Files
XCharts/Runtime/Component/Sub/GaugeAxis.cs

304 lines
11 KiB
C#

/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
/// <summary>
/// Settings related to gauge axis line.
/// 仪表盘轴线相关设置。
/// </summary>
[System.Serializable]
public class GaugeAxis : SubComponent
{
[System.Serializable]
public class AxisLine
{
[System.Serializable]
public class StageColor
{
[SerializeField] private float m_Percent;
[SerializeField] private Color m_Color;
/// <summary>
/// 结束位置百分比。
/// </summary>
public float percent { get { return m_Percent; } set { m_Percent = value; } }
/// <summary>
/// 颜色。
/// </summary>
public Color color { get { return m_Color; } set { m_Color = value; } }
public StageColor(float percent, Color color)
{
m_Percent = percent;
m_Color = color;
}
}
[SerializeField] private bool m_Show = true;
[SerializeField] private float m_Width = 15f;
[SerializeField] private float m_Opacity = 1f;
[SerializeField] private Color m_BarColor;
[SerializeField] private Color m_BarBackgroundColor = new Color32(200, 200, 200, 255);
[SerializeField]
private List<StageColor> m_StageColor = new List<StageColor>()
{
new StageColor(0.2f,new Color32(145,199,174,255)),
new StageColor(0.8f,new Color32(99,134,158,255)),
new StageColor(1.0f,new Color32(194,53,49,255)),
};
/// <summary>
/// Set this to false to prevent the axis line from showing.
/// 是否显示坐标轴轴线。
/// </summary>
public bool show { get { return m_Show; } set { m_Show = value; } }
/// <summary>
/// line style line width.
/// 坐标轴线线宽。
/// </summary>
public float width { get { return m_Width; } set { m_Width = value; } }
/// <summary>
/// The opacity of axis line.
/// 透明度。
/// </summary>
public float opacity { get { return m_Opacity; } set { m_Opacity = value; } }
/// <summary>
/// 进度条颜色。
/// </summary>
public Color barColor { get { return m_BarColor; } set { m_BarColor = value; } }
/// <summary>
/// 进度条背景颜色。
/// </summary>
public Color barBackgroundColor { get { return m_BarBackgroundColor; } set { m_BarBackgroundColor = value; } }
/// <summary>
/// 阶段颜色。
/// </summary>
public List<StageColor> stageColor { get { return m_StageColor; } set { m_StageColor = value; } }
}
/// <summary>
/// 分割线
/// </summary>
[System.Serializable]
public class SplitLine
{
[SerializeField] private bool m_Show = true;
[SerializeField] private float m_Length = 15;
[SerializeField]
private LineStyle m_LineStyle = new LineStyle()
{
width = 1.5f,
type = LineStyle.Type.Solid,
color = new Color32(238, 238, 238, 255)
};
/// <summary>
/// 是否显示分割线。
/// </summary>
public bool show { get { return m_Show; } set { m_Show = value; } }
/// <summary>
/// 分割线长度。
/// </summary>
public float length { get { return m_Length; } set { m_Length = value; } }
/// <summary>
/// 分割线样式。
/// </summary>
public LineStyle lineStyle { get { return m_LineStyle; } set { m_LineStyle = value; } }
}
/// <summary>
/// 刻度
/// </summary>
[System.Serializable]
public class AxisTick
{
[SerializeField] private bool m_Show = true;
[SerializeField] private float m_Length = 5;
[SerializeField] private float m_SplitNumber = 5;
[SerializeField]
private LineStyle m_LineStyle = new LineStyle()
{
width = 1f,
type = LineStyle.Type.Solid,
color = new Color32(238, 238, 238, 255)
};
/// <summary>
/// 是否显示刻度。
/// </summary>
public bool show { get { return m_Show; } set { m_Show = value; } }
/// <summary>
/// 刻度长度。当为0-1的浮点数时表示半径的百分比。
/// </summary>
public float length { get { return m_Length; } set { m_Length = value; } }
/// <summary>
/// 分割线之间的分割段数。
/// </summary>
public float splitNumber { get { return m_SplitNumber; } set { m_SplitNumber = value; } }
/// <summary>
/// 刻度线样式。
/// </summary>
public LineStyle lineStyle { get { return m_LineStyle; } set { m_LineStyle = value; } }
}
[SerializeField] private bool m_Show = true;
[SerializeField] private AxisLine m_AxisLine = new AxisLine();
[SerializeField] private SplitLine m_SplitLine = new SplitLine();
[SerializeField] private AxisTick m_AxisTick = new AxisTick();
[SerializeField] private SerieLabel m_AxisLabel = new SerieLabel();
[SerializeField] private List<string> m_AxisLabelText = new List<string>();
public bool show { get { return m_Show; } set { m_Show = value; } }
/// <summary>
/// 仪表盘轴线。
/// </summary>
public AxisLine axisLine { get { return m_AxisLine; } set { m_AxisLine = value; } }
/// <summary>
/// 分割线。
/// </summary>
public SplitLine splitLine { get { return m_SplitLine; } set { m_SplitLine = value; } }
/// <summary>
/// 刻度。
/// </summary>
public AxisTick axisTick { get { return m_AxisTick; } set { m_AxisTick = value; } }
/// <summary>
/// 文本标签。
/// </summary>
public SerieLabel axisLabel { get { return m_AxisLabel; } set { m_AxisLabel = value; } }
/// <summary>
/// 自定义Label的内容。
/// </summary>
public List<string> axisLabelText { get { return m_AxisLabelText; } set { m_AxisLabelText = value; } }
public List<float> runtimeStageAngle = new List<float>();
public List<Vector3> runtimeLabelPosition = new List<Vector3>();
private List<LabelObject> m_RuntimeLabelList = new List<LabelObject>();
internal Color GetAxisLineColor(ThemeInfo theme, int index)
{
var color = axisLine.barColor != Color.clear ? axisLine.barColor : (Color)theme.GetColor(index);
color.a *= axisLine.opacity;
return color;
}
internal Color GetAxisLineBackgroundColor(ThemeInfo theme, int index)
{
var color = axisLine.barBackgroundColor != Color.clear ? axisLine.barBackgroundColor : Color.grey;
color.a *= axisLine.opacity;
return color;
}
internal Color GetSplitLineColor(ThemeInfo theme, int serieIndex, float angle)
{
Color color;
if (splitLine.lineStyle.color != Color.clear)
{
color = splitLine.lineStyle.color;
color.a *= splitLine.lineStyle.opacity;
return color;
}
for (int i = 0; i < runtimeStageAngle.Count; i++)
{
if (angle < runtimeStageAngle[i])
{
color = axisLine.stageColor[i].color;
color.a *= splitLine.lineStyle.opacity;
return color;
}
}
color = theme.GetColor(serieIndex);
color.a *= splitLine.lineStyle.opacity;
return color;
}
internal Color GetAxisTickColor(ThemeInfo theme, int serieIndex, float angle)
{
Color color;
if (axisTick.lineStyle.color != Color.clear)
{
color = axisTick.lineStyle.color;
color.a *= axisTick.lineStyle.opacity;
return color;
}
for (int i = 0; i < runtimeStageAngle.Count; i++)
{
if (angle < runtimeStageAngle[i])
{
color = axisLine.stageColor[i].color;
color.a *= axisTick.lineStyle.opacity;
return color;
}
}
color = theme.GetColor(serieIndex);
color.a *= axisTick.lineStyle.opacity;
return color;
}
internal Color GetPointerColor(ThemeInfo theme, int serieIndex, float angle, ItemStyle itemStyle)
{
Color color;
if (itemStyle.color != Color.clear)
{
color = itemStyle.color;
color.a *= itemStyle.opacity;
return color;
}
for (int i = 0; i < runtimeStageAngle.Count; i++)
{
if (angle < runtimeStageAngle[i])
{
color = axisLine.stageColor[i].color;
color.a *= itemStyle.opacity;
return color;
}
}
color = theme.GetColor(serieIndex);
color.a *= itemStyle.opacity;
return color;
}
public void ClearLabelObject()
{
m_RuntimeLabelList.Clear();
}
public void AddLabelObject(LabelObject label)
{
m_RuntimeLabelList.Add(label);
}
public LabelObject GetLabelObject(int index)
{
if (index >= 0 && index < m_RuntimeLabelList.Count)
{
return m_RuntimeLabelList[index];
}
return null;
}
public void SetLabelObjectPosition(int index, Vector3 pos)
{
if (index >= 0 && index < m_RuntimeLabelList.Count)
{
m_RuntimeLabelList[index].SetPosition(pos);
}
}
public void SetLabelObjectText(int index, string text)
{
if (index >= 0 && index < m_RuntimeLabelList.Count)
{
m_RuntimeLabelList[index].SetText(text);
}
}
public void SetLabelObjectActive(bool flag)
{
foreach (var label in m_RuntimeLabelList)
{
label.SetActive(flag);
}
}
}
}