Files
XCharts/Scripts/Editor/PropertyDrawers/LocationDrawer.cs
2019-05-11 04:33:54 +08:00

87 lines
4.6 KiB
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
[CustomPropertyDrawer(typeof(Location), true)]
public class LocationDrawer : PropertyDrawer
{
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
Rect drawRect = pos;
drawRect.height = EditorGUIUtility.singleLineHeight;
SerializedProperty align = prop.FindPropertyRelative("m_Align");
SerializedProperty left = prop.FindPropertyRelative("m_Left");
SerializedProperty right = prop.FindPropertyRelative("m_Right");
SerializedProperty top = prop.FindPropertyRelative("m_Top");
SerializedProperty bottom = prop.FindPropertyRelative("m_Bottom");
EditorGUI.PropertyField(drawRect, align, new GUIContent("Location"));
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
++EditorGUI.indentLevel;
switch ((Location.Align)align.enumValueIndex)
{
case Location.Align.TopCenter:
EditorGUI.PropertyField(drawRect, top);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
break;
case Location.Align.TopLeft:
EditorGUI.PropertyField(drawRect, top);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, left);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
break;
case Location.Align.TopRight:
EditorGUI.PropertyField(drawRect, top);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, right);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
break;
case Location.Align.BottomCenter:
EditorGUI.PropertyField(drawRect, bottom);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
break;
case Location.Align.BottomLeft:
EditorGUI.PropertyField(drawRect, bottom);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, left);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
break;
case Location.Align.BottomRight:
EditorGUI.PropertyField(drawRect, bottom);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, right);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
break;
case Location.Align.Center:
break;
case Location.Align.CenterLeft:
EditorGUI.PropertyField(drawRect, left);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
break;
case Location.Align.CenterRight:
EditorGUI.PropertyField(drawRect, right);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
break;
}
--EditorGUI.indentLevel;
}
public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
{
SerializedProperty align = prop.FindPropertyRelative("m_Align");
switch ((Location.Align)align.enumValueIndex)
{
case Location.Align.Center:
return 1 * EditorGUIUtility.singleLineHeight + 0 * EditorGUIUtility.standardVerticalSpacing;
case Location.Align.TopCenter:
case Location.Align.BottomCenter:
case Location.Align.CenterLeft:
case Location.Align.CenterRight:
return 2 * EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing;
default:
return 3 * EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
}
}
}
}