mirror of
https://github.com/XCharts-Team/XCharts.git
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206 lines
6.9 KiB
C#
206 lines
6.9 KiB
C#
/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts
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{
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/// <summary>
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/// The basic class of rectangular coordinate chart,such as LineChart,BarChart and ScatterChart.
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/// 直角坐标系类型图表的基类,如折线图LineChart,柱状图BarChart,散点图ScatterChart都属于这类型的图表。
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/// 不可用直接将CoordinateChart绑定到GameObject上。
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/// </summary>
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public partial class CoordinateChart
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{
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/// <summary>
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/// The lower left position x of coordinate system.
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/// 坐标系的左下角坐标X。
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/// </summary>
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public float coordinateX { get { return m_Grid.left; } }
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/// <summary>
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/// The lower left position y of coordinate system.
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/// 坐标系的左下角坐标Y。
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/// </summary>
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public float coordinateY { get { return m_Grid.bottom; } }
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[Obsolete("Use CoordinateChart.coordinateWidth instead.", true)]
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public float coordinateWid { get { return coordinateWidth; } }
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[Obsolete("Use CoordinateChart.coordinateHeight instead.", true)]
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public float coordinateHig { get { return coordinateHeight; } }
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/// <summary>
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/// the width of coordinate system。
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/// 坐标系的宽。
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/// </summary>
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public float coordinateWidth { get { return chartWidth - m_Grid.left - m_Grid.right; } }
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/// <summary>
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/// the height of coordinate system。
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/// 坐标系的高。
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/// </summary>
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public float coordinateHeight { get { return chartHeight - m_Grid.top - m_Grid.bottom; } }
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/// <summary>
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/// grid component.
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/// 网格组件。
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/// </summary>
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public Grid grid { get { return m_Grid; } }
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/// <summary>
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/// the x axises,xAxises[0] is the first x axis, xAxises[1] is the second x axis.
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/// 两个x轴。
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/// </summary>
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public List<XAxis> xAxises { get { return m_XAxises; } }
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/// <summary>
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/// the y axises, yAxises[0] is the first y axis, yAxises[1] is the second y axis.
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/// 两个y轴。
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/// </summary>
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public List<YAxis> yAxises { get { return m_YAxises; } }
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/// <summary>
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/// dataZoom component.
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/// 区域缩放组件。
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/// </summary>
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public DataZoom dataZoom { get { return m_DataZoom; } }
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/// <summary>
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/// visualMap component.
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/// 视觉映射组件。
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/// </summary>
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public VisualMap visualMap { get { return m_VisualMap; } }
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/// <summary>
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/// X轴(下)
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/// </summary>
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public XAxis xAxis0 { get { return m_XAxises[0]; } }
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/// <summary>
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/// X轴(上)
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/// </summary>
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public XAxis xAxis1 { get { return m_XAxises[1]; } }
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/// <summary>
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/// Y轴(左)
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/// </summary>
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public YAxis yAxis0 { get { return m_YAxises[0]; } }
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/// <summary>
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/// Y轴(右)
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/// </summary>
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public YAxis yAxis1 { get { return m_YAxises[1]; } }
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/// <summary>
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/// Remove all data from series,legend and axis.
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/// It just emptying all of serie's data without emptying the list of series.
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/// 清空所有图例,系列和坐标轴类目数据。系列中指示清空系列中的数据,会保留系列列表。
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/// </summary>
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public override void ClearData()
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{
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base.ClearData();
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ClearAxisData();
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}
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/// <summary>
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/// Remove all data from series,legend and axis.
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/// The series list is also cleared.
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/// 清空所有图例,系列和坐标轴类目数据。系列的列表也会被清空。
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/// </summary>
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public override void RemoveData()
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{
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base.RemoveData();
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ClearAxisData();
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}
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/// <summary>
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/// Remove all data of axises.
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/// 清除所有x轴和y轴的类目数据。
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/// </summary>
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public void ClearAxisData()
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{
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foreach (var item in m_XAxises) item.data.Clear();
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foreach (var item in m_YAxises) item.data.Clear();
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}
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/// <summary>
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/// Add a category data to xAxis.
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/// 添加一个类目数据到指定的x轴。
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/// </summary>
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/// <param name="category">the category data</param>
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/// <param name="xAxisIndex">which xAxis should category add to</param>
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public void AddXAxisData(string category, int xAxisIndex = 0)
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{
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m_XAxises[xAxisIndex].AddData(category);
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m_XAxisChanged = true;
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}
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/// <summary>
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/// Add a category data to yAxis.
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/// 添加一个类目数据到指定的y轴。
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/// </summary>
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/// <param name="category">the category data</param>
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/// <param name="yAxisIndex">which yAxis should category add to</param>
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public void AddYAxisData(string category, int yAxisIndex = 0)
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{
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m_YAxises[yAxisIndex].AddData(category);
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m_YAxisChanged = true;
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}
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/// <summary>
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/// reutrn true when all the show axis is `Value` type.
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/// 纯数值坐标。
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/// </summary>
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/// <returns></returns>
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public bool IsValue()
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{
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foreach (var axis in m_XAxises)
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{
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if (axis.show && !axis.IsValue()) return false;
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}
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foreach (var axis in m_YAxises)
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{
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if (axis.show && !axis.IsValue()) return false;
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}
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return true;
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}
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public bool IsCategory()
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{
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foreach (var axis in m_XAxises)
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{
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if (axis.show && !axis.IsCategory()) return false;
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}
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foreach (var axis in m_YAxises)
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{
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if (axis.show && !axis.IsCategory()) return false;
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}
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return true;
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}
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public bool IsInCooridate(Vector2 local)
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{
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if (local.x < coordinateX - 1 || local.x > coordinateX + coordinateWidth + 1 ||
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local.y < coordinateY - 1 || local.y > coordinateY + coordinateHeight + 1)
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// 在下一帧刷新DataZoom
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/// </summary>
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public void RefreshDataZoom()
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{
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RefreshDataZoomLabel();
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}
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/// <summary>
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/// 立即刷新数值坐标轴的最大最小值
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/// </summary>
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public void RefreshAxisMinMaxValue()
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{
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CheckMinMaxValue();
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}
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}
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}
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