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https://github.com/XCharts-Team/XCharts.git
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52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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using UnityEngine;
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namespace XCharts.Examples
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example01_UpdateData : MonoBehaviour
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{
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private float updateTime = 0;
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BaseChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<BaseChart>();
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}
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void Update()
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{
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updateTime += Time.deltaTime;
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if (chart && updateTime > 2)
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{
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updateTime = 0;
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var serie = chart.series.GetSerie(0);
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//serie.animation.dataChangeEnable = true;
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var dataCount = serie.dataCount;
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if (chart is RadarChart)
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{
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var dimension = serie.GetSerieData(0).data.Count - 1;
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chart.UpdateData(0, 0, Random.Range(0, dimension + 1), Random.Range(0, 100));
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}
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else if (chart is HeatmapChart)
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{
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var dimension = serie.GetSerieData(0).data.Count - 1;
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for (int i = 0; i < dataCount; i++)
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{
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chart.UpdateData(0, i, dimension, Random.Range(0, 10));
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}
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}
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else
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{
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chart.UpdateData(0, Random.Range(0, dataCount), Random.Range(10, 90));
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}
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}
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}
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}
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} |