mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-18 06:20:15 +00:00
487 lines
18 KiB
C#
487 lines
18 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using XUGL;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// A data item of serie.
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/// |系列中的一个数据项。可存储数据名和1-n维个数据。
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/// </summary>
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[System.Serializable]
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public class SerieData : ChildComponent
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{
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[SerializeField] private int m_Index;
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[SerializeField] private string m_Name;
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[SerializeField] private string m_Id;
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[SerializeField] private string m_ParentId;
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[SerializeField] private List<SerieDataBaseInfo> m_BaseInfos = new List<SerieDataBaseInfo>();
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[SerializeField] private List<ItemStyle> m_ItemStyles = new List<ItemStyle>();
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[SerializeField] private List<LabelStyle> m_Labels = new List<LabelStyle>();
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[SerializeField] private List<LabelLine> m_LabelLines = new List<LabelLine>();
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[SerializeField] private List<Emphasis> m_Emphases = new List<Emphasis>();
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[SerializeField] private List<SerieSymbol> m_Symbols = new List<SerieSymbol>();
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[SerializeField] private List<LineStyle> m_LineStyles = new List<LineStyle>();
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[SerializeField] private List<AreaStyle> m_AreaStyles = new List<AreaStyle>();
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[SerializeField] private List<TitleStyle> m_TitleStyles = new List<TitleStyle>();
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[SerializeField] private List<double> m_Data = new List<double>();
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[NonSerialized] public SerieDataContext context = new SerieDataContext();
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[NonSerialized] public InteractData interact = new InteractData();
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public ChartLabel labelObject { get; set; }
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public ChartLabel titleObject { get; set; }
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private bool m_Show = true;
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public override int index { get { return m_Index; } set { m_Index = value; } }
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/// <summary>
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/// the name of data item.
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/// |数据项名称。
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/// </summary>
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public string name { get { return m_Name; } set { m_Name = value; } }
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/// <summary>
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/// 数据项的唯一id。唯一id不是必须设置的。
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/// </summary>
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public string id { get { return m_Id; } set { m_Id = value; } }
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public string parentId { get { return m_ParentId; } set { m_ParentId = value; } }
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/// <summary>
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/// 数据项图例名称。当数据项名称不为空时,图例名称即为系列名称;反之则为索引index。
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/// </summary>
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/// <value></value>
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public string legendName { get { return string.IsNullOrEmpty(name) ? ChartCached.IntToStr(index) : name; } }
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public SerieDataBaseInfo baseInfo { get { return m_BaseInfos.Count > 0 ? m_BaseInfos[0] : null; } }
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/// <summary>
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/// 单个数据项的标签设置。
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/// </summary>
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public LabelStyle labelStyle { get { return m_Labels.Count > 0 ? m_Labels[0] : null; } }
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public LabelLine labelLine { get { return m_LabelLines.Count > 0 ? m_LabelLines[0] : null; } }
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/// <summary>
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/// 单个数据项的样式设置。
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/// </summary>
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public ItemStyle itemStyle { get { return m_ItemStyles.Count > 0 ? m_ItemStyles[0] : null; } }
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/// <summary>
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/// 单个数据项的高亮样式设置。
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/// </summary>
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public Emphasis emphasis { get { return m_Emphases.Count > 0 ? m_Emphases[0] : null; } }
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/// <summary>
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/// 单个数据项的标记设置。
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/// </summary>
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public SerieSymbol symbol { get { return m_Symbols.Count > 0 ? m_Symbols[0] : null; } }
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public LineStyle lineStyle { get { return m_LineStyles.Count > 0 ? m_LineStyles[0] : null; } }
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public AreaStyle areaStyle { get { return m_AreaStyles.Count > 0 ? m_AreaStyles[0] : null; } }
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public TitleStyle titleStyle { get { return m_TitleStyles.Count > 0 ? m_TitleStyles[0] : null; } }
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/// <summary>
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/// An arbitrary dimension data list of data item.
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/// |可指定任意维数的数值列表。
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/// </summary>
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public List<double> data { get { return m_Data; } set { m_Data = value; } }
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/// <summary>
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/// [default:true] Whether the data item is showed.
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/// |该数据项是否要显示。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; } }
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public float radius { get { return baseInfo != null ? baseInfo.radius : 0; } }
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public bool selected { get { return (baseInfo != null && baseInfo.selected) || context.selected; } }
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private List<double> m_PreviousData = new List<double>();
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private List<float> m_DataUpdateTime = new List<float>();
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private List<bool> m_DataUpdateFlag = new List<bool>();
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private List<Vector2> m_PolygonPoints = new List<Vector2>();
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public override bool vertsDirty
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{
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get
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{
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return m_VertsDirty
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|| (baseInfo != null && baseInfo.vertsDirty)
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|| (labelLine != null && labelLine.vertsDirty)
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|| (itemStyle != null && itemStyle.vertsDirty)
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|| (symbol != null && symbol.vertsDirty)
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|| (lineStyle != null && lineStyle.vertsDirty)
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|| (areaStyle != null && areaStyle.vertsDirty);
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}
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}
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public override bool componentDirty
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{
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get
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{
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return m_ComponentDirty
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|| (baseInfo != null && baseInfo.componentDirty)
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|| (labelStyle != null && labelStyle.componentDirty)
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|| (labelLine != null && labelLine.componentDirty)
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|| (titleStyle != null && titleStyle.componentDirty)
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|| (emphasis != null && emphasis.componentDirty);
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}
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}
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public override void ClearVerticesDirty()
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{
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base.ClearVerticesDirty();
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if (baseInfo != null) baseInfo.ClearVerticesDirty();
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if (labelLine != null) labelLine.ClearVerticesDirty();
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if (itemStyle != null) itemStyle.ClearVerticesDirty();
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if (lineStyle != null) lineStyle.ClearVerticesDirty();
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if (areaStyle != null) areaStyle.ClearVerticesDirty();
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if (symbol != null) symbol.ClearVerticesDirty();
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if (emphasis != null) emphasis.ClearVerticesDirty();
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}
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public override void ClearComponentDirty()
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{
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base.ClearComponentDirty();
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if (baseInfo != null) baseInfo.ClearComponentDirty();
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if (labelLine != null) labelLine.ClearComponentDirty();
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if (itemStyle != null) itemStyle.ClearComponentDirty();
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if (lineStyle != null) lineStyle.ClearComponentDirty();
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if (areaStyle != null) areaStyle.ClearComponentDirty();
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if (symbol != null) symbol.ClearComponentDirty();
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if (emphasis != null) emphasis.ClearComponentDirty();
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}
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public void Reset()
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{
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index = 0;
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m_Id = null;
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m_ParentId = null;
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labelObject = null;
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m_Name = string.Empty;
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m_Show = true;
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context.Reset();
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interact.Reset();
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m_Data.Clear();
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m_PreviousData.Clear();
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m_DataUpdateTime.Clear();
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m_DataUpdateFlag.Clear();
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m_BaseInfos.Clear();
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m_Labels.Clear();
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m_LabelLines.Clear();
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m_ItemStyles.Clear();
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m_Emphases.Clear();
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m_Symbols.Clear();
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m_LineStyles.Clear();
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m_AreaStyles.Clear();
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m_TitleStyles.Clear();
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}
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public T GetOrAddComponent<T>() where T : ChildComponent
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{
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var type = typeof(T);
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if (type == typeof(ItemStyle))
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{
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if (m_ItemStyles.Count == 0)
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m_ItemStyles.Add(new ItemStyle() { show = true });
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return m_ItemStyles[0] as T;
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}
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else if (type == typeof(SerieDataBaseInfo))
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{
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if (m_BaseInfos.Count == 0)
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m_BaseInfos.Add(new SerieDataBaseInfo() { });
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return m_BaseInfos[0] as T;
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}
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else if (type == typeof(LabelStyle))
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{
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if (m_Labels.Count == 0)
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m_Labels.Add(new LabelStyle() { show = true });
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return m_Labels[0] as T;
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}
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else if (type == typeof(LabelLine))
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{
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if (m_LabelLines.Count == 0)
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m_LabelLines.Add(new LabelLine() { show = true });
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return m_LabelLines[0] as T;
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}
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else if (type == typeof(Emphasis))
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{
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if (m_Emphases.Count == 0)
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m_Emphases.Add(new Emphasis() { show = true });
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return m_Emphases[0] as T;
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}
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else if (type == typeof(SerieSymbol))
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{
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if (m_Symbols.Count == 0)
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m_Symbols.Add(new SerieSymbol() { show = true });
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return m_Symbols[0] as T;
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}
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else if (type == typeof(LineStyle))
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{
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if (m_LineStyles.Count == 0)
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m_LineStyles.Add(new LineStyle() { show = true });
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return m_LineStyles[0] as T;
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}
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else if (type == typeof(AreaStyle))
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{
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if (m_AreaStyles.Count == 0)
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m_AreaStyles.Add(new AreaStyle() { show = true });
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return m_AreaStyles[0] as T;
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}
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else if (type == typeof(TitleStyle))
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{
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if (m_TitleStyles.Count == 0)
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m_TitleStyles.Add(new TitleStyle() { show = true });
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return m_TitleStyles[0] as T;
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}
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else
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{
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throw new System.Exception("SerieData not support component:" + type);
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}
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}
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public void RemoveAllComponent()
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{
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m_BaseInfos.Clear();
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m_ItemStyles.Clear();
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m_Labels.Clear();
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m_LabelLines.Clear();
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m_Symbols.Clear();
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m_Emphases.Clear();
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m_LineStyles.Clear();
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m_AreaStyles.Clear();
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m_TitleStyles.Clear();
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}
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public void RemoveComponent<T>() where T : ISerieDataComponent
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{
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var type = typeof(T);
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if (type == typeof(ItemStyle))
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m_ItemStyles.Clear();
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else if (type == typeof(SerieDataBaseInfo))
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m_BaseInfos.Clear();
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else if (type == typeof(LabelStyle))
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m_Labels.Clear();
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else if (type == typeof(LabelLine))
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m_LabelLines.Clear();
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else if (type == typeof(Emphasis))
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m_Emphases.Clear();
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else if (type == typeof(SerieSymbol))
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m_Symbols.Clear();
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else if (type == typeof(LineStyle))
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m_LineStyles.Clear();
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else if (type == typeof(AreaStyle))
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m_AreaStyles.Clear();
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else if (type == typeof(TitleStyle))
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m_TitleStyles.Clear();
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else
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throw new System.Exception("SerieData not support component:" + type);
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}
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public double GetData(int index, bool inverse = false)
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{
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if (index >= 0 && index < m_Data.Count)
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{
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return inverse ? -m_Data[index] : m_Data[index];
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}
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else return 0;
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}
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public double GetData(int index, double min, double max)
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{
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if (index >= 0 && index < m_Data.Count)
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{
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var value = m_Data[index];
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if (value < min) return min;
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else if (value > max) return max;
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else return value;
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}
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else return 0;
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}
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public double GetPreviousData(int index, bool inverse = false)
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{
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if (index >= 0 && index < m_PreviousData.Count)
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{
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return inverse ? -m_PreviousData[index] : m_PreviousData[index];
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}
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else return 0;
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}
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public double GetFirstData(float animationDuration = 500f)
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{
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if (m_Data.Count > 0) return GetCurrData(0, animationDuration);
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return 0;
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}
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public double GetLastData()
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{
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if (m_Data.Count > 0) return m_Data[m_Data.Count - 1];
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return 0;
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}
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public double GetCurrData(int index, float animationDuration = 500f, bool inverse = false)
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{
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return GetCurrData(index, animationDuration, inverse, 0, 0);
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}
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public double GetCurrData(int index, float animationDuration, bool inverse, double min, double max)
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{
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if (index < m_DataUpdateFlag.Count && m_DataUpdateFlag[index] && animationDuration > 0)
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{
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var time = Time.time - m_DataUpdateTime[index];
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var total = animationDuration / 1000;
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var rate = time / total;
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if (rate > 1) rate = 1;
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if (rate < 1)
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{
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CheckLastData();
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var curr = MathUtil.Lerp(GetPreviousData(index), GetData(index), rate);
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if (min != 0 || max != 0)
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{
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if (inverse)
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{
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var temp = min;
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min = -max;
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max = -temp;
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}
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var pre = m_PreviousData[index];
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if (pre < min)
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{
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m_PreviousData[index] = min;
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curr = min;
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}
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else if (pre > max)
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{
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m_PreviousData[index] = max;
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curr = max;
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}
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}
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curr = inverse ? -curr : curr;
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return curr;
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}
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else
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{
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m_DataUpdateFlag[index] = false;
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return GetData(index, inverse);
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}
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}
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else
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{
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return GetData(index, inverse);
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}
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}
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/// <summary>
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/// the maxinum value.
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/// |最大值。
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/// </summary>
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public double GetMaxData(bool inverse = false)
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{
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if (m_Data.Count == 0) return 0;
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var temp = double.MinValue;
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for (int i = 0; i < m_Data.Count; i++)
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{
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var value = GetData(i, inverse);
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if (value > temp) temp = value;
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}
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return temp;
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}
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/// <summary>
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/// the mininum value.
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/// |最小值。
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/// </summary>
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public double GetMinData(bool inverse = false)
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{
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if (m_Data.Count == 0) return 0;
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var temp = double.MaxValue;
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for (int i = 0; i < m_Data.Count; i++)
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{
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var value = GetData(i, inverse);
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if (value < temp) temp = value;
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}
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return temp;
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}
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public bool UpdateData(int dimension, double value, bool updateAnimation, float animationDuration = 500f)
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{
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if (dimension >= 0 && dimension < data.Count)
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{
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CheckLastData();
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m_PreviousData[dimension] = GetCurrData(dimension, animationDuration);
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//m_PreviousData[dimension] = data[dimension];;
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m_DataUpdateTime[dimension] = Time.time;
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m_DataUpdateFlag[dimension] = updateAnimation;
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data[dimension] = value;
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return true;
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}
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return false;
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}
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public bool UpdateData(int dimension, double value)
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{
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if (dimension >= 0 && dimension < data.Count)
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{
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data[dimension] = value;
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return true;
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}
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return false;
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}
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private void CheckLastData()
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{
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if (m_PreviousData.Count != m_Data.Count)
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{
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m_PreviousData.Clear();
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m_DataUpdateTime.Clear();
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m_DataUpdateFlag.Clear();
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for (int i = 0; i < m_Data.Count; i++)
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{
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m_PreviousData.Add(m_Data[i]);
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m_DataUpdateTime.Add(Time.time);
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m_DataUpdateFlag.Add(false);
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}
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}
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}
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public bool IsDataChanged()
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{
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for (int i = 0; i < m_DataUpdateFlag.Count; i++)
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if (m_DataUpdateFlag[i]) return true;
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return false;
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}
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public float GetLabelWidth()
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{
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if (labelObject != null) return labelObject.GetTextWidth();
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else return 0;
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}
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public float GetLabelHeight()
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{
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if (labelObject != null) return labelObject.GetTextHeight();
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return 0;
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}
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public void SetLabelActive(bool flag)
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{
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if (labelObject != null) labelObject.SetActive(flag);
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}
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public void SetIconActive(bool flag)
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{
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if (labelObject != null) labelObject.SetActive(flag);
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}
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public void SetPolygon(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4)
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{
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m_PolygonPoints.Clear();
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m_PolygonPoints.Add(p1);
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m_PolygonPoints.Add(p2);
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m_PolygonPoints.Add(p3);
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m_PolygonPoints.Add(p4);
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}
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public void SetPolygon(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5)
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{
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SetPolygon(p1, p2, p3, p4);
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m_PolygonPoints.Add(p5);
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}
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public bool IsInPolygon(Vector2 p)
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{
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return UGLHelper.IsPointInPolygon(p, m_PolygonPoints);
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}
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}
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}
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