamp(value, m_Min, m_Max);
var diff = (m_Max - m_Min) / (splitNumber - 1);
var index = -1;
for (int i = 0; i < splitNumber; i++)
{
if (value <= m_Min + (i + 1) * diff)
{
index = i;
break;
}
}
return index;
}
public bool IsPiecewise()
{
return m_Type == VisualMap.Type.Piecewise;
}
public bool IsInSelectedValue(double value)
{
if (runtimeSelectedIndex < 0) return true;
else
{
return runtimeSelectedIndex == GetIndex(value);
}
}
public double GetValue(Vector3 pos, Rect chartRect)
{
var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
var pos1 = centerPos + (runtimeIsVertical ? Vector3.down : Vector3.left) * itemHeight / 2;
var pos2 = centerPos + (runtimeIsVertical ? Vector3.up : Vector3.right) * itemHeight / 2;
if (runtimeIsVertical)
{
if (pos.y < pos1.y) return min;
else if (pos.y > pos2.y) return max;
else return min + (pos.y - pos1.y) / (pos2.y - pos1.y) * (max - min);
}
else
{
if (pos.x < pos1.x) return min;
else if (pos.x > pos2.x) return max;
else return min + (pos.x - pos1.x) / (pos2.x - pos1.x) * (max - min);
}
}
public bool IsInRect(Vector3 local, Rect chartRect, float triangleLen = 20)
{
var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
var diff = calculable ? triangleLen : 0;
if (local.x >= centerPos.x - itemWidth / 2 - diff && local.x <= centerPos.x + itemWidth / 2 + diff &&
local.y >= centerPos.y - itemHeight / 2 - diff && local.y <= centerPos.y + itemHeight / 2 + diff)
{
return true;
}
else
{
return false;
}
}
public bool IsInRangeRect(Vector3 local, Rect chartRect)
{
var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
if (orient == Orient.Vertical)
{
var pos1 = centerPos + Vector3.down * itemHeight / 2;
return local.x >= centerPos.x - itemWidth / 2 && local.x <= centerPos.x + itemWidth / 2 &&
local.y >= pos1.y + runtimeRangeMinHeight && local.y <= pos1.y + runtimeRangeMaxHeight;
}
else
{
var pos1 = centerPos + Vector3.left * itemHeight / 2;
return local.x >= pos1.x + runtimeRangeMinHeight && local.x <= pos1.x + runtimeRangeMaxHeight &&
local.y >= centerPos.y - itemWidth / 2 && local.y <= centerPos.y + itemWidth / 2;
}
}
public bool IsInRangeMinRect(Vector3 local, Rect chartRect, float triangleLen)
{
var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
if (orient == Orient.Vertical)
{
var radius = triangleLen / 2;
var pos1 = centerPos + Vector3.down * itemHeight / 2;
var cpos = new Vector3(pos1.x + itemWidth / 2 + radius, pos1.y + runtimeRangeMinHeight - radius);
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
}
else
{
var radius = triangleLen / 2;
var pos1 = centerPos + Vector3.left * itemHeight / 2;
var cpos = new Vector3(pos1.x + runtimeRangeMinHeight, pos1.y + itemWidth / 2 + radius);
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
}
}
public bool IsInRangeMaxRect(Vector3 local, Rect chartRect, float triangleLen)
{
var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
if (orient == Orient.Vertical)
{
var radius = triangleLen / 2;
var pos1 = centerPos + Vector3.down * itemHeight / 2;
var cpos = new Vector3(pos1.x + itemWidth / 2 + radius, pos1.y + runtimeRangeMaxHeight + radius);
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
}
else
{
var radius = triangleLen / 2;
var pos1 = centerPos + Vector3.left * itemHeight / 2;
var cpos = new Vector3(pos1.x + runtimeRangeMaxHeight + radius, pos1.y + itemWidth / 2 + radius);
return local.x >= cpos.x - radius && local.x <= cpos.x + radius &&
local.y >= cpos.y - radius && local.y <= cpos.y + radius;
}
}
}
internal class VisualMapHandler : IComponentHandler
{
public BaseChart chart;
public VisualMapHandler(BaseChart chart)
{
this.chart = chart;
}
public void Init() { }
public void OnBeginDrag(PointerEventData eventData)
{
foreach (var visualMap in chart.visualMaps)
{
OnDragVisualMapStart(visualMap);
}
}
public void OnDrag(PointerEventData eventData)
{
foreach (var visualMap in chart.visualMaps)
{
OnDragVisualMap(visualMap);
}
}
public void OnEndDrag(PointerEventData eventData)
{
foreach (var visualMap in chart.visualMaps)
{
OnDragVisualMapEnd(visualMap);
}
}
public void OnPointerDown(PointerEventData eventData) { }
public void OnScroll(PointerEventData eventData) { }
public void Update()
{
foreach (var visualMap in chart.visualMaps)
{
CheckVisualMap(visualMap);
}
}
public void DrawBase(VertexHelper vh)
{
foreach (var visualMap in chart.visualMaps)
{
if (!visualMap.enable || !visualMap.show) continue;
switch (visualMap.type)
{
case VisualMap.Type.Continuous:
DrawContinuousVisualMap(vh, visualMap);
break;
case VisualMap.Type.Piecewise:
//DrawPiecewiseVisualMap(vh, visualMap);
break;
}
}
}
public void DrawTop(VertexHelper vh)
{
}
private void CheckVisualMap(VisualMap visualMap)
{
if (visualMap == null || !visualMap.enable || !visualMap.show) return;
Vector2 local;
if (chart.canvas == null) return;
if (!chart.ScreenPointToChartPoint(Input.mousePosition, out local))
{
if (visualMap.runtimeSelectedIndex >= 0)
{
visualMap.runtimeSelectedIndex = -1;
chart.RefreshChart();
}
return;
}
if (local.x < chart.chartX || local.x > chart.chartX + chart.chartWidth ||
local.y < chart.chartY || local.y > chart.chartY + chart.chartHeight ||
!visualMap.IsInRangeRect(local, chart.chartRect))
{
if (visualMap.runtimeSelectedIndex >= 0)
{
visualMap.runtimeSelectedIndex = -1;
chart.RefreshChart();
}
return;
}
var pos1 = Vector3.zero;
var pos2 = Vector3.zero;
var halfHig = visualMap.itemHeight / 2;
var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
var selectedIndex = -1;
double value = 0;
switch (visualMap.orient)
{
case Orient.Horizonal:
pos1 = centerPos + Vector3.left * halfHig;
pos2 = centerPos + Vector3.right * halfHig;
value = visualMap.min + (local.x - pos1.x) / (pos2.x - pos1.x) * (visualMap.max - visualMap.min);
selectedIndex = visualMap.GetIndex(value);
break;
case Orient.Vertical:
pos1 = centerPos + Vector3.down * halfHig;
pos2 = centerPos + Vector3.up * halfHig;
value = visualMap.min + (local.y - pos1.y) / (pos2.y - pos1.y) * (visualMap.max - visualMap.min);
selectedIndex = visualMap.GetIndex(value);
break;
}
visualMap.runtimeSelectedValue = value;
visualMap.runtimeSelectedIndex = selectedIndex;
chart.RefreshChart();
}
private void DrawContinuousVisualMap(VertexHelper vh, VisualMap visualMap)
{
var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
var pos1 = Vector3.zero;
var pos2 = Vector3.zero;
var dir = Vector3.zero;
var halfWid = visualMap.itemWidth / 2;
var halfHig = visualMap.itemHeight / 2;
var xRadius = 0f;
var yRadius = 0f;
var splitNum = visualMap.runtimeInRange.Count;
var splitWid = visualMap.itemHeight / (splitNum - 1);
var isVertical = false;
var colors = visualMap.runtimeInRange;
var triangeLen = chart.theme.visualMap.triangeLen;
switch (visualMap.orient)
{
case Orient.Horizonal:
pos1 = centerPos + Vector3.left * halfHig;
pos2 = centerPos + Vector3.right * halfHig;
dir = Vector3.right;
xRadius = splitWid / 2;
yRadius = halfWid;
isVertical = false;
if (visualMap.calculable)
{
var p0 = pos1 + Vector3.right * visualMap.runtimeRangeMinHeight;
var p1 = p0 + Vector3.up * halfWid;
var p2 = p0 + Vector3.up * (halfWid + triangeLen);
var p3 = p2 + Vector3.left * triangeLen;
var color = visualMap.GetColor(visualMap.rangeMin);
UGL.DrawTriangle(vh, p1, p2, p3, color);
p0 = pos1 + Vector3.right * visualMap.runtimeRangeMaxHeight;
p1 = p0 + Vector3.up * halfWid;
p2 = p0 + Vector3.up * (halfWid + triangeLen);
p3 = p2 + Vector3.right * triangeLen;
color = visualMap.GetColor(visualMap.rangeMax);
UGL.DrawTriangle(vh, p1, p2, p3, color);
}
break;
case Orient.Vertical:
pos1 = centerPos + Vector3.down * halfHig;
pos2 = centerPos + Vector3.up * halfHig;
dir = Vector3.up;
xRadius = halfWid;
yRadius = splitWid / 2;
isVertical = true;
if (visualMap.calculable)
{
var p0 = pos1 + Vector3.up * visualMap.runtimeRangeMinHeight;
var p1 = p0 + Vector3.right * halfWid;
var p2 = p0 + Vector3.right * (halfWid + triangeLen);
var p3 = p2 + Vector3.down * triangeLen;
var color = visualMap.GetColor(visualMap.rangeMin);
UGL.DrawTriangle(vh, p1, p2, p3, color);
p0 = pos1 + Vector3.up * visualMap.runtimeRangeMaxHeight;
p1 = p0 + Vector3.right * halfWid;
p2 = p0 + Vector3.right * (halfWid + triangeLen);
p3 = p2 + Vector3.up * triangeLen;
color = visualMap.GetColor(visualMap.rangeMax);
UGL.DrawTriangle(vh, p1, p2, p3, color);
}
break;
}
if (visualMap.calculable && (visualMap.rangeMin > visualMap.min
|| visualMap.rangeMax < visualMap.max))
{
var rangeMin = visualMap.rangeMin;
var rangeMax = visualMap.rangeMax;
var diff = (visualMap.max - visualMap.min) / (splitNum - 1);
for (int i = 1; i < splitNum; i++)
{
var splitMin = visualMap.min + (i - 1) * diff;
var splitMax = splitMin + diff;
if (rangeMin > splitMax || rangeMax < splitMin)
{
continue;
}
else if (rangeMin <= splitMin && rangeMax >= splitMax)
{
var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;
var startColor = colors[i - 1];
var toColor = visualMap.IsPiecewise() ? startColor : colors[i];
UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
}
else if (rangeMin > splitMin && rangeMax >= splitMax)
{
var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
var splitMaxPos = pos1 + dir * i * splitWid;
var splitPos = p0 + (splitMaxPos - p0) / 2;
var startColor = visualMap.GetColor(visualMap.rangeMin);
var toColor = visualMap.IsPiecewise() ? startColor : colors[i];
var yRadius1 = Vector3.Distance(p0, splitMaxPos) / 2;
if (visualMap.orient == Orient.Vertical)
UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
else
UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
}
else if (rangeMax < splitMax && rangeMin <= splitMin)
{
var p0 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
var splitMinPos = pos1 + dir * (i - 1) * splitWid;
var splitPos = splitMinPos + (p0 - splitMinPos) / 2;
var startColor = colors[i - 1];
var toColor = visualMap.IsPiecewise() ? startColor : visualMap.GetColor(visualMap.rangeMax);
var yRadius1 = Vector3.Distance(p0, splitMinPos) / 2;
if (visualMap.orient == Orient.Vertical)
UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
else
UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
}
else
{
var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
var splitPos = (p0 + p1) / 2;
var startColor = visualMap.GetColor(visualMap.rangeMin);
var toColor = visualMap.GetColor(visualMap.rangeMax);
var yRadius1 = Vector3.Distance(p0, p1) / 2;
if (visualMap.orient == Orient.Vertical)
UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
else
UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
}
}
}
else
{
for (int i = 1; i < splitNum; i++)
{
var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;
var startColor = colors[i - 1];
var toColor = visualMap.IsPiecewise() ? startColor : colors[i];
UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
}
}
if (visualMap.rangeMin > visualMap.min)
{
var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
UGL.DrawRectangle(vh, pos1, p0, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);
}
if (visualMap.rangeMax < visualMap.max)
{
var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
UGL.DrawRectangle(vh, p1, pos2, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);
}
if (visualMap.hoverLink)
{
if (visualMap.runtimeSelectedIndex >= 0)
{
var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
var pointerPos = chart.pointerPos;
if (visualMap.orient == Orient.Vertical)
{
var p2 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y + (triangeLen / 2), p0.y, p1.y));
var p3 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y - (triangeLen / 2), p0.y, p1.y));
var p4 = new Vector3(centerPos.x + halfWid + triangeLen / 2, pointerPos.y);
UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.runtimeSelectedIndex]);
}
else
{
var p2 = new Vector3(Mathf.Clamp(pointerPos.x + (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
var p3 = new Vector3(Mathf.Clamp(pointerPos.x - (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
var p4 = new Vector3(pointerPos.x, centerPos.y + halfWid + triangeLen / 2);
UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.runtimeSelectedIndex]);
}
}
}
}
private void DrawPiecewiseVisualMap(VertexHelper vh, VisualMap visualMap)
{
var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
var pos1 = Vector3.zero;
var pos2 = Vector3.zero;
var dir = Vector3.zero;
var halfWid = visualMap.itemWidth / 2;
var halfHig = visualMap.itemHeight / 2;
var splitNum = visualMap.runtimeInRange.Count;
var colors = visualMap.runtimeInRange;
switch (visualMap.orient)
{
case Orient.Horizonal:
for (int i = 0; i < visualMap.pieces.Count; i++)
{
var piece = visualMap.pieces[i];
}
break;
case Orient.Vertical:
var each = visualMap.itemHeight + visualMap.itemGap;
for (int i = 0; i < visualMap.pieces.Count; i++)
{
var piece = visualMap.pieces[i];
var pos = new Vector3(centerPos.x, centerPos.y - each * i);
UGL.DrawRectangle(vh, pos, halfWid, halfHig, piece.color);
}
break;
}
}
protected void OnDragVisualMapStart(VisualMap visualMap)
{
if (!visualMap.enable || !visualMap.show || !visualMap.calculable) return;
var inMinRect = visualMap.IsInRangeMinRect(chart.pointerPos, chart.chartRect, chart.theme.visualMap.triangeLen);
var inMaxRect = visualMap.IsInRangeMaxRect(chart.pointerPos, chart.chartRect, chart.theme.visualMap.triangeLen);
if (inMinRect || inMaxRect)
{
if (inMinRect)
{
visualMap.runtimeMinDrag = true;
}
else
{
visualMap.runtimeMaxDrag = true;
}
}
}
protected void OnDragVisualMap(VisualMap visualMap)
{
if (!visualMap.enable || !visualMap.show || !visualMap.calculable) return;
if (!visualMap.runtimeMinDrag && !visualMap.runtimeMaxDrag) return;
var value = visualMap.GetValue(chart.pointerPos, chart.chartRect);
if (visualMap.runtimeMinDrag)
{
visualMap.rangeMin = value;
}
else
{
visualMap.rangeMax = value;
}
chart.RefreshChart();
}
protected void OnDragVisualMapEnd(VisualMap visualMap)
{
if (!visualMap.enable || !visualMap.show || !visualMap.calculable) return;
if (visualMap.runtimeMinDrag || visualMap.runtimeMaxDrag)
{
chart.RefreshChart();
visualMap.runtimeMinDrag = false;
visualMap.runtimeMaxDrag = false;
}
}
}
}