Files
XCharts/Demo/Runtime/Demo_Test.cs

59 lines
1.9 KiB
C#

/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Demo_Test : MonoBehaviour
{
private float updateTime = 0;
BaseChart chart;
void Awake()
{
chart = gameObject.GetComponent<BaseChart>();
var btnTrans = transform.parent.Find("Button");
if (btnTrans)
{
btnTrans.gameObject.GetComponent<Button>().onClick.AddListener(OnTestBtn);
}
}
void Update()
{
// updateTime += Time.deltaTime;
// if (chart && updateTime > 2)
// {
// updateTime = 0;
// var serie = chart.series.GetSerie(0);
// serie.animation.dataChangeEnable = true;
// var dataCount = serie.dataCount;
// if (chart is HeatmapChart)
// {
// var dimension = serie.GetSerieData(0).data.Count - 1;
// for (int i = 0; i < dataCount; i++)
// {
// chart.UpdateData(0, i, dimension, Random.Range(0, 10));
// }
// }
// else
// {
// chart.UpdateData(0, Random.Range(0, dataCount), Random.Range(10, 90));
// }
// }
}
void OnTestBtn()
{
//chart.series.list[0].lineStyle.width =UnityEngine.Random.Range(1, 5);
chart.series.list[0].lineStyle.width =UnityEngine.Random.Range(1, 5);
}
}
}