Files
XCharts/Scripts/Editor/CoordinateChartEditor.cs
2019-10-14 07:45:56 +08:00

50 lines
1.8 KiB
C#

using UnityEditor;
using UnityEngine;
namespace XCharts
{
/// <summary>
/// Editor class used to edit UI CoordinateChart.
/// </summary>
[CustomEditor(typeof(CoordinateChart), false)]
public class CoordinateChartEditor : BaseChartEditor
{
protected SerializedProperty m_Grid;
protected SerializedProperty m_MultipleXAxis;
protected SerializedProperty m_XAxises;
protected SerializedProperty m_MultipleYAxis;
protected SerializedProperty m_YAxises;
protected SerializedProperty m_DataZoom;
protected SerializedProperty m_VisualMap;
protected override void OnEnable()
{
base.OnEnable();
m_Target = (CoordinateChart)target;
m_Grid = serializedObject.FindProperty("m_Grid");
m_XAxises = serializedObject.FindProperty("m_XAxises");
m_YAxises = serializedObject.FindProperty("m_YAxises");
m_DataZoom = serializedObject.FindProperty("m_DataZoom");
m_VisualMap = serializedObject.FindProperty("m_VisualMap");
}
protected override void OnStartInspectorGUI()
{
base.OnStartInspectorGUI();
EditorGUILayout.PropertyField(m_DataZoom);
EditorGUILayout.PropertyField(m_VisualMap);
EditorGUILayout.PropertyField(m_Grid);
for (int i = 0; i < m_XAxises.arraySize; i++)
{
SerializedProperty axis = m_XAxises.GetArrayElementAtIndex(i);
EditorGUILayout.PropertyField(axis);
}
for (int i = 0; i < m_YAxises.arraySize; i++)
{
SerializedProperty axis = m_YAxises.GetArrayElementAtIndex(i);
EditorGUILayout.PropertyField(axis);
}
}
}
}