Files
XCharts/Scripts/UI/Internal/Pie.cs

54 lines
2.4 KiB
C#

using UnityEngine;
namespace XCharts
{
[System.Serializable]
public class Pie
{
[SerializeField] private string m_Name;
[SerializeField] private float m_InsideRadius;
[SerializeField] private float m_OutsideRadius;
[SerializeField] private float m_TooltipExtraRadius;
[SerializeField] private bool m_Selected;
[SerializeField] private int m_SelectedIndex;
[SerializeField] private float m_SelectedOffset;
[SerializeField] private bool m_Rose;
[SerializeField] private float m_Space;
[SerializeField] private float m_Left;
[SerializeField] private float m_Right;
[SerializeField] private float m_Top;
[SerializeField] private float m_Bottom;
public string name { get { return m_Name; } set { m_Name = value; } }
public float insideRadius { get { return m_InsideRadius; } set { m_InsideRadius = value; } }
public float outsideRadius { get { return m_OutsideRadius; } set { m_OutsideRadius = value; } }
public float tooltipExtraRadius { get { return m_TooltipExtraRadius; } set { m_TooltipExtraRadius = value; } }
public bool selected { get { return m_Selected; } set { m_Selected = value; } }
public int selectedIndex { get { return m_SelectedIndex; } set { m_SelectedIndex = value; } }
public float selectedOffset { get { return m_SelectedOffset; } set { m_SelectedOffset = value; } }
public bool rose { get { return m_Rose; } set { m_Rose = value; } }
public float space { get { return m_Space; } set { m_Space = value; } }
public float left { get { return m_Left; } set { m_Left = value; } }
public float right { get { return m_Right; } set { m_Right = value; } }
public float top { get { return m_Top; } set { m_Top = value; } }
public float bottom { get { return m_Bottom; } set { m_Bottom = value; } }
public static Pie defaultPie
{
get
{
var pie = new Pie
{
m_Name = "Pie",
m_InsideRadius = 0f,
m_OutsideRadius = 80f,
m_TooltipExtraRadius = 10f,
m_Rose = false,
m_Selected = false,
m_SelectedOffset = 10,
};
return pie;
}
}
}
}