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XCharts/Runtime/Component/Main/Vessel.cs

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/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using System;
using UnityEngine;
namespace XCharts
{
/// <summary>
/// Vessel component for liquid chart. There can be multiple vessels in a Chart, which can be matched by vesselIndex in Serie.
/// <para>
/// 容器组件。
/// 一般用于LiquidChart。一个Chart中可以有多个VesselSerie中用vesselIndex来对应。
/// </para>
/// </summary>
[Serializable]
public class Vessel : MainComponent
{
public enum Shape
{
/// <summary>
/// 圆形
/// </summary>
Circle,
/// <summary>
/// 正方形。
/// </summary>
Rect,
/// <summary>
/// 三角形。
/// </summary>
Triangle,
/// <summary>
/// 菱形。
/// </summary>
Diamond,
/// <summary>
/// 不显示标记。
/// </summary>
None,
}
[SerializeField] private bool m_Show = true;
[SerializeField] private Shape m_Shape = Shape.Circle;
[SerializeField] private float m_ShapeWidth = 5f;
[SerializeField] private float m_Gap = 10f;
[SerializeField] private Color32 m_Color;
[SerializeField] private Color32 m_BackgroundColor;
[SerializeField] private bool m_AutoColor = true;
[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.5f };
[SerializeField] private float m_Radius = 0.5f;
[SerializeField] [Range(0.5f, 10f)] private float m_Smoothness = 1f;
/// <summary>
/// Whether to show the vessel.
/// 是否显示容器组件。
/// [defaut: true]
/// </summary>
public bool show
{
get { return m_Show; }
set { if (PropertyUtility.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
}
/// <summary>
/// The shape of vessel.
/// 容器形状。
/// [default: Shape.Circle]
/// </summary>
public Shape shape
{
get { return m_Shape; }
set { if (PropertyUtility.SetStruct(ref m_Shape, value)) SetVerticesDirty(); }
}
/// <summary>
/// Thickness of vessel.
/// 容器厚度。
/// [defaut: 5f]
/// </summary>
public float shapeWidth
{
get { return m_ShapeWidth; }
set { if (PropertyUtility.SetStruct(ref m_ShapeWidth, value)) SetVerticesDirty(); }
}
/// <summary>
/// The gap between the vessel and the liquid.
/// 间隙。容器和液体的间隙。
/// [defaut: 10f]
/// </summary>
public float gap
{
get { return m_Gap; }
set { if (PropertyUtility.SetStruct(ref m_Gap, value)) SetVerticesDirty(); }
}
/// <summary>
/// The center of vesselß. The center[0] is the x-coordinate, and the center[1] is the y-coordinate.
/// When value between 0 and 1 represents a percentage relative to the chart.
/// 中心点。数组的第一项是横坐标,第二项是纵坐标。
/// 当值为0-1之间时表示百分比设置成百分比时表示图表宽高最小值的百分比。
/// [default:[0.5f,0.45f]]
/// </summary>
public float[] center
{
get { return m_Center; }
set { if (value != null) { m_Center = value; SetAllDirty(); } }
}
/// <summary>
/// The radius of vessel.
/// When value between 0 and 1 represents a percentage relative to the chart.
/// 半径。
/// [default: 0.35f]
/// </summary>
public float radius
{
get { return m_Radius; }
set { if (PropertyUtility.SetStruct(ref m_Radius, value)) SetAllDirty(); }
}
/// <summary>
/// The smoothness of wave.
/// 水波平滑度。
/// [default: 1f]
/// </summary>
public float smoothness
{
get { return m_Smoothness; }
set { if (PropertyUtility.SetStruct(ref m_Smoothness, value)) SetAllDirty(); }
}
/// <summary>
/// Background color of polar, which is transparent by default.
/// 背景色,默认透明。
/// [default: `Color.clear`]
/// </summary>
public Color32 backgroundColor
{
get { return m_BackgroundColor; }
set { if (PropertyUtility.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
}
/// <summary>
/// Vessel color. The default is consistent with Serie.
/// 容器颜色。默认和serie一致。
/// </summary>
public Color32 color
{
get { return m_Color; }
set { if (PropertyUtility.SetColor(ref m_Color, value)) SetVerticesDirty(); }
}
/// <summary>
/// Whether automatic color. If true, the color matches serie.
/// 是否自动颜色。为true时颜色会和serie一致。
/// [default: true]
/// </summary>
public bool autoColor
{
get { return m_AutoColor; }
set { if (PropertyUtility.SetStruct(ref m_AutoColor, value)) SetVerticesDirty(); }
}
public int index { get; internal set; }
/// <summary>
/// the runtime center position of vessel.
/// 运行时中心点。
/// </summary>
public Vector3 runtimeCenterPos { get; internal set; }
/// <summary>
/// the runtime radius of vessel.
/// 运行时半径。
/// </summary>
public float runtimeRadius { get; internal set; }
/// <summary>
/// The actual radius after deducting shapeWidth and gap.
/// 运行时内半径。扣除厚度和间隙后的实际半径。
/// </summary>
public float runtimeInnerRadius { get; internal set; }
public static Vessel defaultVessel
{
get
{
var vessel = new Vessel
{
m_Show = true,
m_Shape = Shape.Circle,
m_ShapeWidth = 5,
m_Gap = 10,
m_Radius = 0.35f,
m_AutoColor = true,
m_Color = new Color32(70, 70, 240, 255),
m_Smoothness = 1
};
vessel.center[0] = 0.5f;
vessel.center[1] = 0.45f;
return vessel;
}
}
}
}