Files
XCharts/Scripts/UI/Internal/AxisTick.cs
2019-08-01 23:49:30 +08:00

54 lines
1.8 KiB
C#

using UnityEngine;
namespace XCharts
{
/// <summary>
/// Settings related to axis tick.
/// 坐标轴刻度相关设置。
/// </summary>
[System.Serializable]
public class AxisTick
{
[SerializeField] private bool m_Show;
[SerializeField] private bool m_AlignWithLabel;
[SerializeField] private bool m_Inside;
[SerializeField] private float m_Length;
/// <summary>
/// Set this to false to prevent the axis tick from showing.
/// 是否显示坐标轴刻度。
/// </summary>
public bool show { get { return m_Show; } set { m_Show = value; } }
/// <summary>
/// Align axis tick with label, which is available only when boundaryGap is set to be true in category axis.
/// 类目轴中在 boundaryGap 为 true 的时候有效,可以保证刻度线和标签对齐。
/// </summary>
public bool alignWithLabel { get { return m_AlignWithLabel; } set { m_AlignWithLabel = value; } }
/// <summary>
/// Set this to true so the axis labels face the inside direction.
/// 坐标轴刻度是否朝内,默认朝外。
/// </summary>
public bool inside { get { return m_Inside; } set { m_Inside = value; } }
/// <summary>
/// The length of the axis tick.
/// 坐标轴刻度的长度。
/// </summary>
public float length { get { return m_Length; } set { m_Length = value; } }
public static AxisTick defaultTick
{
get
{
var tick = new AxisTick
{
m_Show = true,
m_AlignWithLabel = false,
m_Inside = false,
m_Length = 5f
};
return tick;
}
}
}
}