Files
XCharts/Scripts/BarChart.cs
2018-09-21 22:30:48 +08:00

91 lines
3.7 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace xcharts
{
[System.Serializable]
public class BarData
{
public float barWid = 0.7f;
public float space;
}
public class BarChart : BaseChart
{
[SerializeField]
private BarData barData;
protected override void Awake()
{
base.Awake();
}
protected override void Update()
{
base.Update();
}
protected override void OnPopulateMesh(VertexHelper vh)
{
base.OnPopulateMesh(vh);
if(yAxis.type == AxisType.category)
{
int seriesCount = seriesList.Count;
float scaleWid = coordinateHig / (yAxis.splitNumber - 1);
float barWid = barData.barWid > 1 ? barData.barWid : scaleWid * barData.barWid;
float offset = (scaleWid - barWid * seriesCount - barData.space * (seriesCount - 1)) / 2;
float max = GetMaxValue();
for (int j = 0; j < seriesCount; j++)
{
if (!legend.IsShowSeries(j)) continue;
Series series = seriesList[j];
Color color = legend.GetColor(j);
for (int i = 0; i < series.dataList.Count; i++)
{
SeriesData data = series.dataList[i];
float pX = zeroX + coordinate.tickness;
float pY = zeroY + i * coordinateHig / (yAxis.splitNumber - 1);
if (!yAxis.boundaryGap) pY -= scaleWid / 2;
float barHig = data.value / max * coordinateWid;
float space = offset + j * (barWid + barData.space);
Vector3 p1 = new Vector3(pX, pY + space + barWid);
Vector3 p2 = new Vector3(pX + barHig, pY + space + barWid);
Vector3 p3 = new Vector3(pX + barHig, pY + space);
Vector3 p4 = new Vector3(pX, pY + space);
ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color);
}
}
}
else
{
int seriesCount = seriesList.Count;
float scaleWid = coordinateWid / (xAxis.splitNumber - 1);
float barWid = barData.barWid > 1 ? barData.barWid : scaleWid * barData.barWid;
float offset = (scaleWid - barWid * seriesCount - barData.space * (seriesCount - 1)) / 2;
float max = GetMaxValue();
for (int j = 0; j < seriesCount; j++)
{
if (!legend.IsShowSeries(j)) continue;
Series series = seriesList[j];
Color color = legend.GetColor(j);
for (int i = 0; i < series.dataList.Count; i++)
{
SeriesData data = series.dataList[i];
float pX = zeroX + i * coordinateWid / (xAxis.splitNumber - 1);
if (!xAxis.boundaryGap) pX -= scaleWid / 2;
float pY = zeroY + coordinate.tickness;
float barHig = data.value / max * coordinateHig;
float space = offset + j * (barWid + barData.space);
Vector3 p1 = new Vector3(pX + space, pY);
Vector3 p2 = new Vector3(pX + space, pY + barHig);
Vector3 p3 = new Vector3(pX + space + barWid, pY + barHig);
Vector3 p4 = new Vector3(pX + space + barWid, pY);
ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color);
}
}
}
}
}
}