mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-15 12:40:12 +00:00
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts
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{
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public static class ChartCached
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{
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private static Dictionary<float, string> s_ValueToF1Str = new Dictionary<float, string>(1000);
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private static Dictionary<float, string> s_ValueToF2Str = new Dictionary<float, string>(1000);
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private static Dictionary<float, string> s_ValueToStr = new Dictionary<float, string>(1000);
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private static Dictionary<int, string> s_IntToStr = new Dictionary<int, string>(1000);
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public static string FloatToStr(float value, int f = 0)
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{
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if (f > 2) f = 2;
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Dictionary<float, string> valueDic;
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if (f == 1) valueDic = s_ValueToF1Str;
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else if (f == 2) valueDic = s_ValueToF2Str;
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else valueDic = s_ValueToStr;
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if (valueDic.ContainsKey(value))
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{
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return valueDic[value];
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}
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else
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{
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if (f == 1) valueDic[value] = value.ToString("f1");
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else if (f == 2) valueDic[value] = value.ToString("f2");
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else valueDic[value] = value.ToString();
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return valueDic[value];
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}
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}
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public static string IntToStr(int value)
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{
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if (s_IntToStr.ContainsKey(value))
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{
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return s_IntToStr[value];
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}
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else
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{
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s_IntToStr[value] = value.ToString();
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return s_IntToStr[value];
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}
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}
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}
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} |