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XCharts/Runtime/Component/Main/Series.cs

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/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
using System.Collections.Generic;
using System;
namespace XCharts
{
/// <summary>
/// the list of series.
/// 系列列表。每个系列通过 type 决定自己的图表类型。
/// </summary>
[System.Serializable]
public class Series : MainComponent
{
[SerializeField] protected List<Serie> m_Series;
[Obsolete("Use Series.list instead.", true)]
public List<Serie> series { get { return m_Series; } }
/// <summary>
/// the list of serie
/// 系列列表。
/// </summary>
public List<Serie> list { get { return m_Series; } }
/// <summary>
/// the size of serie list.
/// 系列个数。
/// </summary>
public int Count { get { return m_Series.Count; } }
public static Series defaultSeries
{
get
{
var series = new Series
{
m_Series = new List<Serie>(){new Serie(){
show = true,
name = "serie1",
index = 0
}}
};
return series;
}
}
/// <summary>
/// 清空所有系列的数据
/// </summary>
public void ClearData()
{
AnimationStop();
foreach (var serie in m_Series)
{
serie.ClearData();
}
}
/// <summary>
/// 获得指定序列指定索引的数据值
/// </summary>
/// <param name="serieIndex"></param>
/// <param name="dataIndex"></param>
/// <returns></returns>
public float GetData(int serieIndex, int dataIndex)
{
if (serieIndex >= 0 && serieIndex < Count)
{
return m_Series[serieIndex].GetYData(dataIndex);
}
else
{
return 0;
}
}
public float GetCurrData(int serieIndex, int dataIndex)
{
if (serieIndex >= 0 && serieIndex < Count)
{
return m_Series[serieIndex].GetYCurrData(dataIndex);
}
else
{
return 0;
}
}
/// <summary>
/// 获得指定系列名的第一个系列
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public Serie GetSerie(string name)
{
for (int i = 0; i < m_Series.Count; i++)
{
bool match = false;
if (string.IsNullOrEmpty(name))
{
if (string.IsNullOrEmpty(m_Series[i].name)) match = true;
}
else if (name.Equals(m_Series[i].name))
{
match = true;
}
if (match)
{
m_Series[i].index = i;
return m_Series[i];
}
}
return null;
}
/// <summary>
/// 获得指定系列名的所有系列
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public List<Serie> GetSeries(string name)
{
var list = new List<Serie>();
if (name == null) return list;
foreach (var serie in m_Series)
{
if (name.Equals(serie.name)) list.Add(serie);
}
return list;
}
/// <summary>
/// 获得指定索引的系列
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public Serie GetSerie(int index)
{
if (index >= 0 && index < m_Series.Count)
{
return m_Series[index];
}
return null;
}
/// <summary>
/// 获得上一个同堆叠且显示的serie。
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
internal Serie GetLastStackSerie(int index)
{
var serie = GetSerie(index);
return GetLastStackSerie(serie);
}
/// <summary>
/// 同堆叠的serie是否有渐变色的。
/// </summary>
/// <param name="stack"></param>
/// <returns></returns>
internal bool IsAnyGradientSerie(string stack)
{
if (string.IsNullOrEmpty(stack)) return false;
foreach (var serie in m_Series)
{
if (serie.show && serie.areaStyle.show && stack.Equals(serie.stack))
{
if (serie.areaStyle.color != serie.areaStyle.toColor && serie.areaStyle.toColor != Color.clear) return true;
}
}
return false;
}
/// <summary>
/// 是否有需裁剪的serie。
/// </summary>
/// <returns></returns>
internal bool IsAnyClipSerie()
{
foreach (var serie in m_Series)
{
if (serie.clip) return true;
}
return false;
}
internal bool IsAnyUpdateAnimationSerie()
{
foreach (var serie in m_Series)
{
if (serie.animation.enable && serie.animation.updateAnimation)
{
return true;
}
}
return false;
}
/// <summary>
/// 获得上一个同堆叠且显示的serie。
/// </summary>
/// <param name="serie"></param>
/// <returns></returns>
internal Serie GetLastStackSerie(Serie serie)
{
if (serie == null || string.IsNullOrEmpty(serie.stack)) return null;
for (int i = serie.index - 1; i >= 0; i--)
{
var temp = m_Series[i];
if (temp.show && serie.stack.Equals(temp.stack)) return temp;
}
return null;
}
/// <summary>
/// 是否包含指定名字的系列
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public bool Contains(string name)
{
for (int i = 0; i < m_Series.Count; i++)
{
if (name.Equals(m_Series[i].name))
{
return true;
}
}
return false;
}
/// <summary>
/// Remove serie from series.
/// 移除指定名字的系列。
/// </summary>
/// <param name="serieName">the name of serie</param>
public void Remove(string serieName)
{
var serie = GetSerie(serieName);
if (serie != null)
{
m_Series.Remove(serie);
}
}
/// <summary>
/// Remove all serie from series.
/// 移除所有系列。
/// </summary>
public void RemoveAll()
{
AnimationStop();
m_Series.Clear();
}
/// <summary>
/// 添加一个系列到列表中。
/// </summary>
/// <param name="serieName"></param>
/// <param name="type"></param>
/// <param name="show"></param>
/// <returns></returns>
public Serie AddSerie(SerieType type, string serieName, bool show = true)
{
var serie = new Serie();
serie.type = type;
serie.show = show;
serie.name = serieName;
serie.index = m_Series.Count;
if (type == SerieType.Scatter)
{
serie.symbol.type = SerieSymbolType.Circle;
serie.symbol.size = 20f;
serie.symbol.selectedSize = 30f;
}
else if (type == SerieType.Line)
{
serie.symbol.type = SerieSymbolType.EmptyCircle;
serie.symbol.size = 2.5f;
serie.symbol.selectedSize = 5f;
}
else
{
serie.symbol.type = SerieSymbolType.None;
}
serie.animation.Reset();
m_Series.Add(serie);
return serie;
}
/// <summary>
/// 添加一个数据到指定系列的维度Y数据中
/// </summary>
/// <param name="serieName"></param>
/// <param name="value"></param>
/// <param name="dataName"></param>
/// <returns>添加成功返回SerieData否则返回null</returns>
public SerieData AddData(string serieName, float value, string dataName = null)
{
var serie = GetSerie(serieName);
if (serie != null)
{
return serie.AddYData(value, dataName);
}
return null;
}
/// <summary>
/// 添加一个数据到指定系列的维度Y中
/// </summary>
/// <param name="index"></param>
/// <param name="value"></param>
/// <param name="dataName"></param>
/// <returns>添加成功返回SerieData否则返回null</returns>
public SerieData AddData(int index, float value, string dataName = null)
{
var serie = GetSerie(index);
if (serie != null)
{
return serie.AddYData(value, dataName);
}
return null;
}
/// <summary>
/// 添加一组数据到指定的系列中
/// </summary>
/// <param name="serieName"></param>
/// <param name="multidimensionalData"></param>
/// <param name="dataName"></param>
/// <returns>添加成功返回SerieData否则返回null</returns>
public SerieData AddData(string serieName, List<float> multidimensionalData, string dataName = null)
{
var serie = GetSerie(serieName);
if (serie != null)
{
return serie.AddData(multidimensionalData, dataName);
}
return null;
}
/// <summary>
/// 添加一组数据到指定的系列中
/// </summary>
/// <param name="serieIndex"></param>
/// <param name="multidimensionalData"></param>
/// <param name="dataName"></param>
/// <returns>添加成功返回SerieData否则返回null</returns>
public SerieData AddData(int serieIndex, List<float> multidimensionalData, string dataName = null)
{
var serie = GetSerie(serieIndex);
if (serie != null)
{
return serie.AddData(multidimensionalData, dataName);
}
return null;
}
/// <summary>
/// 添加(x,y)数据到指定的系列中
/// </summary>
/// <param name="serieName"></param>
/// <param name="xValue"></param>
/// <param name="yValue"></param>
/// <param name="dataName"></param>
/// <returns>添加成功返回SerieData否则返回null</returns>
public SerieData AddXYData(string serieName, float xValue, float yValue, string dataName = null)
{
var serie = GetSerie(serieName);
if (serie != null)
{
return serie.AddXYData(xValue, yValue, dataName);
}
return null;
}
/// <summary>
/// 添加(x,y)数据到指定的系列中
/// </summary>
/// <param name="index"></param>
/// <param name="xValue"></param>
/// <param name="yValue"></param>
/// <param name="dataName"></param>
/// <returns>添加成功返回SerieData否则返回null</returns>
public SerieData AddXYData(int index, float xValue, float yValue, string dataName = null)
{
var serie = GetSerie(index);
if (serie != null)
{
return serie.AddXYData(xValue, yValue, dataName);
}
return null;
}
/// <summary>
/// 更新指定系列的维度Y数据
/// </summary>
/// <param name="name"></param>
/// <param name="value"></param>
/// <param name="dataIndex"></param>
public bool UpdateData(string serieName, int dataIndex, float value)
{
var serie = GetSerie(serieName);
if (serie != null)
{
return serie.UpdateYData(dataIndex, value);
}
return false;
}
/// <summary>
/// 更新指定系列的数据项名称
/// </summary>
/// <param name="serieName"></param>
/// <param name="dataIndex"></param>
/// <param name="dataName"></param>
public bool UpdateDataName(string serieName, int dataIndex, string dataName)
{
var serie = GetSerie(serieName);
if (serie != null)
{
return serie.UpdateDataName(dataIndex, dataName);
}
return false;
}
/// <summary>
/// 更新指定系列的数据项名称
/// </summary>
/// <param name="serieIndex"></param>
/// <param name="dataIndex"></param>
/// <param name="dataName"></param>
public bool UpdateDataName(int serieIndex, int dataIndex, string dataName)
{
var serie = GetSerie(serieIndex);
if (serie != null)
{
return serie.UpdateDataName(dataIndex, dataName);
}
return false;
}
/// <summary>
/// 更新指定系列的维度Y数据项的值
/// </summary>
/// <param name="serieIndex"></param>
/// <param name="dataIndex"></param>
/// <param name="value"></param>
public bool UpdateData(int serieIndex, int dataIndex, float value)
{
var serie = GetSerie(serieIndex);
if (serie != null)
{
return serie.UpdateYData(dataIndex, value);
}
return false;
}
public bool UpdateData(string serieName, int dataIndex, List<float> values)
{
var serie = GetSerie(serieName);
if (serie != null)
{
return serie.UpdateData(dataIndex, values);
}
return false;
}
public bool UpdateData(int serieIndex, int dataIndex, List<float> values)
{
var serie = GetSerie(serieIndex);
if (serie != null)
{
return serie.UpdateData(dataIndex, values);
}
return false;
}
/// <summary>
/// 更新指定系列指定数据项指定维度的数据值
/// </summary>
/// <param name="serieIndex">系列</param>
/// <param name="dataIndex">数据项</param>
/// <param name="dimension">数据维数从0开始</param>
/// <param name="value">值</param>
public bool UpdateData(int serieIndex, int dataIndex, int dimension, float value)
{
var serie = GetSerie(serieIndex);
if (serie != null)
{
return serie.UpdateData(dataIndex, dimension, value);
}
return false;
}
/// <summary>
/// 更新指定系列指定数据项指定维度的数据值
/// </summary>
/// <param name="serieName"></param>
/// <param name="dataIndex"></param>
/// <param name="dimension">数据维数从0开始</param>
/// <param name="value"></param>
public bool UpdateData(string serieName, int dataIndex, int dimension, float value)
{
var serie = GetSerie(serieName);
if (serie != null)
{
return serie.UpdateData(dataIndex, dimension, value);
}
return false;
}
/// <summary>
/// 更新指定系列的维度X和维度Y数据
/// </summary>
/// <param name="serieName"></param>
/// <param name="dataIndex"></param>
/// <param name="xValue"></param>
/// <param name="yValue"></param>
public bool UpdateXYData(string serieName, int dataIndex, float xValue, float yValue)
{
var serie = GetSerie(serieName);
if (serie != null)
{
return serie.UpdateXYData(dataIndex, xValue, yValue);
}
return false;
}
/// <summary>
/// 更新指定系列的维度X和维度Y数据
/// </summary>
/// <param name="serieIndex"></param>
/// <param name="dataIndex"></param>
/// <param name="xValue"></param>
/// <param name="yValue"></param>
public bool UpdateXYData(int serieIndex, int dataIndex, float xValue, float yValue)
{
var serie = GetSerie(serieIndex);
if (serie != null)
{
return serie.UpdateXYData(dataIndex, xValue, yValue);
}
return false;
}
/// <summary>
/// dataZoom由变化是更新系列的缓存数据
/// </summary>
/// <param name="dataZoom"></param>
internal void UpdateFilterData(DataZoom dataZoom)
{
if (dataZoom != null && dataZoom.enable)
{
for (int i = 0; i < m_Series.Count; i++)
{
m_Series[i].UpdateFilterData(dataZoom);
}
}
}
/// <summary>
/// 指定系列是否显示
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public bool IsActive(string name)
{
var serie = GetSerie(name);
return serie == null ? false : serie.show;
}
/// <summary>
/// 指定系列是否显示
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public bool IsActive(int index)
{
var serie = GetSerie(index);
return serie == null ? false : serie.show;
}
/// <summary>
/// 设置指定系列是否显示
/// </summary>
/// <param name="name"></param>
/// <param name="active"></param>
public void SetActive(string name, bool active)
{
var serie = GetSerie(name);
if (serie != null)
{
serie.show = active;
}
}
/// <summary>
/// 设置指定系列是否显示
/// </summary>
/// <param name="index"></param>
/// <param name="active"></param>
public void SetActive(int index, bool active)
{
var serie = GetSerie(index);
if (serie != null)
{
serie.show = active;
}
}
/// <summary>
/// 是否由系列在用指定索引的axis
/// </summary>
/// <param name="axisIndex"></param>
/// <returns></returns>
internal bool IsUsedAxisIndex(int axisIndex)
{
foreach (var serie in list)
{
if (serie.axisIndex == axisIndex) return true;
}
return false;
}
/// <summary>
/// 指定系列是否处于高亮选中状态
/// </summary>
/// <param name="serieIndex"></param>
/// <returns></returns>
public bool IsHighlight(int serieIndex)
{
var serie = GetSerie(serieIndex);
if (serie != null) return serie.highlighted;
else return false;
}
/// <summary>
/// 获得维度X的最大最小值
/// </summary>
/// <param name="dataZoom"></param>
/// <param name="axisIndex"></param>
/// <param name="minVaule"></param>
/// <param name="maxValue"></param>
internal void GetXMinMaxValue(DataZoom dataZoom, int axisIndex, bool isValueAxis,
out float minVaule, out float maxValue)
{
GetMinMaxValue(dataZoom, axisIndex, isValueAxis, false, out minVaule, out maxValue);
}
/// <summary>
/// 获得维度Y的最大最小值
/// </summary>
/// <param name="dataZoom"></param>
/// <param name="axisIndex"></param>
/// <param name="minVaule"></param>
/// <param name="maxValue"></param>
internal void GetYMinMaxValue(DataZoom dataZoom, int axisIndex, bool isValueAxis,
out float minVaule, out float maxValue)
{
GetMinMaxValue(dataZoom, axisIndex, isValueAxis, true, out minVaule, out maxValue);
}
private Dictionary<int, List<Serie>> _stackSeriesForMinMax = new Dictionary<int, List<Serie>>();
private Dictionary<int, float> _serieTotalValueForMinMax = new Dictionary<int, float>();
internal void GetMinMaxValue(DataZoom dataZoom, int axisIndex, bool isValueAxis, bool yValue,
out float minVaule, out float maxValue)
{
float min = int.MaxValue;
float max = int.MinValue;
var isPercentStack = IsPercentStack(SerieType.Bar);
if (!IsStack() || (isValueAxis && !yValue))
{
for (int i = 0; i < m_Series.Count; i++)
{
var serie = m_Series[i];
if (serie.axisIndex != axisIndex) continue;
if (IsActive(i))
{
if (isPercentStack && IsPercentStack(serie.name, SerieType.Bar))
{
if (100 > max) max = 100;
if (0 < min) min = 0;
}
else
{
var showData = m_Series[i].GetDataList(dataZoom);
foreach (var data in showData)
{
if (yValue)
{
var currData = data.GetData(1);
if (currData > max) max = currData;
if (currData < min) min = currData;
}
else
{
if (data.data[0] > max) max = data.data[0];
if (data.data[0] < min) min = data.data[0];
}
}
}
}
}
}
else
{
GetStackSeries(ref _stackSeriesForMinMax);
foreach (var ss in _stackSeriesForMinMax)
{
_serieTotalValueForMinMax.Clear();
for (int i = 0; i < ss.Value.Count; i++)
{
var serie = ss.Value[i];
if (serie.axisIndex != axisIndex || !IsActive(i)) continue;
var showData = serie.GetDataList(dataZoom);
if (IsPercentStack(serie.stack, SerieType.Bar))
{
for (int j = 0; j < showData.Count; j++)
{
_serieTotalValueForMinMax[j] = 100;
}
}
else
{
for (int j = 0; j < showData.Count; j++)
{
if (!_serieTotalValueForMinMax.ContainsKey(j))
_serieTotalValueForMinMax[j] = 0;
_serieTotalValueForMinMax[j] = _serieTotalValueForMinMax[j] +
(yValue ? showData[j].GetData(1) : showData[i].data[0]);
}
}
}
float tmax = int.MinValue;
float tmin = int.MaxValue;
foreach (var tt in _serieTotalValueForMinMax)
{
if (tt.Value > tmax) tmax = tt.Value;
if (tt.Value < tmin) tmin = tt.Value;
}
if (tmax > max) max = tmax;
if (tmin < min) min = tmin;
}
}
if (max == int.MinValue && min == int.MaxValue)
{
minVaule = 0;
maxValue = 0;
}
else
{
minVaule = min > 1 ? Mathf.FloorToInt(min) : min;
maxValue = max > 1 ? Mathf.CeilToInt(max) : max;
}
}
private HashSet<string> _setForStack = new HashSet<string>();
/// <summary>
/// 是否由数据堆叠
/// </summary>
/// <returns></returns>
internal bool IsStack()
{
_setForStack.Clear();
foreach (var serie in m_Series)
{
if (string.IsNullOrEmpty(serie.stack)) continue;
if (_setForStack.Contains(serie.stack)) return true;
else
{
_setForStack.Add(serie.stack);
}
}
return false;
}
/// <summary>
/// 是否堆叠
/// </summary>
/// <param name="stackName"></param>
/// <param name="type"></param>
/// <returns></returns>
internal bool IsStack(string stackName, SerieType type)
{
if (string.IsNullOrEmpty(stackName)) return false;
int count = 0;
foreach (var serie in m_Series)
{
if (serie.show && serie.type == type)
{
if (stackName.Equals(serie.stack)) count++;
if (count >= 2) return true;
}
}
return false;
}
/// <summary>
/// 是否时百分比堆叠
/// </summary>
/// <param name="type"></param>
/// <returns></returns>
internal bool IsPercentStack(SerieType type)
{
int count = 0;
bool isPercentStack = false;
foreach (var serie in m_Series)
{
if (serie.show && serie.type == type)
{
if (!string.IsNullOrEmpty(serie.stack))
{
count++;
if (serie.barPercentStack) isPercentStack = true;
}
if (count >= 2 && isPercentStack) return true;
}
}
return false;
}
/// <summary>
/// 是否时百分比堆叠
/// </summary>
/// <param name="stackName"></param>
/// <param name="type"></param>
/// <returns></returns>
internal bool IsPercentStack(string stackName, SerieType type)
{
if (string.IsNullOrEmpty(stackName)) return false;
int count = 0;
bool isPercentStack = false;
foreach (var serie in m_Series)
{
if (serie.show && serie.type == type)
{
if (stackName.Equals(serie.stack))
{
count++;
if (serie.barPercentStack) isPercentStack = true;
}
if (count >= 2 && isPercentStack) return true;
}
}
return false;
}
/// <summary>
/// 获得堆叠系列列表
/// </summary>
/// <returns></returns>
internal Dictionary<int, List<Serie>> GetStackSeries()
{
int count = 0;
Dictionary<string, int> sets = new Dictionary<string, int>();
Dictionary<int, List<Serie>> stackSeries = new Dictionary<int, List<Serie>>();
for (int i = 0; i < m_Series.Count; i++)
{
var serie = m_Series[i];
serie.index = i;
if (string.IsNullOrEmpty(serie.stack))
{
stackSeries[count] = new List<Serie>();
stackSeries[count].Add(serie);
count++;
}
else
{
if (!sets.ContainsKey(serie.stack))
{
sets.Add(serie.stack, count);
stackSeries[count] = new List<Serie>();
stackSeries[count].Add(serie);
count++;
}
else
{
int stackIndex = sets[serie.stack];
stackSeries[stackIndex].Add(serie);
}
}
}
return stackSeries;
}
private Dictionary<string, int> sets = new Dictionary<string, int>();
/// <summary>
/// 获得堆叠系列列表
/// </summary>
/// <param name="Dictionary<int"></param>
/// <param name="stackSeries"></param>
internal void GetStackSeries(ref Dictionary<int, List<Serie>> stackSeries)
{
int count = 0;
sets.Clear();
if (stackSeries == null)
{
stackSeries = new Dictionary<int, List<Serie>>(m_Series.Count);
}
else
{
foreach (var kv in stackSeries)
{
kv.Value.Clear();
}
}
for (int i = 0; i < m_Series.Count; i++)
{
var serie = m_Series[i];
serie.index = i;
if (string.IsNullOrEmpty(serie.stack))
{
if (!stackSeries.ContainsKey(count))
stackSeries[count] = new List<Serie>(m_Series.Count);
stackSeries[count].Add(serie);
count++;
}
else
{
if (!sets.ContainsKey(serie.stack))
{
sets.Add(serie.stack, count);
if (!stackSeries.ContainsKey(count))
stackSeries[count] = new List<Serie>(m_Series.Count);
stackSeries[count].Add(serie);
count++;
}
else
{
int stackIndex = sets[serie.stack];
stackSeries[stackIndex].Add(serie);
}
}
}
}
private List<string> serieNameList = new List<string>();
/// <summary>
/// 获得所有系列名,不包含空名字。
/// </summary>
/// <returns></returns>
internal List<string> GetSerieNameList()
{
serieNameList.Clear();
for (int n = 0; n < m_Series.Count; n++)
{
var serie = m_Series[n];
switch (serie.type)
{
case SerieType.Pie:
case SerieType.Radar:
for (int i = 0; i < serie.data.Count; i++)
{
if (string.IsNullOrEmpty(serie.data[i].name))
serieNameList.Add(ChartCached.IntToStr(i));
else if (!serieNameList.Contains(serie.data[i].name))
serieNameList.Add(serie.data[i].name);
}
break;
default:
if (string.IsNullOrEmpty(serie.name))
serieNameList.Add(ChartCached.IntToStr(n));
else if (!serieNameList.Contains(serie.name))
serieNameList.Add(serie.name);
break;
}
}
return serieNameList;
}
/// <summary>
/// 设置获得标志图形大小的回调
/// </summary>
/// <param name="size"></param>
/// <param name="selectedSize"></param>
public void SetSerieSymbolSizeCallback(SymbolSizeCallback size, SymbolSizeCallback selectedSize)
{
foreach (var serie in m_Series)
{
serie.symbol.sizeCallback = size;
serie.symbol.selectedSizeCallback = selectedSize;
}
}
/// <summary>
/// 启用或取消初始动画
/// </summary>
public void AnimationEnable(bool flag)
{
foreach (var serie in m_Series)
{
serie.animation.enable = flag;
}
}
/// <summary>
/// 开始初始动画
/// </summary>
public void AnimationStart()
{
foreach (var serie in m_Series)
{
if (serie.animation.enable)
{
serie.animation.Start();
}
}
}
/// <summary>
/// 停止初始动画
/// </summary>
public void AnimationStop()
{
foreach (var serie in m_Series)
{
if (serie.animation.enable) serie.animation.Stop();
}
}
/// <summary>
/// 重置初始动画
/// </summary>
public void AnimationReset()
{
foreach (var serie in m_Series)
{
if (serie.animation.enable) serie.animation.Reset();
}
}
public bool IsLegalLegendName(string name)
{
int numName = -1;
if (int.TryParse(name, out numName))
{
if (numName >= 0 && numName < 100) return false;
}
return true;
}
/// <summary>
/// 从json中解析数据
/// </summary>
/// <param name="jsonData"></param>
public override void ParseJsonData(string jsonData)
{
//TODO:
}
}
}