Files
XCharts/Editor/ChildComponents/AnimationDrawer.cs
2022-02-19 22:37:57 +08:00

31 lines
1.1 KiB
C#

using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(AnimationStyle), true)]
public class AnimationDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "Animation"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
if (MakeComponentFoldout(prop, "m_Enable"))
{
++EditorGUI.indentLevel;
PropertyField(prop, "m_Type");
PropertyField(prop, "m_FadeInDuration");
PropertyField(prop, "m_FadeInDelay");
PropertyField(prop, "m_FadeOutDuration");
PropertyField(prop, "m_FadeOutDelay");
PropertyField(prop, "m_DataChangeEnable");
PropertyField(prop, "m_DataChangeDuration");
PropertyField(prop, "m_ActualDuration");
PropertyField(prop, "m_AlongWithLinePath");
--EditorGUI.indentLevel;
}
}
}
}