mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-15 21:00:11 +00:00
162 lines
5.1 KiB
C#
162 lines
5.1 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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[System.Serializable]
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public class Tooltip
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{
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[SerializeField] private bool m_Show;
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[SerializeField] private bool m_CrossLabel;
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[NonSerialized] private GameObject m_GameObject;
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[NonSerialized] private GameObject m_Content;
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[NonSerialized] private GameObject m_LabelX;
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[NonSerialized] private GameObject m_LabelY;
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[NonSerialized] private Text m_ContentText;
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[NonSerialized] private Text m_LabelTextX;
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[NonSerialized] private Text m_LabelTextY;
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[NonSerialized] private RectTransform m_ContentRect;
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[NonSerialized] private RectTransform m_LabelRectX;
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[NonSerialized] private RectTransform m_LabelRectY;
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public bool show { get { return m_Show; } set { m_Show = value; SetActive(value); } }
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public bool crossLabel { get { return m_CrossLabel; } set { m_CrossLabel = value; } }
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public int dataIndex { get; set; }
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public int lastDataIndex { get; set; }
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public Vector2 pointerPos { get; set; }
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public float width { get { return m_ContentRect.sizeDelta.x; } }
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public float height { get { return m_ContentRect.sizeDelta.y; } }
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public bool isInited { get { return m_GameObject != null; } }
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public static Tooltip defaultTooltip
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{
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get
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{
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var tooltip = new Tooltip
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{
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m_Show = true,
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m_CrossLabel = false
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};
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return tooltip;
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}
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}
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public void SetObj(GameObject obj)
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{
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m_GameObject = obj;
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m_GameObject.SetActive(false);
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}
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public void SetContentObj(GameObject content)
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{
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m_Content = content;
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m_ContentRect = m_Content.GetComponent<RectTransform>();
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m_ContentText = m_Content.GetComponentInChildren<Text>();
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}
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public void SetLabelObj(GameObject labelX, GameObject labelY)
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{
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m_LabelX = labelX;
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m_LabelRectX = labelX.GetComponent<RectTransform>();
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m_LabelTextX = labelX.GetComponentInChildren<Text>();
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m_LabelY = labelY;
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m_LabelRectY = labelY.GetComponent<RectTransform>();
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m_LabelTextY = labelY.GetComponentInChildren<Text>();
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m_LabelX.SetActive(false);
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m_LabelY.SetActive(false);
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}
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public void SetContentBackgroundColor(Color color)
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{
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m_Content.GetComponent<Image>().color = color;
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}
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public void SetContentTextColor(Color color)
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{
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if (m_ContentText)
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{
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m_ContentText.color = color;
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}
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}
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public void SetLabelBackgroundColor(Color color)
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{
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m_LabelX.GetComponent<Image>().color = color;
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m_LabelY.GetComponent<Image>().color = color;
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}
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public void SetLabelTextColor(Color color)
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{
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m_LabelTextX.color = color;
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m_LabelTextY.color = color;
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}
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public void UpdateContentText(string txt)
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{
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if (m_ContentText)
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{
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m_ContentText.text = txt;
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m_ContentRect.sizeDelta = new Vector2(m_ContentText.preferredWidth + 8,
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m_ContentText.preferredHeight + 8);
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}
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}
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public void UpdateLabelText(string labelX, string labelY)
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{
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if (m_LabelTextX)
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{
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m_LabelTextX.text = labelX;
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m_LabelRectX.sizeDelta = new Vector2(m_LabelTextX.preferredWidth + 8,
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m_LabelTextX.preferredHeight + 8);
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}
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if (m_LabelTextY)
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{
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m_LabelTextY.text = labelY;
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m_LabelRectY.sizeDelta = new Vector2(m_LabelTextY.preferredWidth + 8,
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m_LabelTextY.preferredHeight + 8);
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}
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}
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public void SetActive(bool flag)
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{
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lastDataIndex = 0;
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if (m_GameObject && m_GameObject.activeInHierarchy != flag)
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m_GameObject.SetActive(flag);
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}
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public void SetLabelActive(bool flag)
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{
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if (m_LabelX && m_LabelX.activeInHierarchy != flag) m_LabelX.SetActive(flag);
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if (m_LabelY && m_LabelY.activeInHierarchy != flag) m_LabelY.SetActive(flag);
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}
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public void UpdateContentPos(Vector2 pos)
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{
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if (m_Content)
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m_Content.transform.localPosition = pos;
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}
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public void UpdateLabelPos(Vector2 xLabelPos, Vector2 yLabelPos)
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{
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if (m_LabelX)
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{
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m_LabelX.transform.localPosition = xLabelPos;
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}
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if (m_LabelY)
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{
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m_LabelY.transform.localPosition = yLabelPos;
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}
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}
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public Vector3 GetContentPos()
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{
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if (m_Content)
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return m_Content.transform.localPosition;
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else
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return Vector3.zero;
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}
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}
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} |