mirror of
https://github.com/XCharts-Team/XCharts.git
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130 lines
5.1 KiB
C#
130 lines
5.1 KiB
C#
using System;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Grid layout component. Used to manage the layout of multiple `GridCoord`, and the number of rows and columns of the grid can be controlled by `row` and `column`.
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/// |网格布局组件。用于管理多个`GridCoord`的布局,可以通过`row`和`column`来控制网格的行列数。
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/// </summary>
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[Since("v3.8.0")]
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[Serializable]
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[ComponentHandler(typeof(GridLayoutHandler), true)]
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public class GridLayout : MainComponent, IUpdateRuntimeData
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{
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[SerializeField] private bool m_Show = true;
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[SerializeField] private float m_Left = 0.1f;
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[SerializeField] private float m_Right = 0.08f;
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[SerializeField] private float m_Top = 0.22f;
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[SerializeField] private float m_Bottom = 0.12f;
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[SerializeField] private int m_Row = 2;
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[SerializeField] private int m_Column = 2;
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[SerializeField] private Vector2 m_Spacing = Vector2.zero;
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public GridLayoutContext context = new GridLayoutContext();
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/// <summary>
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/// Whether to show the grid in rectangular coordinate.
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/// |是否显示直角坐标系网格。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// Distance between grid component and the left side of the container.
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/// |grid 组件离容器左侧的距离。
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/// </summary>
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public float left
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{
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get { return m_Left; }
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set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Distance between grid component and the right side of the container.
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/// |grid 组件离容器右侧的距离。
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/// </summary>
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public float right
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{
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get { return m_Right; }
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set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Distance between grid component and the top side of the container.
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/// |grid 组件离容器上侧的距离。
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/// </summary>
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public float top
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{
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get { return m_Top; }
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set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Distance between grid component and the bottom side of the container.
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/// |grid 组件离容器下侧的距离。
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/// </summary>
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public float bottom
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{
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get { return m_Bottom; }
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set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }
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}
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/// <summary>
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/// the row count of grid layout.
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/// |网格布局的行数。
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/// </summary>
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public int row
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{
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get { return m_Row; }
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set { if (PropertyUtil.SetStruct(ref m_Row, value)) SetAllDirty(); }
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}
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/// <summary>
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/// the column count of grid layout.
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/// |网格布局的列数。
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/// </summary>
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public int column
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{
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get { return m_Column; }
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set { if (PropertyUtil.SetStruct(ref m_Column, value)) SetAllDirty(); }
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}
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/// <summary>
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/// the spacing of grid layout.
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/// |网格布局的间距。
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/// </summary>
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public Vector2 spacing
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{
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get { return m_Spacing; }
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set { if (PropertyUtil.SetStruct(ref m_Spacing, value)) SetAllDirty(); }
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}
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public void UpdateRuntimeData(BaseChart chart)
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{
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var chartX = chart.chartX;
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var chartY = chart.chartY;
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var chartWidth = chart.chartWidth;
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var chartHeight = chart.chartHeight;
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context.left = left <= 1 ? left * chartWidth : left;
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context.bottom = bottom <= 1 ? bottom * chartHeight : bottom;
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context.top = top <= 1 ? top * chartHeight : top;
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context.right = right <= 1 ? right * chartWidth : right;
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context.x = chartX + context.left;
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context.y = chartY + context.bottom;
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context.width = chartWidth - context.left - context.right;
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context.height = chartHeight - context.top - context.bottom;
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context.eachWidth = (context.width - spacing.x * (column - 1)) / column;
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context.eachHeight = (context.height - spacing.y * (row - 1)) / row;
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}
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internal void UpdateGridContext(int index, ref GridCoordContext gridContext)
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{
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var row = index / m_Column;
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var column = index % m_Column;
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gridContext.x = context.x + column * (context.eachWidth + spacing.x);
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gridContext.y = context.y + row * (context.eachHeight + spacing.y);
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gridContext.width = context.eachWidth;
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gridContext.height = context.eachHeight;
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gridContext.position = new Vector3(gridContext.x, gridContext.y);
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gridContext.center = new Vector3(gridContext.x + gridContext.width / 2, gridContext.y + gridContext.height / 2);
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}
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}
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} |