mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-14 20:00:09 +00:00
724 lines
26 KiB
C#
724 lines
26 KiB
C#
/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace XCharts
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{
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/// <summary>
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/// The base class of all charts.
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/// 所有Chart的基类。
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/// </summary>
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public partial class BaseChart
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{
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/// <summary>
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/// The name of chart.
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/// </summary>
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public string chartName
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{
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get { return m_ChartName; }
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set
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{
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if (!string.IsNullOrEmpty(value) && XChartsMgr.Instance.ContainsChart(value))
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{
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Debug.LogError("chartName repeated:" + value);
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}
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else
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{
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m_ChartName = value;
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}
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}
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}
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/// <summary>
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/// The theme.
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/// </summary>
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public ChartTheme theme { get { return m_Theme; } set { m_Theme = value; } }
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/// <summary>
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/// The title setting of chart.
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/// 标题组件
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/// </summary>
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public Title title { get { return m_Titles.Count > 0 ? m_Titles[0] : null; } }
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public List<Title> titles { get { return m_Titles; } }
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/// <summary>
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/// The legend setting of chart.
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/// 图例组件
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/// </summary>
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public Legend legend { get { return m_Legends.Count > 0 ? m_Legends[0] : null; } }
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public List<Legend> legends { get { return m_Legends; } }
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/// <summary>
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/// The tooltip setting of chart.
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/// 提示框组件
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/// </summary>
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public Tooltip tooltip { get { return m_Tooltips.Count > 0 ? m_Tooltips[0] : null; } }
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/// <summary>
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/// The series setting of chart.
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/// 系列列表
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/// </summary>
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public Series series { get { return m_Series; } }
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/// <summary>
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/// Global parameter setting component.
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/// 全局设置组件。
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/// </summary>
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public Settings settings { get { return m_Settings; } }
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/// <summary>
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/// The x of chart.
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/// 图表的X
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/// </summary>
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public float chartX { get { return m_ChartX; } }
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/// <summary>
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/// The y of chart.
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/// 图表的Y
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/// </summary>
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public float chartY { get { return m_ChartY; } }
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/// <summary>
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/// The width of chart.
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/// 图表的宽
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/// </summary>
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public float chartWidth { get { return m_ChartWidth; } }
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/// <summary>
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/// The height of chart.
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/// 图表的高
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/// </summary>
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public float chartHeight { get { return m_ChartHeight; } }
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public Vector2 chartMinAnchor { get { return m_ChartMinAnchor; } }
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public Vector2 chartMaxAnchor { get { return m_ChartMaxAnchor; } }
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public Vector2 chartPivot { get { return m_ChartPivot; } }
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public Vector2 chartSizeDelta { get { return m_ChartSizeDelta; } }
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/// <summary>
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/// The position of chart.
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/// 图表的左下角起始坐标。
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/// </summary>
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public Vector3 chartPosition { get { return m_ChartPosition; } }
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public Rect chartRect { get { return m_ChartRect; } }
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/// <summary>
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/// 自定义绘制回调。在绘制Serie前调用。
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/// </summary>
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public Action<VertexHelper> onCustomDraw { set { m_OnCustomDrawBaseCallback = value; } }
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/// <summary>
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/// 自定义Serie绘制回调。在每个Serie绘制完前调用。
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/// </summary>
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public Action<VertexHelper, Serie> onCustomDrawBeforeSerie { set { m_OnCustomDrawSerieBeforeCallback = value; } }
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/// <summary>
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/// 自定义Serie绘制回调。在每个Serie绘制完后调用。
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/// </summary>
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public Action<VertexHelper, Serie> onCustomDrawAfterSerie { set { m_OnCustomDrawSerieAfterCallback = value; } }
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/// <summary>
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/// 自定义Top绘制回调。在绘制Tooltip前调用。
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/// </summary>
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public Action<VertexHelper> onCustomDrawTop { set { m_OnCustomDrawTopCallback = value; } }
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/// <summary>
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/// the callback function of click pie area.
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/// 点击饼图区域回调。参数:PointerEventData,SerieIndex,SerieDataIndex
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/// </summary>
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public Action<PointerEventData, int, int> onPointerClickPie { set { m_OnPointerClickPie = value; m_ForceOpenRaycastTarget = true; } get { return m_OnPointerClickPie; } }
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/// <summary>
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/// Redraw chart in next frame.
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/// 在下一帧刷新图表。
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/// </summary>
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public void RefreshChart()
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{
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m_RefreshChart = true;
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if (m_Painter) m_Painter.Refresh();
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}
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/// <summary>
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/// Remove all series and legend data.
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/// It just emptying all of serie's data without emptying the list of series.
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/// 清除所有数据,系列中只是移除数据,列表会保留。
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/// </summary>
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public virtual void ClearData()
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{
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m_Series.ClearData();
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foreach (var legend in m_Legends) legend.ClearData();
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tooltip.ClearValue();
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m_CheckAnimation = false;
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m_ReinitLabel = true;
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RefreshChart();
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}
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/// <summary>
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/// Remove all data from series and legend.
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/// The series list is also cleared.
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/// 清除所有系列和图例数据,系列的列表也会被清除。
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/// </summary>
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public virtual void RemoveData()
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{
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foreach (var legend in m_Legends) legend.ClearData();
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foreach (var radar in m_Radars) radar.indicatorList.Clear();
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m_Series.RemoveAll();
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tooltip.ClearValue();
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m_CheckAnimation = false;
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m_ReinitLabel = true;
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m_SerieLabelRoot = null;
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RefreshChart();
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}
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/// <summary>
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/// Remove legend and serie by name.
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/// 清除指定系列名称的数据。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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public virtual void RemoveData(string serieName)
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{
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m_Series.Remove(serieName);
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foreach (var legend in m_Legends) legend.RemoveData(serieName);
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m_SerieLabelRoot = null;
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RefreshChart();
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}
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/// <summary>
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/// Add a serie to serie list.
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/// 添加一个系列到系列列表中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="type">the type of serie</param>
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/// <param name="show">whether to show this serie</param>
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/// <returns>the added serie</returns>
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public virtual Serie AddSerie(SerieType type, string serieName = null, bool show = true)
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{
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return m_Series.AddSerie(type, serieName);
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}
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/// <summary>
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/// Add a data to serie.
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/// If serieName doesn't exist in legend,will be add to legend.
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/// 添加一个数据到指定的系列中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="data">the data to add</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, float data, string dataName = null)
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{
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var serieData = m_Series.AddData(serieName, data, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieName);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Add a data to serie.
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/// 添加一个数据到指定的系列中。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <param name="data">the data to add</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, float data, string dataName = null)
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{
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var serieData = m_Series.AddData(serieIndex, data, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieIndex);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Add an arbitray dimension data to serie,such as (x,y,z,...).
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/// 添加多维数据(x,y,z...)到指定的系列中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="multidimensionalData">the (x,y,z,...) data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, List<float> multidimensionalData, string dataName = null)
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{
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var serieData = m_Series.AddData(serieName, multidimensionalData, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieName);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Add an arbitray dimension data to serie,such as (x,y,z,...).
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/// 添加多维数据(x,y,z...)到指定的系列中。
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/// </summary>
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/// <param name="serieIndex">the index of serie,index starts at 0</param>
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/// <param name="multidimensionalData">the (x,y,z,...) data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, List<float> multidimensionalData, string dataName = null)
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{
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var serieData = m_Series.AddData(serieIndex, multidimensionalData, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieIndex);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Add a (x,y) data to serie.
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/// 添加(x,y)数据到指定系列中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="xValue">x data</param>
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/// <param name="yValue">y data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, float xValue, float yValue, string dataName = null)
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{
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var serieData = m_Series.AddXYData(serieName, xValue, yValue, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieName);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Add a (x,y) data to serie.
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/// 添加(x,y)数据到指定系列中。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <param name="xValue">x data</param>
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/// <param name="yValue">y data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, float xValue, float yValue, string dataName = null)
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{
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var serieData = m_Series.AddXYData(serieIndex, xValue, yValue, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieIndex);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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public virtual SerieData AddData(int serieIndex, float open, float close, float lowest, float heighest, string dataName = null)
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{
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var serieData = m_Series.AddData(serieIndex, open, close, lowest, heighest, dataName);
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if (serieData != null)
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{
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var serie = m_Series.GetSerie(serieIndex);
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if (SerieHelper.GetSerieLabel(serie, serieData).show)
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{
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RefreshLabel();
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}
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RefreshPainter(serie);
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}
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return serieData;
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}
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/// <summary>
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/// Update serie data by serie name.
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/// 更新指定系列中的指定索引数据。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="dataIndex">the index of data</param>
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/// <param name="value">the data will be update</param>
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public virtual bool UpdateData(string serieName, int dataIndex, float value)
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{
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if (m_Series.UpdateData(serieName, dataIndex, value))
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{
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RefreshPainter(m_Series.GetSerie(serieName));
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return true;
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}
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return false;
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}
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/// <summary>
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/// Update serie data by serie index.
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/// 更新指定系列中的指定索引数据。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <param name="dataIndex">the index of data</param>
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/// <param name="value">the data will be update</param>
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public virtual bool UpdateData(int serieIndex, int dataIndex, float value)
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{
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if (m_Series.UpdateData(serieIndex, dataIndex, value))
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{
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RefreshPainter(m_Series.GetSerie(serieIndex));
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return true;
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}
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return false;
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}
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/// <summary>
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/// 更新指定系列指定索引的数据项的多维数据。
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/// </summary>
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/// <param name="serieName"></param>
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/// <param name="dataIndex"></param>
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/// <param name="multidimensionalData">一个数据项的多维数据列表,而不是多个数据项的数据</param>
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public virtual bool UpdateData(string serieName, int dataIndex, List<float> multidimensionalData)
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{
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if (m_Series.UpdateData(serieName, dataIndex, multidimensionalData))
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{
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RefreshPainter(m_Series.GetSerie(serieName));
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return true;
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}
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return false;
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}
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/// <summary>
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/// 更新指定系列指定索引的数据项的多维数据。
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/// </summary>
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/// <param name="serieIndex"></param>
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/// <param name="dataIndex"></param>
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/// <param name="multidimensionalData">一个数据项的多维数据列表,而不是多个数据项的数据</param>
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public virtual bool UpdateData(int serieIndex, int dataIndex, List<float> multidimensionalData)
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{
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if (m_Series.UpdateData(serieIndex, dataIndex, multidimensionalData))
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{
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RefreshPainter(m_Series.GetSerie(serieIndex));
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return true;
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}
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return false;
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}
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/// <summary>
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/// 更新指定系列指定索引指定维数的数据。维数从0开始。
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/// </summary>
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/// <param name="serieName"></param>
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/// <param name="dataIndex"></param>
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/// <param name="dimension">指定维数,从0开始</param>
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/// <param name="value"></param>
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public virtual bool UpdateData(string serieName, int dataIndex, int dimension, float value)
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{
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if (m_Series.UpdateData(serieName, dataIndex, dimension, value))
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{
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RefreshPainter(m_Series.GetSerie(serieName));
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return true;
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}
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return false;
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}
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/// <summary>
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/// 更新指定系列指定索引指定维数的数据。维数从0开始。
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/// </summary>
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||
/// <param name="serieIndex"></param>
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/// <param name="dataIndex"></param>
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/// <param name="dimension">指定维数,从0开始</param>
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/// <param name="value"></param>
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public virtual bool UpdateData(int serieIndex, int dataIndex, int dimension, float value)
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{
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if (m_Series.UpdateData(serieIndex, dataIndex, dimension, value))
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{
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RefreshPainter(m_Series.GetSerie(serieIndex));
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return true;
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}
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return false;
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}
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/// <summary>
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/// Update serie data name.
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/// 更新指定系列中的指定索引数据名称。
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/// </summary>
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/// <param name="serieName"></param>
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/// <param name="dataIndex"></param>
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/// <param name="dataName"></param>
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public virtual bool UpdateDataName(string serieName, int dataIndex, string dataName)
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{
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return m_Series.UpdateDataName(serieName, dataIndex, dataName);
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}
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/// <summary>
|
||
/// Update serie data name.
|
||
/// 更新指定系列中的指定索引数据名称。
|
||
/// </summary>
|
||
/// <param name="serieIndex"></param>
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||
/// <param name="dataName"></param>
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||
/// <param name="dataIndex"></param>
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public virtual bool UpdateDataName(int serieIndex, int dataIndex, string dataName)
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||
{
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return m_Series.UpdateDataName(serieIndex, dataIndex, dataName);
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}
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/// <summary>
|
||
/// Whether to show serie.
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||
/// 设置指定系列是否显示。
|
||
/// </summary>
|
||
/// <param name="serieName">the name of serie</param>
|
||
/// <param name="active">Active or not</param>
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||
public virtual void SetActive(string serieName, bool active)
|
||
{
|
||
var serie = m_Series.GetSerie(serieName);
|
||
if (serie != null)
|
||
{
|
||
SetActive(serie.index, active);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Whether to show serie.
|
||
/// 设置指定系列是否显示。
|
||
/// </summary>
|
||
/// <param name="serieIndex">the index of serie</param>
|
||
/// <param name="active">Active or not</param>
|
||
public virtual void SetActive(int serieIndex, bool active)
|
||
{
|
||
m_Series.SetActive(serieIndex, active);
|
||
var serie = m_Series.GetSerie(serieIndex);
|
||
if (serie != null && !string.IsNullOrEmpty(serie.name))
|
||
{
|
||
UpdateLegendColor(serie.name, active);
|
||
}
|
||
}
|
||
|
||
internal virtual void UpdateLegendColor(string legendName, bool active)
|
||
{
|
||
var legendIndex = m_LegendRealShowName.IndexOf(legendName);
|
||
if (legendIndex >= 0)
|
||
{
|
||
foreach (var legend in m_Legends)
|
||
{
|
||
var iconColor = LegendHelper.GetIconColor(legend, legendIndex, m_Theme, m_Series, legendName, active);
|
||
var contentColor = LegendHelper.GetContentColor(legend, m_Theme, active);
|
||
legend.UpdateButtonColor(legendName, iconColor);
|
||
legend.UpdateContentColor(legendName, contentColor);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Whether serie is activated.
|
||
/// 获取指定系列是否显示。
|
||
/// </summary>
|
||
/// <param name="serieName">the name of serie</param>
|
||
/// <returns>True when activated</returns>
|
||
public virtual bool IsActive(string serieName)
|
||
{
|
||
return m_Series.IsActive(serieName);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Whether serie is activated.
|
||
/// 获取指定系列是否显示。
|
||
/// </summary>
|
||
/// <param name="serieIndex">the index of serie</param>
|
||
/// <returns>True when activated</returns>
|
||
public virtual bool IsActive(int serieIndex)
|
||
{
|
||
return m_Series.IsActive(serieIndex);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Whether serie is activated.
|
||
/// 获得指定图例名字的系列是否显示。
|
||
/// </summary>
|
||
/// <param name="legendName"></param>
|
||
/// <returns></returns>
|
||
public virtual bool IsActiveByLegend(string legendName)
|
||
{
|
||
foreach (var serie in m_Series.list)
|
||
{
|
||
if (serie.show && legendName.Equals(serie.name))
|
||
{
|
||
return true;
|
||
}
|
||
else
|
||
{
|
||
foreach (var serieData in serie.data)
|
||
{
|
||
if (serieData.show && legendName.Equals(serieData.name))
|
||
{
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 刷新文本标签Label,重新初始化,当有改动Label参数时手动调用改接口
|
||
/// </summary>
|
||
public void RefreshLabel()
|
||
{
|
||
m_ReinitLabel = true;
|
||
m_SerieLabelRoot = null;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 刷新Tooltip组件。
|
||
/// </summary>
|
||
public void RefreshTooltip()
|
||
{
|
||
InitTooltip();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Update chart theme.
|
||
/// 切换内置主题。
|
||
/// </summary>
|
||
/// <param name="theme">theme</param>
|
||
public bool UpdateTheme(Theme theme)
|
||
{
|
||
if (theme == Theme.Custom)
|
||
{
|
||
Debug.LogError("UpdateTheme: not support switch to Custom theme.");
|
||
return false;
|
||
}
|
||
m_Theme.theme = theme;
|
||
return true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Update chart theme info.
|
||
/// 切换图表主题。
|
||
/// </summary>
|
||
/// <param name="theme">theme</param>
|
||
public void UpdateTheme(ChartTheme theme)
|
||
{
|
||
m_Theme.CopyTheme(theme);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Whether series animation enabel.
|
||
/// 启用或关闭起始动画。
|
||
/// </summary>
|
||
/// <param name="flag"></param>
|
||
public void AnimationEnable(bool flag)
|
||
{
|
||
m_Series.AnimationEnable(flag);
|
||
}
|
||
|
||
/// <summary>
|
||
/// fadeIn animation.
|
||
/// 开始渐入动画。
|
||
/// </summary>
|
||
public void AnimationFadeIn()
|
||
{
|
||
m_Series.AnimationFadeIn();
|
||
RefreshChart();
|
||
}
|
||
|
||
/// <summary>
|
||
/// fadeIn animation.
|
||
/// 开始渐出动画。
|
||
/// </summary>
|
||
public void AnimationFadeOut()
|
||
{
|
||
m_Series.AnimationFadeOut();
|
||
RefreshChart();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Pause animation.
|
||
/// 暂停动画。
|
||
/// </summary>
|
||
public void AnimationPause()
|
||
{
|
||
m_Series.AnimationPause();
|
||
RefreshChart();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Stop play animation.
|
||
/// 继续动画。
|
||
/// </summary>
|
||
public void AnimationResume()
|
||
{
|
||
m_Series.AnimationResume();
|
||
RefreshChart();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Reset animation.
|
||
/// 重置动画。
|
||
/// </summary>
|
||
public void AnimationReset()
|
||
{
|
||
m_Series.AnimationReset();
|
||
RefreshChart();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 点击图例按钮
|
||
/// </summary>
|
||
/// <param name="legendIndex">图例按钮索引</param>
|
||
/// <param name="legendName">图例按钮名称</param>
|
||
/// <param name="show">显示还是隐藏</param>
|
||
public void ClickLegendButton(int legendIndex, string legendName, bool show)
|
||
{
|
||
OnLegendButtonClick(legendIndex, legendName, show);
|
||
RefreshChart();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 坐标是否在图表范围内
|
||
/// </summary>
|
||
/// <param name="local"></param>
|
||
/// <returns></returns>
|
||
public bool IsInChart(Vector2 local)
|
||
{
|
||
return IsInChart(local.x, local.y);
|
||
}
|
||
|
||
public bool IsInChart(float x, float y)
|
||
{
|
||
if (x < m_ChartX || x > m_ChartX + m_ChartWidth ||
|
||
y < m_ChartY || y > m_ChartY + m_ChartHeight)
|
||
{
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
public void ClampInChart(ref Vector3 pos)
|
||
{
|
||
if (!IsInChart(pos.x, pos.y))
|
||
{
|
||
if (pos.x < m_ChartX) pos.x = m_ChartX;
|
||
if (pos.x > m_ChartX + m_ChartWidth) pos.x = m_ChartX + m_ChartWidth;
|
||
if (pos.y < m_ChartY) pos.y = m_ChartY;
|
||
if (pos.y > m_ChartY + m_ChartHeight) pos.y = m_ChartY + m_ChartHeight;
|
||
}
|
||
}
|
||
|
||
public Vector3 GetTitlePosition(Title title)
|
||
{
|
||
return chartPosition + title.location.GetPosition(chartWidth, chartHeight);
|
||
}
|
||
|
||
public bool ContainsSerie(SerieType serieType)
|
||
{
|
||
return SeriesHelper.ContainsSerie(m_Series, serieType);
|
||
}
|
||
}
|
||
}
|